Architect Archive
Thread: Current Architect top 5 issues?
Hunden wrote:
our factories take 2 lots simply because they are bigger than the other factories and they are able to make items that are much larger than any other item..
Hunden wrote:
the problem with putting forward bugs as top 5 issues is that they are already know bugs and are allready of the fix list. imo this is just a waste of a wish.
omu's being uncrated is a bug, this is known and will eventually be fixed.
extractor animations and misreported power use is a bug, known and on the fix list..
Hunden, This isn't a list of the top 5 things we wish to see changed or added for our profession, but the 5 problems that need to be addressed.
These bugs I had put in my top 5 issues for the profession have been know about and been a problem for us for more then 2 months now. These are things that effect the architect profession that aren't getting the attention they need and is the reason why I'm bring it up.
Don't get me wrong, I'm all for adding more and new contain but lets get the stuff we have already fixed before we get more things that can go wrong.
Been playing since the begining.. Bought my house, factories and furniture and still have all of it and I dont need anything else.. I agree there has to be some sort of "decay" or something or the architech will become extinct.
I am not an architech but here is my list.. Order is not listed by importance.
1. Increase number of lots an architech has ( Master only maybe ) Lots +10 would give an additional lot for buildings.
2. Medium to Heavy harv balancing issue.
3. Container type furniture, or add the ability to current furniture ( dressers, chests, ect.)
4. The most important economic idea for architechs is the Furniture coloring tool ( Mentioned Above ).
Sadly, custom floor plans are not possible since all interiors and items are pre-built fabrications..
I did not list any bugs besides #2 since I feel they should be top priority anyways.
Non Architech thoughts. That have to do with Furniture and Housing.
1. Z-Axis movement of items.
2. Ability to lock any door we choose. ( I dont want people to see what I have in my work area, they should have access to my vendor room and thats it. )
3. Give lamps their purpose back, give them light. ( Have you seen how dark a Naboo house is? )
A, P, K, Specific Crafter storage vendor-type with SAME vendor interface, and I
B a close 6th.
Fivo Asia
Pawlin-
Don't get me wrong, I think we need to discuss our common problems. But do you think this thread (or anything like it) will ever actually cause something to be changed for the better?
LukeBorgman wrote:
BERs on harvesters should not overlap between sizes. The best small should yeild more than the worst medium. The best medium should not produce more than the worst large.
Oops! I meant ...The best small should yield LESS than the worst medium....
Padre