Architect Archive
Thread: TH or GreenMarine can we get a definitive answer on whether Fusions are going to be 'fixed'?
BTW AA recent; posted this on his FAQ thread of 12/17:
What do the devs have to say about low extraction rates on Fusion and Solar generators?
- Though they have been made aware of the issue through several reports on my part, but there has been no reply as to wether this is intended or if they are planning on fixing it.
FWIW I've seen repeated indications that the Devs are aware of this, but no information on whether they regard it as a problem or not.
IMHO they ought to let us know, soon, whether they intend to "fix" fusions or not.
Saw this guy on page 2 of the board... just couldn't stand for that ![]()
I'm with everyone else... if it is not going to be fixed at least let us know... if it will say so, and just say there is no ETA if there isn't one
I agree with 'sucking it up' IF this is not a bug
(which would be fine by me)... however, if it is going to be changed so that Fusions go above 14 in the semi-near future, why waste the resources on something that will clearly be obsolete soon (and therefore not sellable)?
I'm not whining about the 14 BER Fusions, I'm whining about not knowing if it is intended or not ![]()
I can't understandarchitectsexpectinghigher rate energy harvester.
For sellers, harvesters rate must be low.
Lower and lower, more and more harvesters are sold, especially enegy generators.
No doubt, 20+ rate harvesters should be deleted.
What is a serious PITA is them not having the simple courtesy / customer service ethic to just tell us if the current lack of experimentation is by design or a current implementation bug.