Architect Archive

Thread: The Galactic Civil War: An Architect's Role!

Miram
Tue Aug 26, 2003 8:20 pm
#53

Um, no need to bump this thread - its been sticky noted at the top...

Strangely enough, for some reason "Animal Crossing" comes to mind when it comes to houses...
BomSquad
Wed Aug 27, 2003 4:47 am
#54

Excellent Idea!


This one definately is going on my wish list!




An EOD (Explosive Ordnance Disposal) Tech knows the right amount of explosives to pack up a bull's butt, to blow his horns off, without making his eyes water.
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Airlik
Wed Aug 27, 2003 5:56 am
#55

I also think it's a wonderful idea, but I don't think you should HAVE to choose sides to build them. History is full of people and even nations who sold to both sides in a conflict. Those sides might not know, or they might know and not like it, but that's life. I am, however, in full agreement that factioned players should have access to ADDITIONAL schematics, sort of like how Imps can buy a covert detector - perhaps Imp architects could build one.Ditto'signature' buildings and equipment, like (if/when space vehicles arrive) Imps building TIE fighters and rebels building X-Wings, but any schmoe being able to build Z-95s and the like.



-----
Kauri - Airlik - M. Artisan, M. Weaponsmith, M. Merchant
Bloodfin - Airlik - M. Scout, M. Marksman, M. CH, 0-0-1-1 BH
Lowca - Osskoska - TKM
Darthdarklord
Wed Aug 27, 2003 2:00 pm
#56

GOOD IDEA'S this is one idea I would love to have!!!!!!...building turrets and defences that can be destroyed....ummm sounds like my dead end profession would not have an end...(and even when i master the player made cities tree it sounds like dead end as well after time all the cities will be made and then what....4x master professions...master city builder becomes master space stationbuilder once space patch is added??)



________________________________ DARKLORD MAXIMUS <CIG> ____ War Master ____ Gorath
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mysthunters
Wed Aug 27, 2003 10:20 pm
#57

this is a great idea.. and the devs needs to see it.. i was thinking about something like this too..


this would keep a good nice money flow for the architect.. (PA orders 5 turrets from me, 5 turrets gets destroyed 5 days later because of a rebel/imp raid, PA leader contact me again for some more turrets)


good post

Deoka
Thu Aug 28, 2003 3:33 am
#58

Now for a dash of reality folks.


The devs already have factional hqs and turrets completely planned out and they don't include architects.


Get yourselves over to this thread: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=17705and make some noise.


All the ideas here are nice and pretty, but here we are redesigning stuff that is already being developed as we speak. You know they are not going to change those plans for us. We need to get some dev commitment right now or we never will be involved in this.




**********************************************************
Deoka - Master Creature Handler, Novice Pistoleer
Senta
Sat Aug 30, 2003 12:58 pm
#59

The Architect needs something also to be usefull in grp or wars.


Yes, we can build tons of things but atm the problem is that a satisfied customer will never comeback and buy again from you if he dosn't destroy the item you crafted. It holds for ever. So we need a decay or something else to be usefull in longer terms.


Yes, we like to craft, but we also should have a chance to be usefull in groups. Most of us are bad fighter because we spend a lot of our points in crafting skills. What would make us usefull in a grp? We should be able to add some damage power to groups also. Would it not be cool if we could build up some turret only usuable by architects? Or building a backline with some defenens wall?

Vyper51
Mon Sep 01, 2003 11:17 pm
#60

Excellent idea, I don't want to have to click Surrender Skill to take part in the GCW just because I am an architect. This should have been in the game to start with.



Kollkess Brightlance: Krynn Industries: Starsider


Guildmaster =Lords of Krynn=
Master Architect

That master title above my head used to mean something. Now it just means sucker
Ackehece
Tue Sep 02, 2003 9:38 am
#61

hmmm, I like the idea as well for adding war structures and salvage and such... but i think it should be factional based or at least allow factions to shoot at neutrals who supply the other side... otherwise all architects would be neutral and get the benefits and never have any of the draw backs of being a factional.


if on the other hand architects could repair facilites in battle -even neutrals- and when you fix structures as a neutral you gain a temp flag for the side that you helped. then you could be killed but still could sell to either side and work for either side as a profiteer.


plus i think if architects are factional the items they can create are different for each side... art and stat wise. and neutrals could still build stuff just not as focused of items. they could build turrets but they would be a generic vs a factional item. so you could have like a energy turret from neutrals, ion turrets from rebels, kinetic turrets from imperial.


i don't know , just thowing these ideas out to see what you all think!




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
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Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Adune
Mon Sep 08, 2003 9:31 pm
#62



AzidarNath wrote:

Adune,

Well thought out. Great idea.

Go put in an application at SoE. They need you.




Woo! Then I could work long hours, with low pay, for people that hate me. Yessssss!




Adune, Master Armorsmith
ARR Armor, Strongbadia, Naboo
Grandladylove
Tue Sep 09, 2003 5:50 am
#63

My take on this whole idea is overall: Excellent Idea! Although I would not agree with all of it 100%, I must say, this is the BEST idea extension for the soon to die profession of Architect. In a real world, we cannot ever be without architects. In Star Wars, it is the same.


I remember reading some time ago, that SOE had in the works, the building, selling, and owning of starships in the making! My suggestion would be to give this ability to the Architects (not Bio-Engineers or others)...it is the Architect that will need and extended use in the game if the profession is to last long term.


Other than my above suggestion, I love this idea presented here to save the profession of Architect. Kudos to the thinker!


Sincerely,


grandladylove


Char: Brandie Acres; Station: Scylla




LordLiberty
Thu Sep 11, 2003 6:42 am
#64

I like the idea. However, there is a problem. Structures would be very vulnerable without their owners to help in the defense. If I was in a european imperial PA (which is the case) it would be easy for me to organize an attack early in the evening (with all US sleeping) to any rebel city and destroy every single house, PA Hall, factory, etc. Can you imagine loggin into the game and discovering that the city that took you 2 months to build has completely dissapeared?




Liblo Damad
Architect
Eclipse Server


Gertrude Leader
Doctor
Chimaera Server
IG99
Thu Sep 11, 2003 11:51 pm
#65

As to Faction Architects Vs. Nuetral--



There could be General combat buildings that anyone could make-- bridges, sandbag defensive walls, Barbed Wire Barricades(cause wounds to cross) lighter turret types that mount standard weaponry,Area Lighting,perhaps even a series of prefab insta-huts for use as semi-permanant feild hospitals and such, same as factioned versions, only less armor and HP. This is the stuff that smuggler outposts and crimelords build their lairs out of in the absense of serious military infrastructure.


Rebel Forces could get faction schematics for- Trenches (annoying to PC's, but should stop ATST's), Underground Bunkers, Concrete and Durasteel defensive walls, Heavy turrets, automated light turrets, Tunnels (with hidden exits, entrance only within a certain distance from allied building, exit not within certain distance of enemy structure, various lengths, same rules as walls--could be attacked and collapsed if discovered, connect if placed near another exit)


Imperial forces could get faction schematics for Manned NPC Guard towers(empire has more people), Above ground Bunkers, Durasteel walls(cheaper than Rebel version),ATST hanger- causes 2 NPC ATST's to patrol the area, takes12 hours to spawn a new one if one is killed.


Bothsides might get-- Feild Shuttleport (allows ride out, but not incoming),Flat Ground (large bulldozed area that is no longer hilly, full of vegetation etc... degrades in a few days), Feild Clinic (bonus for healing, requires High Tech Feild Base from ranger), Alarmed Perimeter Fences (can be defeated by Slicing).


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