Architect Archive

Thread: It's official -- the loot schematics have been nerfed :(

ravingbantha
Wed Dec 08, 2004 7:44 am
#53






Broom wrote:

The loot revamp started so promising. New schematics for architects. Finally something different from the tired same-old same-old. A lot of puzzling, trying to find out what spawns dropped what. It was fun. And now they nerfed it. The schematics are single use. Before today, I could take a rare schematic and make a factory schematic, and have some nice decorative stuff to distribute to the guild. No more than fair after all, they helped with the looting and the gathering of the resources (tons of hide).


And now that is over. The schematics have been 'fixed' in such a way that you cannot make factory schematics any more. One use is it.


So basically, crafters have once again been put in their place. For the devs, we are crafting machines to serve the fighters. We cannot get most schematics ourselves, and any fighter who gets some truly outstanding rare schematic, will want the item for him- or herself. And I cannot blame them. But I do DEEPLY resent the mode of thought behind it. Couldn't they have limited the factory schematics we can make of these to 10? Or made the schematics themselves multiple use?


My thoughts about the development team at this point are only fit to get me banned. The combat revamp had better be REALLY good (and nothing even remotely like what Nimh picked up), because it won't take much more of this crap to cancel all my accounts.


Linna






some of these weren't so rare... the tech consoles, banners, and glass tables are flooding the market. What we have is a situation where something good came in and was flooded. The dev's seem to underestimate the ability of the players to aquire new loot. There are players in the game that, that is all they do.... they hunt and hunt and hunt npc spawns. They camp this mess afk and atk, and are mad loot monkey's.



Becasue of this the dev's had to do something to control the influx of this new furniture, the simplest thing to do for the time being, is to remove a line of code. I'm sure when they get the chance they'll put a new line in adding more uses, or allowing limited runs to be done. It sucks, but it's something we'll have to live with. I;m actually glad they curbed the market on this as quick as they did. Otherwise instead of new and cool loot the new furniture would be just as main stay as any other couch, end table, cafe' table or painting.


Braydin
Wed Dec 08, 2004 8:13 am
#54






ravingbantha wrote:





Broom wrote:

The loot revamp started so promising. New schematics for architects. Finally something different from the tired same-old same-old. A lot of puzzling, trying to find out what spawns dropped what. It was fun. And now they nerfed it. The schematics are single use. Before today, I could take a rare schematic and make a factory schematic, and have some nice decorative stuff to distribute to the guild. No more than fair after all, they helped with the looting and the gathering of the resources (tons of hide).


And now that is over. The schematics have been 'fixed' in such a way that you cannot make factory schematics any more. One use is it.


So basically, crafters have once again been put in their place. For the devs, we are crafting machines to serve the fighters. We cannot get most schematics ourselves, and any fighter who gets some truly outstanding rare schematic, will want the item for him- or herself. And I cannot blame them. But I do DEEPLY resent the mode of thought behind it. Couldn't they have limited the factory schematics we can make of these to 10? Or made the schematics themselves multiple use?


My thoughts about the development team at this point are only fit to get me banned. The combat revamp had better be REALLY good (and nothing even remotely like what Nimh picked up), because it won't take much more of this crap to cancel all my accounts.


Linna






some of these weren't so rare... the tech consoles, banners, and glass tables are flooding the market. What we have is a situation where something good came in and was flooded. The dev's seem to underestimate the ability of the players to aquire new loot. There are players in the game that, that is all they do.... they hunt and hunt and hunt npc spawns. They camp this mess afk and atk, and are mad loot monkey's.



Becasue of this the dev's had to do something to control the influx of this new furniture, the simplest thing to do for the time being, is to remove a line of code. I'm sure when they get the chance they'll put a new line in adding more uses, or allowing limited runs to be done. It sucks, but it's something we'll have to live with. I;m actually glad they curbed the market on this as quick as they did. Otherwise instead of new and cool loot the new furniture would be just as main stay as any other couch, end table, cafe' table or painting.







Why shouldnt it be? This isnt cool stuff you see here or there, this is stuff you see in every Starport, NPC building, andout outside in major cities. This stuff isnt like a rug or gong, these are common every day items in the SWG universe, and were much needed as everyones house seems to be the same 5 sticks of furniture, add crystals, and maybe a rare item or 2, your faction banner, and backpacks or crates full of junk. These items give more options with your decorating, and have 0 effect on the game as a whole.. not even the economy as they are not a cash sink, nor do they actually bring any cash into the economy, they just shuttle it around a bit.


Some of the schematics should be rarer than others, i.e. the tech console with screens. The game DOES need uber, rare, cool loot, but it also needs new common items and new ways to customize old items.. this goes for every crafting profession. These schematics got people interested in being an architect again, in a world where being an architect had meant selling your product for less than you can sell the resources for. I turned on my Master Architect Title on for the first time in months this week, because I knew for once people would pay me a fair price for something I could create for them. As it stands I still will not make harvesters as there is no profit in it for me, nor is there any fun in watching 28k in resources go down the tubes because of a "good" success on experimentation instead of a "great" success. And I have to bicker with every Tom,Richard (Yes the board nerfed the proper name that is the shortversion of Richard),and Harry about my price being 5cpu, even crafters I have bought from before and payed 10+ cpu from.


Do these new schematics need to be rolled out in the 500-1000 quantity range, no not really 10 or so per schematic would be fine as long as the schematics are common enough that they dont sell for 100K+ from players collecting them. If they do thenthe final product price goes up to compensate and these "common" items are now unsellable.



Braybacca/Brayden
Bounty Hunter/Master Architect
Destiny Industries. Sunrunner Tattoine -1803 -6388
Click here for my Price List
Leader of Ring of Destiny NOW RECRUITING!

ravingbantha
Wed Dec 08, 2004 8:38 am
#55

Your right, the game does need new common stuff... but that stuff should be perminent schematics. Loot should not be as common as it is, or it's worthless... Look at color crystals, there so common I'm starting to see them on the bazzar. If there's going to be loot schematics, then make them rare. For permenant schematics those need to be added in the furniture line as a class thing.


Or add in rare loot schematics that are perminent use or a quest based system.
Broom
Wed Dec 08, 2004 10:01 am
#56






ravingbantha wrote:





Broom wrote:

The loot revamp started so promising. New schematics for architects. Finally something different from the tired same-old same-old. A lot of puzzling, trying to find out what spawns dropped what. It was fun. And now they nerfed it. The schematics are single use. Before today, I could take a rare schematic and make a factory schematic, and have some nice decorative stuff to distribute to the guild. No more than fair after all, they helped with the looting and the gathering of the resources (tons of hide).


And now that is over. The schematics have been 'fixed' in such a way that you cannot make factory schematics any more. One use is it.


So basically, crafters have once again been put in their place. For the devs, we are crafting machines to serve the fighters. We cannot get most schematics ourselves, and any fighter who gets some truly outstanding rare schematic, will want the item for him- or herself. And I cannot blame them. But I do DEEPLY resent the mode of thought behind it. Couldn't they have limited the factory schematics we can make of these to 10? Or made the schematics themselves multiple use?


My thoughts about the development team at this point are only fit to get me banned. The combat revamp had better be REALLY good (and nothing even remotely like what Nimh picked up), because it won't take much more of this crap to cancel all my accounts.


Linna






some of these weren't so rare... the tech consoles, banners, and glass tables are flooding the market. What we have is a situation where something good came in and was flooded. The dev's seem to underestimate the ability of the players to aquire new loot. There are players in the game that, that is all they do.... they hunt and hunt and hunt npc spawns. They camp this mess afk and atk, and are mad loot monkey's.



Becasue of this the dev's had to do something to control the influx of this new furniture, the simplest thing to do for the time being, is to remove a line of code. I'm sure when they get the chance they'll put a new line in adding more uses, or allowing limited runs to be done. It sucks, but it's something we'll have to live with. I;m actually glad they curbed the market on this as quick as they did. Otherwise instead of new and cool loot the new furniture would be just as main stay as any other couch, end table, cafe' table or painting.







Architect was my first elite profession, back in January. I have been one ever since. And in all that time, not even ONE change was made to our profession, except for the player city garage and the starship crafting station. We got some temporary painting schematics, well, whoop-te-do. People have long since lost interest in those.


All the promises that were made a year ago, about things like color palettes, remain that: promises. I still have plant schematics that say 'Type 1' where I cannot make the types 2, 3 etc. i KNOW to be in game, because they are in places like starports and NPC cities. I see furniture there, too, that I would love to make.


This is common, everyday stuff, people. Not a Krayt dragon skull, not something like a Bacta tank (I think those are rightly loot items), but common FURNITURE. And I want to be able to make it for everyone. Even the tech consoles. We live in the STAR WARS universe, these items SHOULD be common.


I am very close to quitting this game entirely, because I am totally fed up with this constant B S. There is enough loot in the game, give us some decent quests for these schematics, and make them PERMANENT once we learn them. And if you have to have new loot, make it truly unique, like starship models, mysterious glowing objects, rare artefacts. I accuse the entire development team of a complete lack of imagination.


Linna





- R.I.P. SWG April 27, 2005
Ty-Kaz
Wed Dec 08, 2004 11:57 am
#57

Having had a day to calm down (not that I'm much calmer), I think the Dev's simply over reacted -- going from one extreme to the other. A reduced factory run limit would be far more useful. As it stands, these schematics are NOTHING more thana slap in the face to crafters. It's like, "here, check out what you can make...*yoink* HAHA!" If it's a truly 1:1 ratio, drop it as completed items. Don't waste our time, efforts, and resources. What's next, schematics for one-off DLT20's?


With a few exceptions, these items are not all that spectacular. As mentioned already, we SHOULD have the Elegant Cabinet schematic, the Modern Table, and even the couch as regular schematics. Showing us new stuff, then saying you can make one, is only taunting crafters who have hung with the lamest elite crafting profession in SWG (and this is being said by one of those people). If we're going to be stuck with holy-amazingly-tacky furniture colors, at LEAST give us furniture people will want.


Again, I think this was just an overly drastic reaction. Perhaps they saw how much certain architects (like myself) were profiting by mass factory runs. In any event, I won't be wasting my valuable time to make one. What's the point?!? Even if the factory run was limited to 10, that would be worth while. Come on Dev's, admit your error (for once), fix it, and give Architects some MUCH needed love.




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Cafa
Wed Dec 08, 2004 12:00 pm
#58






Dvnce wrote:





Pawlin wrote:


What part is actually from SOE? What has SOE said about it explicitly??? Please tell us. If you can't tell us then tell us you can't tell us and I'll harass Tiggs directly.


I'd like to know specifically if SOE has stated if limited use schematics are definitely not meant to be made into manufacturing schematics. It kind if matters doesn't it? It sets the right expectations for us so we know a bug when we see one. If we keep getting schematics with an option to make a manufacturing schematic then it really doesn't give us a clear message that we shouldn't be making manufacturing schematics out of them. And if we know its broken from the start then we will be happy when the 'fix' it instead of all of us getting mad because they 'nerfed' it.







Well If you like I will get permission to say.. But I dont think you need me to do that.. Since this fix kind of shows you some insight.


I have been pushing and pushing (as well as others ) for loot to come in form of limited use schematics. and not the finished good. Which I think you all agree is the way to go. Factory runs being done on the Schematics Defeats the purpose of having it be loot.. Why not be a permenate addition to our craftable list. And.. One Use Schematics ( Unless something Extremely Big. ( IE High End Weapon )) defeats the purpose of keeping the Crafter Involved and needing Schematics..


What needs to be done is the limited uses bumped up to 5 - 10 max.. this will give the crafter an opportunity to provide decent stock of these items.. and not just be an inconveniance to the looter to get their loot..







And again they have broke their word and changed all the PREVIOUS in-game schematics into schematics incapable of becoming manufacturing schematics. They didn't JUST nerf the future loot drops, they retrofitted all of them.


Where's the retroactive changes to pre-nerf FWG5's, T-21's, or non-certed weapons?


No, they choose to screw us over and break their promise to never retroactively nerf, again. They couldn't do this when ONE SINGLE PERSON had a lock on crafting machines on Tempest for God know how many months, they pick something that screws over the maximum number of people possible in the Architect profession.


Whether you agree with the policy or 1,000 factory runs or not, you are not representing what I see the majority of your professional peers are telling you is OUR concern. It used to be an annoyance. Now you are intoning that policy changes are not reflecting the wishes ofyour peer group's concensus whatsoever and you actively support that.


I'll be honest with you. I'm selfish and I want the correspondent to be the Architect community's activist, not the devs apologist? The latter is all I see being convey by your comments in this thread so far.


Fivo Asia

Message Edited by Cafa on 12-08-2004 11:05 AM



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Stawei_Idow
Wed Dec 08, 2004 12:10 pm
#59

alright now im really fin mad, i spent 20 minutes typing out a nice long reply, with a bit of rant thrown in and because the fin boards are broken, it logged me out and i lost everything.
they must have changed it so that you cant write long replies now. isnt that nice.

W T F IS WRONG WITH YOU?? YOU HATE HEARING US COMPLAIN HOW THINGS ARE BROKEN, YET YOU DONT FIX THEM???

so to sum up what i said when i wrote this to begin with: they change the system to stop hords of $$$$ coming in, yet then they change the system again so that item prices are going to skyrocket.
what are you smoking?

they want to limit $$$ so that prices will drop, well, it wont really work, it will take a long time for prices to come down because of all the super-rich people out there.
thinking back to when i started about 3 months ago, i couldnt believe how much things cost, with my 250cr i could do almost nothing. now its up to 1k, which is at least enough to get a good started weapon or 2.

i started a new toon about a month ago and got really lucky, there was a good spawn of avain meat on tat and i leveled a good bit from nunas. slow harvesting, but i still made some money. then, just as i got to a high enough level, correllia avain was good. i saw someone in cnet buying for 200cpu. spat missions were right at the top of my skills and so i spent a week hunting spats and made a couple million. i bought several swoops so i dont have to worry about walking back anymore, a bunch of furniture, a nice set of triple resist comp, and some other stuff. im not a super-rich type but i am now comfortable.

my original master artisan/architect toon from 3 months ago has yet to have a bank account higher than 550k.
i didnt really start that path to be super-rich, but it would be nice. granted i have several harvs, a couple factories, and a couple of nicer weapons, and my net worth is certainly over 1 mill, i still have to be careful and make sure i have enough to pay the bills.

i will not be making these loot items for anyone other than my closet friends and guildmates who wont be selling them for $$$$$$$. if you want to give me a schem, great, ill save it as gift for someone on a special occasion.

if you want them to be rare, ok, no factory schems, but at least make them 10-50 use so the galaxy trade boards arent clogged with people selling them with a starting price of 100k.

-----EDIT-----
yay, i actually got to post.

Message Edited by Stawei_Idow on 12-08-2004 01:11 PM




Bug fixes. Heh! Smuggling. Heh! A Jedi craves not these things.

My SWG Observations

If they stopped the expansions for one year and gave quality revamps to the professions that need it most, many people would resubscribe.
With all the resubs, and the new players, there would then be plenty of money to hire enough people to do 2-4 quality revamps per year plus 1-2 larger expansions per year and/or 2-4 smaller expansions per year, and not give the BigWigs a pay cut. (Possibly even an increase)

Pawlin
Wed Dec 08, 2004 12:16 pm
#60

Lets all get ready for these conversations...


RandomJerk : u know furniture 4?

Pawlin : Yes I am a master architect. What are you looking for?

RandomJerk : dudeu make me a tech con I got the schem. met onendor now ill pay good

Pawlin : I'm sorry I'm busy right now at my harvesters.

RandomJerk : come on man, I'll give you 5k

Pawlin : Sorry no, I would want at least 50k to spend the time to go to Endor. If you want to come to me I'll make it for free if you provide the materials.

RandomJerk: thats a rip off!! its justa piece of furniture1nvmill get someone else

...

15 minutes later:

RandomJerk: Can you still come to Endor I'll pay you the 50k

Pawlin: I just raised my price to 250k.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

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** Please refer to Elyssa's answer
ravingbantha
Wed Dec 08, 2004 12:16 pm
#61






Broom wrote:


Architect was my first elite profession, back in January. I have been one ever since. And in all that time, not even ONE change was made to our profession, except for the player city garage and the starship crafting station. We got some temporary painting schematics, well, whoop-te-do. People have long since lost interest in those.


All the promises that were made a year ago, about things like color palettes, remain that: promises. I still have plant schematics that say 'Type 1' where I cannot make the types 2, 3 etc. i KNOW to be in game, because they are in places like starports and NPC cities. I see furniture there, too, that I would love to make.


This is common, everyday stuff, people. Not a Krayt dragon skull, not something like a Bacta tank (I think those are rightly loot items), but common FURNITURE. And I want to be able to make it for everyone. Even the tech consoles. We live in the STAR WARS universe, these items SHOULD be common.


I am very close to quitting this game entirely, because I am totally fed up with this constant B S. There is enough loot in the game, give us some decent quests for these schematics, and make them PERMANENT once we learn them. And if you have to have new loot, make it truly unique, like starship models, mysterious glowing objects, rare artefacts. I accuse the entire development team of a complete lack of imagination.


Linna








I've been an architect since jan as well... ever since I got tired of buying small houses from people, but it was my 9th elite profession. And I'm well aware of how we have been overly ignored as far as any sort of major revamp. My point is, if it's going to be loot then make it rare... otherwise just give us the schematic. and do more than just a few new items. Jtl Came out and Tailors got tons of new stuff and not just for ithorians they got a good bit of new items for just about every race.... we as architects got a crafting station schematic, which only does us any good if we also happen to be master artisans
Warryyr
Wed Dec 08, 2004 2:26 pm
#62






Pawlin wrote:

Lets all get ready for these conversations...


RandomJerk : u know furniture 4?

Pawlin : Yes I am a master architect. What are you looking for?

RandomJerk : dudeu make me a tech con I got the schem. met onendor now ill pay good

Pawlin : I'm sorry I'm busy right now at my harvesters.

RandomJerk : come on man, I'll give you 5k

Pawlin : Sorry no, I would want at least 50k to spend the time to go to Endor. If you want to come to me I'll make it for free if you provide the materials.

RandomJerk: thats a rip off!! its justa piece of furniture1nvmill get someone else

...

15 minutes later:

RandomJerk: Can you still come to Endor I'll pay you the 50k

Pawlin: I just raised my price to 250k.






5 minutes later:


RandomJerk: Can u bld me my schem plz i'll pay you 50k

Warryyr: How much will you be selling it for, ultimately?

RandomJerk: Huh? Cn u bld it r not

Warryyr: Yep, I can.

RandomJerk: k im on Endor


15 minutes later:


RandomJerk: Where ru?

Warryyr: Huh?

RandomJerk: d00d cm here n BLD MY SCHEM D00D

Warryyr: I said I CAN build it, I never said I WOULD. Profit off some other poor broke SOB, pal.

RandomJerk: U KNOW WHUT IM GONNA DO?

/addignore RandomJerk

Broom
Wed Dec 08, 2004 3:01 pm
#63






Cafa wrote:






Dvnce wrote:





Pawlin wrote:


What part is actually from SOE? What has SOE said about it explicitly??? Please tell us. If you can't tell us then tell us you can't tell us and I'll harass Tiggs directly.


I'd like to know specifically if SOE has stated if limited use schematics are definitely not meant to be made into manufacturing schematics. It kind if matters doesn't it? It sets the right expectations for us so we know a bug when we see one. If we keep getting schematics with an option to make a manufacturing schematic then it really doesn't give us a clear message that we shouldn't be making manufacturing schematics out of them. And if we know its broken from the start then we will be happy when the 'fix' it instead of all of us getting mad because they 'nerfed' it.







Well If you like I will get permission to say.. But I dont think you need me to do that.. Since this fix kind of shows you some insight.


I have been pushing and pushing (as well as others ) for loot to come in form of limited use schematics. and not the finished good. Which I think you all agree is the way to go. Factory runs being done on the Schematics Defeats the purpose of having it be loot.. Why not be a permenate addition to our craftable list. And.. One Use Schematics ( Unless something Extremely Big. ( IE High End Weapon )) defeats the purpose of keeping the Crafter Involved and needing Schematics..


What needs to be done is the limited uses bumped up to 5 - 10 max.. this will give the crafter an opportunity to provide decent stock of these items.. and not just be an inconveniance to the looter to get their loot..







And again they have broke their word and changed all the PREVIOUS in-game schematics into schematics incapable of becoming manufacturing schematics. They didn't JUST nerf the future loot drops, they retrofitted all of them.


Where's the retroactive changes to pre-nerf FWG5's, T-21's, or non-certed weapons?


No, they choose to screw us over and break their promise to never retroactively nerf, again. They couldn't do this when ONE SINGLE PERSON had a lock on crafting machines on Tempest for God know how many months, they pick something that screws over the maximum number of people possible in the Architect profession.


Whether you agree with the policy or 1,000 factory runs or not, you are not representing what I see the majority of your professional peers are telling you is OUR concern. It used to be an annoyance. Now you are intoning that policy changes are not reflecting the wishes ofyour peer group's concensus whatsoever and you actively support that.


I'll be honest with you. I'm selfish and I want the correspondent to be the Architect community's activist, not the devs apologist? The latter is all I see being convey by your comments in this thread so far.


Fivo Asia

Message Edited by Cafa on 12-08-2004 11:05 AM





/agree


Where does this guy get the insane idea architects want limited use schematics anyway? It sureas hell features nowhere on MY agenda.


Linna



- R.I.P. SWG April 27, 2005
Dvnce
Wed Dec 08, 2004 3:02 pm
#64






Cafa wrote:




And again they have broke their word and changed all the PREVIOUS in-game schematics into schematics incapable of becoming manufacturing schematics. They didn't JUST nerf the future loot drops, they retrofitted all of them.


Where's the retroactive changes to pre-nerf FWG5's, T-21's, or non-certed weapons?


No, they choose to screw us over and break their promise to never retroactively nerf, again. They couldn't do this when ONE SINGLE PERSON had a lock on crafting machines on Tempest for God know how many months, they pick something that screws over the maximum number of people possible in the Architect profession.


Whether you agree with the policy or 1,000 factory runs or not, you are not representing what I see the majority of your professional peers are telling you is OUR concern. It used to be an annoyance. Now you are intoning that policy changes are not reflecting the wishes ofyour peer group's concensus whatsoever and you actively support that.


I'll be honest with you. I'm selfish and I want the correspondent to be the Architect community's activist, not the devs apologist? The latter is all I see being convey by your comments in this thread so far.


Fivo Asia

Message Edited by Cafa on 12-08-2004 11:05 AM




Oh dont get me wrong. I am not apologizing for anyone. I am just trying to explain the rational as best I can without quoting quotes I am not suppose to quote...


As for as whay I represent. If you all disagree with me it is fine and I will express your concerns However that does not obligate me to share the same opinion personally.


I am fighting against the Single Use Schematics.. I think its pointless to have them if they are one use, just like everyone else here.


There are alot of things that are in this game that we have been able towork around. Sure its a huge Problem that SOE has by continueally releasing stuff without getting it out right in the first place. There are things in the Game that are broken. Some help us make things easierand Some make our job more difficult. We can not get upset if we push for the things that are broken to be fixedif they take things From both sides of that fence. To make this game great it will mean giving up some of the workarounds that we are used to to fix things right ( and I am not just talking about crafting I am talking about the game as a whole). So. What do people want. A Broken game to keep the work arounds or Give up the Work arounds to make a Non Broken Better Game??


I know I know some of you are saying where are the fixes from the side of the Fence that is broken and hurt us.. well we have seen a few of our issues address. And there needs to be some ground work established for the Big Fixes to be able to be addressed.


Again... Let me make sure you understand.. My Job here is to represent our Communities Concerns.. If I disagree to an issue here it does not mean that I neglect to pass on your Concerns






Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Cafa
Wed Dec 08, 2004 3:14 pm
#65






Dvnce wrote:

I know I know some of you are saying where are the fixes from the side of the Fence that is broken and hurt us.. well we have seen a few of our issues address. And there needs to be some ground work established for the Big Fixes to be able to be addressed.


Again... Let me make sure you understand.. My Job here is to represent our Communities Concerns.. If I disagree to an issue here it does not mean that I neglect to pass on your Concerns







I am addressing these comments backwards from their posted order, because this one is most important to me.


That you pass along our concerns is all I ask. I hope that you are conveying the reaction level these seemingly random decisions are causing. You earlier comments didn't seem to indicate that, and I didseek assurance that you were doing so, I admit. You will note that I have always supported you in this, even if I disagree with some of the individual positions/differences we have.






Dvnce wrote:

There are alot of things that are in this game that we have been able towork around. Sure its a huge Problem that SOE has by continueally releasing stuff without getting it out right in the first place. There are things in the Game that are broken. Some help us make things easierand Some make our job more difficult. We can not get upset if we push for the things that are broken to be fixedif they take things From both sides of that fence. To make this game great it will mean giving up some of the workarounds that we are used to to fix things right ( and I am not just talking about crafting I am talking about the game as a whole). So. What do people want. A Broken game to keep the work arounds or Give up the Work arounds to make a Non Broken Better Game??






Exactly what are you referring to here? This comment is out of left field and frankly I cannot see how it applies to this situation? Also, it simply is too vague. I would appreciate specific examples of what they consider "workarounds", as there sure aren't any for Architect that I see.


Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

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