Architect Archive

Thread: TH or GreenMarine can we get a definitive answer on whether Fusions are going to be 'fixed'?

ZenDragonMLS
Sun Dec 07, 2003 3:00 am
#40

I nominate Serbinatorto write up all the update notes from now on!





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Sunakk
Sun Dec 07, 2003 10:54 am
#41

Yes, I would like an answer as well.



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Kyreal
Mon Dec 08, 2003 2:12 am
#42

this issue needs to be resolved now, im tired of waiting. people want fusions and im simply not making them for the simple reason if this is truly a bug, ER 14 fusionswill be trash and a total waste of resources. Solars arent even worth building atm due to winds outproducing them pfffft.


Let us know what the deal is now please.


so a bump for teh thread.



Griswel
Mon Dec 08, 2003 8:32 pm
#43

RIght now what I tell people, and what I do myself, is to use 13/m mineral harvs as radioactive extrators.


Yeah, it costs more in maintenance, and you pay power to get power, but these 13s will be primo harvs in a month, not lame fusions if/when fusions hit 19.


It's kind of a waste, but better than being stuck with bad harvs in a few weeks or less.

Griswel
Wed Dec 10, 2003 4:24 pm
#44

I keep cheking the Dev tracker, and haven't seen anything. If anything has come up recently on TC about this, someone please let us know.
Damas01
Thu Dec 11, 2003 6:16 pm
#45

Up to the top you GO!!!!


WE WANT ANSWERS!!!!!!!!!!!!!!!!!




Damas Delore
Smuggler -- Dancer -- Pilot


- I support Live Entertainment!
Tarthos_Intarca
Thu Dec 11, 2003 7:54 pm
#46

Again why are the hot topics nothing put the /bump command huh


they know about it AA even posted that he took it to the devs


now just sit and wait. then AA will post the reply meanwhile instead of just bumping a post start one that is enjoyable to read an might help the newbs or expand the game


not wanting the issues not to be posted but just 10 or so to make it a hot topic. this is almost a petition


instead of /sign you see /bump




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Home: Dantooine - just north of the MO
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AngryHoopJumper
Thu Dec 11, 2003 9:27 pm
#47



Griswel wrote:

RIght now what I tell people, and what I do myself, is to use 13/m mineral harvs as radioactive extrators.

Yeah, it costs more in maintenance, and you pay power to get power, but these 13s will be primo harvs in a month, not lame fusions if/when fusions hit 19.

It's kind of a waste, but better than being stuck with bad harvs in a few weeks or less.






I hadn't thought of that. Think I'm going to advise my clients to do the same until the patch.

Griswel
Fri Dec 12, 2003 8:49 pm
#48

Still looking for an answer. Yes AA knows about it, and someone somewhere knows what the Devs mean by the fixes they announced.


We're just hoping that they'll clue us in on what the answer is.


In the meantime, we're jus chatting here with you about chatting here. Thanks for the input. I am sure we all appreciate it.

Griswel
Tue Dec 16, 2003 6:20 pm
#49

Just stopped by, looking for my keys (the light is much better here).
AngryHoopJumper
Tue Dec 16, 2003 7:15 pm
#50



Griswel wrote:
Just stopped by, looking for my keys (the light is much better here).




Oops. It's dark and I bumped into you.


Now that the patch is live - does anyone know if the bug limiting solars to BER8 and fusions to BER14 was fixed?

Griswel
Wed Dec 17, 2003 7:38 pm
#51

You know, you really should not start smoking.


And if you did start, you should quit.

ET429
Wed Dec 17, 2003 7:42 pm
#52






AngryHoopJumper wrote:








Now that the patch is live - does anyone know if the bug limiting solars to BER8 and fusions to BER14 was fixed?




I would try but out of resources atm.


I am a Master Artisan/Architect and my crafting fails 50% of the time........so how am I a Master?

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