Architect Archive

Thread: Current Architect top 5 issues?

Pawlin
Wed Jan 21, 2004 11:53 am
#40

Currently the front runners are:


#1 - Lack of experimentation on fusions and solars.


#2 - Display bug on harvesters for power balance.


B - We want new types of furniture and different colors.


I - Add an /levitate command to move furniture or other items in houses up or down.


F - Ore mining units don't crate.



Here are the vote tallies so far by my count:



1-13


2-10


B-7.5


I-7


F-7


M-6


K-4


X-2.5


E-2.3


A-2


G


C-1


H-.3


L-2.3


P-1


For decay I've got about 3 people saying yes and about 3 people saying no. I think that kinda cancels itself out.


Fractional votes like 0.5 or 0.3 are because some people said "this and that" for one of their items and I'm splitting the vote on those. If you did so and want to pick one then feel free to revise your vote.


Plus each for the following additional choices:


Q- Power generator alignment 6 harvesters per generator


R- Make factories faster


S- 2 lots for large house


T- Some mediums take walls and some take structure modules


U- larger crates 100-500 items


V- Pulling items from directly from crated items in crafting station input hoppers


W- Creator on factory-produced items is listed as the factory owner: Would like to see this changed to either 1)the creator of the schematic or 2)The person starting the factory run. Preferably option 1.


X- Improve corellian housing appearance


Please use the letters and numbers to vote if you have not done so already, it makes counting the totals a lot easier.






Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Pawlin
Wed Jan 21, 2004 11:54 am
#41

Edgehead and Rurry's votes were not in my tally. They slipped in between when I was counting and posted my total.






Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
ForceSeeker
Wed Jan 21, 2004 12:51 pm
#42

Do we even have a correspondent now? I dont think we saw the repsonses for the top 5 issues that were given to all the other professions in Dec.



Honestly, I think we need something new to spice up the architect profession.


Colors, furniture, PLANTS, RUGS, PAINTINGS, etc. etc.



Then also I would like a way to have us decorate on the z axis. Up and downs.


Thanks!

Tanook
Hunden
Wed Jan 21, 2004 7:01 pm
#43






Tweaky wrote:


The balance of heavy vs. medium makes sense to me...you want the fastest pull rate...you pay for it. You want more efficient, go a bit slower. Analogy is cars...my Grand Prix GTP is one of the fastest cars in my little town, but I only get 18MPG when I push it...my wifes Kia can be outrun by an energetic snail, but gets near 40MPG. And my GTP cost quite a bit more initially.







thats a good point and i agree.



1st holo: BH - done... finaly.
2nd holo - commando - done
3rd holo - BE
MistakenIdent
Wed Jan 21, 2004 9:19 pm
#44

My top 5 Issues:



  • Power Display Bug and Animation (I think these two are related)

  • Need more Furniture schematics and Colorization.

  • Structure Factory takes 2 lots

  • Experimentation on Solars and Fusion Generators

  • Experimentation on Factories.

And my number one overall gripe:



  • Huan is a member of TPE.

(JK Bro)


EotchajCrestingcloud
Thu Jan 22, 2004 7:33 am
#45

I'm going to open up something new - I would like to see a formal apprenticeship program somewhere in the Architect tree. Once a novice hits 4/4/4/4 the requirement would be to obtain an apprenticeship from a Master and gain apprentice points as well as (instead of?) teaching points. The incentive for the Master to take on an apprentice could be granting extra rights, privileges and skills (maybe advanced decorating, maybe getting aholo, maybe extra lots, etc.).


This would do a couple of things - it would help RP a lot, it would assist new Architects in finding new RP friends and establishing a business - lots of potential stuff.


Just a random thought - what do you think?





Euki - Jedi - Sunrunner
Denv - Smuggler - Sunrunner
Vadikar
Thu Jan 22, 2004 10:49 am
#46


These are simple bug fixes and should be just fixed! We should never have to waste a weekly "Request" on these. But since we have little choice, let's get them fixed first! They are easy to implement!!! (Except for I)


#2 - Display bug on harvesters for power balance.


F - Ore mining units don't crate.


I - Add an /levitate command to move furniture or other items in houses up or down.


K - Change the structure factory to 1 lot like every other factory in the game.


L - Animations for harvesters are not working right.

Vadikar
Thu Jan 22, 2004 11:33 am
#47

Oh and Down With Decay, it will never be implemented and we have Waaaaaaaaaay to many other issues to have to deal with the implecations of Decay. I like how someone put it "Go to you server boards and suggest that Structure Decay be implemented" using your ingame name of course.... I would love to read that thread!!!
Azmodean
Thu Jan 22, 2004 1:08 pm
#48

#1: Lack of experimentation onmany itemsleaves absolutely no difference between a Master Architect using high quality resources and a holo-grinder using low quality resources except when making harvesters. Consider adding at least one experimentable stat on each structure, such as lot usage for houses, maintenance costs and effectiveness bonus on civic structures, etc. There *needs* to be a difference between a Master crafted small house and a novice crafted one, just like there is between a master crafted sword and a novice crafted one. This would let master architects who actually run a business create items that are worth more and sell for more than the 3-5 credits per unit that most novices and hologrinders ask for their wares.


#2: Lack of reuseable income. People pay maintenance to avoid having to buy new items from us. Three possible solutions that have been suggested: 1) remove maintenance completely, and significantly reduce the decay rate such that players have to buy new structures from us after a few weeks, 2) give structures some kind of component that wears out and must be repurchased similar to droid batteries, 3) give architects a cut of the maintenance for items they create (10% or so), 4) put a limit on the number of re-deeds or perhaps cause redeeds to permenantly lower the maximum durability of the structure, or 5) create some system which makes structures obsolete after a certain period of time, causing them to no longer accept maintenance. Something needs to be done for both Architects and Droid Engineers, as we are now the only two professions whose items never need to be replacedexceptdue toneglect or accident (vehicles count, but that's not all that artisans have available to them).


#3: The Generic and Corellian structures need more to visually seperate them, and the mediums of both need to be larger, as they're currently not much larger than a small.


#4: The storage limits need to be changed. Rather than based on lots, it should be based on size, and perhaps experimentable similar to storage size in harvesters. Currently, small houses are by far the most efficient means of storage. They should be reduced to around 75 items, mediums should stay the same, and larges should be increased from 250 to 300, with guild halls going up to 500. Also, tailored bags and their contents should count towards the total item number, but furniture such as chests and tool boxes should provide additional house storage the same way that wearable containers currently do.


#5: Player Garages still need to be added.


Wishlist:


#1: Re-addition of the Miner profession, changing harvesters to be limited like vendors and not use lots, but rather gain additional harvesters based on skills (+1 in surveying 3 and 4, +1 in master artisan, +1 in novice and master of all advanced crafting professions, +1 in master medic, +1 in novice and master of all medic related professions, +1 in novice miner, harvesters 1-4 in miner, and master miner).


#2: Addition of factionalschematics for all crafter professions, including turrets and perhaps even faction base add-ons for Architects (such as shield generators, guard towers, extra turret emplacements, etc which can be added onto existing faction bases).


#3: Color palettes for furniture to allow Architects to make their furniture match.


#4: Actual uses for things like data terminals and Droid Engineer data storage modules.


#5: Architect epic quests similar to the current difficulty of RIS armor, allowing architects who are brave enough to create gigantic and relatively unique feats of architectual prowess. Nothing quite so grand as the palace in Theed, mind you, but even the capital buildings like the one in Deeja Peak should be useable, or at least, good models of what I'd have in mind.


Pawlin
Thu Jan 22, 2004 4:16 pm
#49


CURRENT LEADERS (votes)


#1 - Lack of experimentation on fusions and solars. (15)


#2 - Display bug on harvesters for power balance. (13)


B - We want new types of furniture and different colors. (12.5)


I - Add an /levitate command to move furniture or other items in houses up or down. (12)


M - Please add experimentation to factories so that it does something. (9)


TOTALS


1-15, 2-13, A-3, B-12.5, C-3, E-2.3, F-8, G, H-.3, I-12, J - 1, K-6, L-3.3, M-9, O - 1, P-2, X-3.5


Decay = 4 no, 3 yes = -1


New option :


Y - Apprentiship program instead of AP to get master.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Lunweil
Thu Jan 22, 2004 5:15 pm
#50


1 - ability to move objects along the vertical axis in buildings.

2 - add more colors or textures to buildings.

3 - add more furniture types.

4 - add more colors for furniture.

5 - add more decorative pieces like sculptures or paintings.
Hunden
Fri Jan 23, 2004 5:13 am
#51






Azmodean wrote:

#1: Lack of experimentation onmany itemsleaves absolutely no difference between a Master Architect using high quality resources and a holo-grinder using low quality resources except when making harvesters. Consider adding at least one experimentable stat on each structure, such as lot usage for houses, maintenance costs and effectiveness bonus on civic structures, etc. There *needs* to be a difference between a Master crafted small house and a novice crafted one, just like there is between a master crafted sword and a novice crafted one. This would let master architects who actually run a business create items that are worth more and sell for more than the 3-5 credits per unit that most novices and hologrinders ask for their wares.







this is the best thought out constructive idea of this type i have seen. you get 5 starts from me just for that.



our factories take 2 lots simply because they are bigger than the other factories and they are able to make items that are much larger than any other item.. step outside the box for a second here... think of it from another point of view...my factory makes stim packs or guns or powerups... and yet his makes large houses and heavy extractors? so yeah, its going to be at least twice as big. i highly doubt they will change this... i do not disagree with you guys on this issue, hey i am effected by it as well... but from where seo and everyone else sits it is fair. i highly doubt they will change it



1st holo: BH - done... finaly.
2nd holo - commando - done
3rd holo - BE
Vandaemus
Fri Jan 23, 2004 9:25 am
#52

#1 Experimentation on solars and fusions

I Raise / lower for furniture etc. in buildings

G Furniture items as actual containers

?? Increased lots for master architect ( 2 or 4) or reduced lot useage for large house IF residence.

??a warehouse type building, not public, so it cant be used as a shop, cant be residence but has a storage limit of say 250items for only 1 or 2 lots.


i disagree on the decay idea, and there would be problems with giving a percentage of the maintenance to the architect for 2 reasons, 1) what if the architect re-rolls or quits, would that cause a bug / problem with the coding? 2) what about all the holo-grinders making houses and virtually giving them away, when they switch to a new profession they still have a source of income and because they "gave-away" the houses it would cripple the market forarchitects trying to make a business (well the housing part of it).




Laskia / Dalvara - Infinity - Crafter / Gun-Bunny
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