Architect Archive
Thread: *** FAQ *** Architect, House, Furniture, Harvester *** FAQ *** Rev. 1.7 (updated Sept 2 '05)
Dnelle
Tue Apr 13, 2004 11:15 pm
#53
What kind of factory do I use to make the installation components I am constantly crafting???
Pawlin
Tue Apr 13, 2004 11:32 pm
#54
Dnelle wrote:
What kind of factory do I use to make the installation components I am constantly crafting???
All arcthiect components for architect items are made in the structure factory.
The master artisan parts like electronic gp modues, control units, etc are made in equipment factory.
Bandola
Tue Apr 13, 2004 11:36 pm
#55
which components? most used by an architect are made in a structure factory (gen turbines, storage modules, omus etc) but there are certain exceptions. (I can't remember which ones though)
Tirgwystraff
Tue Apr 20, 2004 9:30 pm
#57
Very tiny correction. Personals max at ber 5 ( as I found out during the one day fling). It isn't as hard as getting the ber 10 wind was. I had to have an amazing that day to get the wind, but the ber 5 others were fairly easy to get (and didn't require 100% experimentation- think it rolled at 97%?). The ber 10 wind was 100%.
Pawlin
Tue Apr 20, 2004 10:15 pm
#58
Ok, I threw in a couple more asterisks and updated the note about the one day +1 to ber max.
Bandola
Tue Apr 20, 2004 11:11 pm
#59
hehe, I have to take my hat off to anybody who put their efforts on 'dippy day' into making the best personal harvester they could manage
Tirgwystraff
Wed Apr 21, 2004 8:26 am
#60
Bandola wrote:
hehe, I have to take my hat off to anybody who put their efforts on 'dippy day' into making the best personal harvester they could manage![]()
HEY I actually USE THOSE!
Azrael101
Mon May 03, 2004 2:47 pm
#62
excellent job Pawlin.
Now if only the Devs showed some love to architects. Basically after houses, and factories, only return clients are miners for harvestors.
cyberfly
Wed May 05, 2004 5:12 am
#63
Pawlin, this is an awesome post/FAQ.. i see that there is alot of debate on the item limit on houses for crafters. i have a tip/idea that i use as an architect having millions of resources laying around: the way i got around this is by placing a vendor in my workshop and selling all my resources for 99999999cr each. no need for backpacks, unlocked containers or satchals
.. btw i read the whole thing, very good job
Bandola
Wed May 05, 2004 5:27 am
#64
you can store more by putting those resources into a backpack and then placing that on your vendor for 9999999999credits
Pawlin
Thu May 06, 2004 11:44 am
#65
No you're right Bandola. I'll retire that one, they fixed that display bug a while ago.