Architect Archive
Thread: *** FAQ *** Architect, House, Furniture, Harvester *** FAQ *** Rev. 1.7 (updated Sept 2 '05)
Thanks for pointing that out. I've updated the rug / painting question. I'll add the full list of known available paintings soon too.
Pawlin wrote:
Q-5.3: How do I make a good crafting station? How do I get above 14.xx rating?
A-5.3: To make a crafting station with a high functional rating in the 40's you need to use all the optional components and everything has to be highly experimented with high quality materials. The crafting station itself should use 400 of very high conductivity metal (usually copper has high cond.) say around 990 or better. The other 50 can be an ore which does not have conductivity and therefore counts as perfect. All the optional parts use high overall quality and it should be as high as you can get. The droid storage components have to be made by a novice droid engineer. The control units and micro sensors are master artisan items. So either find a supplier or attain those skills yourself.
Pawlin, does this need to be edited ? I picked up on thisin a current thread but figured that this was the best place to comment as it was a direct quote from the FAQ.
Anyways, after reading this closely I see that it states 'The other 50 can be an ore which does not have conductivity and therefore counts as perfect'. I would have thought it more likely that this follows the rules we have discussed regarding lube oil in harvesters ? i.e. it has no effect, rather than being considered as perfect.
THanks.
I updated the references to BER13 and BER14 maximums for heavy harvesters.
BlackLodge wrote:
Very helpful guide. I have one problem though. I cant redeed my harvestors. It always tells me not redeedable and I have to destroy them permanently. Do you have to have the redeed cost actually in the maintenance pool before you can redeed? I dont get it?
Vaccaros
Yes, you have to have the re-deed cost in the harvesters maintainance