Architect Archive

Thread: Bloop

ZenDragonMLS
Wed Jun 30, 2004 12:57 am
#40

The original poster put up some theories and opinions about the state of cross-server lot trades. He speculated on some "facts".



For those who see "banning cross server lot trades" as "THE ANSWER", can you please just answer the following questions?


1. What is the number of players on each server who do "cross-server lot trades" at all?

2. What does the distribution of those players to lot numbers look like? That is, are 90% of those who do cross-server lot trades at the "100 lot" mark, or 2%?

3. Can you explain exactly how a miner with 100 lots creates a "monopoly" that drives smaller miners out of business?

4. Can you explain exactly how a single crafter that has 10 extra lots from someone ruins the economy?



I'm sure that there are more questions, but those will suffice for now. I don't know about the rest of you, but in a professional environment when I propose a "solution" I get called upon to define the problem and it's magnitude before we allocate money to implementing ANY solution. I also get asked to explain how the solution that I propose addresses the *problem*, and what costs / side effects it will have.


I would assume (actually I don't - I just hope) that the SOE developers need to apply the same rigor in putting any "solution" on their build list.


With everyone shouting for "ban the cross-server lot trades", I'm sure that you can put your heads together and answer those questions.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

lisasdarren
Wed Jun 30, 2004 1:54 am
#41


Ok, you asked for it, here it is.

The Problem:

The game economy and crafting system is messed up. How? There is no such thing as a high end product now, all the master made goods are commonplace and affordable by most people, this in turn leads to there being no demand for non master goods. Since nearly everyone can afford composite armour, top notch T21's or DX2's, heavy harvesters by the dozen the lower end items just don't get used much.

These top end items should be fairly rare, very expensive and something for people to really aspire to, not considered basic equipment by most. If there was a limit on the availability of these top end items then people would demand other items at a lower price, so a novice armoursmith could make some money selling Mabari armour to other newbies, and a new weaponsmith would have a demand for tuskan rifles.

The economy was designed and tested with the assumption that for every player buying items in the economy there would be 10 lots available, assuming we allow 2 lots per person for housing and another 3/4 for factories and to allow for those just not using their lots we have 4 or 5 lots per player, buying.

Now i am not going to go into details here, but my rough calculations lead me to believe that with this limited storage and harvesting capability there would be no way to gather and hoard huge quantities of the best materials and so things like enhance E medpacks, composite armour, and heavy harvesters would not be produced all the time, and would only be made at top quality occasionally.

To summarise the economy was designed so that all levels of crafters would have a market for their goods and so that all craftable items would have a use, this is currently not the case.

The Cause:

There is an excess of resources and storage in the game, this leads to the top resources being strip mined and hoarded long term and the master and other top products being supplied in extreme and unforseen quantities.

There are a number of "exploits" or dodging of the rules that have enabled this to happen.


  • Lot swapping - This brings too much harvesting capacity into the game compared to the number of players, it also allows extra houses to be used as storage compared to th number of players.
  • Vendors used for storage - This allows excessive storage
  • Poached Vendors - This allows players without any merchant skills to own vendors and therefore add the the vendors as storage issue

These issues are all interlinked, but dealing with one will not make the other two go away.

The Solution:


  • Develop a means to stop lot swapping (most secure, though harshest method is to allow only 10 lots per account instead of per server, other ideas on how to stop it, or make it untenable difficult welcomed)

  • Develop a means to stop vendors being used for storage (set the maintenance cost of a vendor depend on the value of the stock held on it, make it in steps rather than a smooth curve so that it gets really noticable if you have several items at multiple millions of credits)

  • Stop The ability to have vendors without merchant skills, reducing the potential for using vendors as storage even further.

I am sure that there are other issues that contribute to this problem, any suggestions on what these issues are and how to solve them is quite welcomed.


This is my personal opinion on why this is a problem, please discuss






Trax Treort - Rifleman, Fencer & Imperial Pilot
Flashya
Wed Jun 30, 2004 4:28 am
#42



Assumelot trading is nerfed.


Prices of resources go up, due to the less amount being mined - there is more of a market for resources.


Prices of structures for Architects would then rise in order for Architects to stay in business.


As structures don't decay, people don't need to buy more buildings.. unless of the chance that it rots of course.


As people have less lots, they require less structures (harvesters included.)


Final result : Architects have high priced structures, which sell even less than they do now. Architects also have less stock because of the increase in price of resources.


Well done, you've just killed the profession.

Message Edited by Flashya on 06-30-2004 04:31 AM




[ N i g h t s t a l k e r ] CEO of Hardcore Pawn Industries, Main Superstore located on Naboo, Theed @ -3859, 3571
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Happymob
Wed Jun 30, 2004 7:55 am
#43






Flashya wrote:



Assumelot trading is nerfed.


Prices of resources go up, due to the less amount being mined - there is more of a market for resources.


Prices of structures for Architects would then rise in order for Architects to stay in business.


As structures don't decay, people don't need to buy more buildings.. unless of the chance that it rots of course.


As people have less lots, they require less structures (harvesters included.)


Final result : Architects have high priced structures, which sell even less than they do now. Architects also have less stock because of the increase in price of resources.


Well done, you've just killed the profession.

Message Edited by Flashya on 06-30-2004 04:31 AM




Another point-of-view is that it is theeasy availabiltyof resources that allows and encourages undercutting.


Look at it this way - a 10 lot architect can harvest their own resources at 0.5 cpu and can sell houses at 2 cpu. But they can't do it in any serious quantity. They won't be able to keep up with demand. And they will make such a small profit, that it will be hardly worth doing.


But an architect with 300 static harvesters,they can undercut in quantity. They can sell 2 cpu structures and make a decent amount of money. The biggest difference in this case is 30x the lots can mean close to 30x the profit without 30x the work (though it is more work).


Even if the static farms are owned by a dedicated miner, the ready availabilty of mass quantities of 2 cpu material makes it possible to create mass quantities of 3 cpu furniture and structures.


I won't be one that claims that cross-server lot trading creates monopolies (since everyone can harvest on their own, everyone can compete on at least a small-scale level). But I think the claim that cross-server static farms actually helps the small-time crafter is simply wrong. Higher resource prices is not necessarily a bad thing.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Fneegan
Wed Jun 30, 2004 9:18 am
#44

First - I think the whiners are those doing it and the ones afraid that it DOES get nerf'ed. So afraid - some will leave...boohoo... Those who enjoy crafting, mining and don't need cross-server lots will continue as alway.

The original post is BOGUS in its' assumptions:


  • only a few do it - so its okay

  • they're tempoary accounts - so it's okay

  • turns ppl off or will leave the game (well, maybe only for those doing it)

  • a majority of large scale miners mine for either a city or a PA, and the majority of the money made from these ventures ends up going back into the (gimme a break - this is just crap)

  • change willreduce the number of miners in the economy, lessen the number of crafters in the economy, heighten the prices of inputs such as resources....

Well, I'm no expert but if I have 10 lots - so should you. Why should I have8 lots harvesting resourceswhile you have 200 ? And, ifmy8 lots have a potential of80k/day (lets say 10k of resource/day) - why should you have the potential to make 2000k/day ?


If my friends want to lay some down and manage them for me - that's fine. SO - I'M ALL FOR SINGLE ADMIN AND MORE FREQUENT REDEEDing to help combat AGAINST CROSS SERVER LOTS.


Nope, I don't have the numbers.I make no assumptions that I know how many crafters on one server use 10 lots or how many use cross server lots andhave more than 10.The impact of cross server lotswould also vary too depending on the total server population (either if this is done on Shadowfile with approx 9k players or Eclipse with 18k players and on the total crafting/mining population.


But, I'm sure - if you're bringing in more resources you havegreater potential:



  • to hoard resources and also hoard the HIQH QUAL resources

  • to mine a MUCH wider selection of differentresources simutaneously

  • craft more and a wider selectionitems simutaneously

  • put alot more items on the market

  • for profits evenifitems are sold ataverage or lower prices

just to name a few.


As Architects, we've all seen heavy harvesters as well as resources sellingwell below cost (*whatever cost really is .5cpu ??), but it's much easier for someone with 200 lots to do this and make a profitthen one trying to make a living and staying in the profession


Is it still cloudy ?There are many aspiring ways a crafter or miner can do to do better - JUST CROSS-SERVER LOTS shouldn't be one of them. I don't have 4 factories but if I make do with one and log in first thing in the morning andthen latger in the eveningto do an extra factoryrun - I should do better. If I chose to have a small house rather than a large house (orPA hall)so that I can have a few extra lots at my disposal- why should one get away with having 200 because of cross server swapping ? And, if I can only mine 2 or 3 different types of resources at one time why should someoneget awaywithmining 60 - maybe I'm the one who should be quitting if they don't nerf it.


I pose one question - Whyshould those who don't cross server lot swap have top put up/compete with those who do ?


Cafa
Wed Jun 30, 2004 9:42 am
#45

The crux of the matter is that it is never going to be "fair" no matter what you do. I could easily go out and buy more accounts. If I didn't have a good job in RL, I could sell credits on Ebay outright to finance the operation. If this game was about credits to me, I could bring inquite a bit in one day.


We recently did a test, and it was possible to bring in 28 million credits in one day with a group of 6 players. Not too shabby.


But people don't want that, they want reasonable attention from this developer team to resource and storage issues. So far, we have received none. Also, the only solution that all of you have proposed (in the nerf camp) simply hurt a lot of people too much, in my opinion.


Also, the person that mentioned he and his wife have 11 lots left to do with what they want... What's any different that you "freely" using her lots without paying her character an income?


Fivo Asia



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and watch you die. -- Straker Atrella

ZenDragonMLS
Wed Jun 30, 2004 9:55 am
#46

I just posted this in another thread because some people seem to want to carry their crusade into every thread on the Architect board.


===================================


I'm saying that every crafter needs to figure out how to get the resources to do their job. Some crafters don't need *quantity* so much as they need *quality* or *diversity*. For example, weaponsmiths need a lot of different "named" resources, and they must constantly look for those that are better than the ones they have. Architects typically need quantity above else.


So, in response to their *specific* resource needs, different crafters make individual choices as to how to deal with those needs. Here are *some* avenues that they can pursue:


1. Make agreements with existing or new friends to "use" their lots for things. For example, among my friends on Chilastra it isn't unusual at all for the combat-oriented characters to "hold" some factories or houses for crafters. Notice that this "use" can be static or dynamic. There are times in my guild where a crafter will say "I need some of the new spawn of XX - would one of you guys go put up a harvester on it at waypoint YY?" Many guilds have arrangements like this.


2. Buy a 2nd (3rd, 4th) account so they can *directly* control more lots.


3. Buy resources on the open market or employ "contract" miners to get the material. The distinction that I'd make between #1 and #3 is that #1 is typically over an extended period of time and is quite often based on a "trust" relationship that involves putting people on the admin list for things. I see #3 as strictly a "commercial" interaction.


4. Make agreements with total strangers to "lease" their lots. This can be similar in structure to #1, but it is strictly a commercial arrangement. For example, there are people (#1) where I would trust with my house or my factory, but the #4 people that I'm leasing from I might not trust with anything more expensive than a medium mineral harvester. There have been MANY statements in this forum about people doing this.


5. Same deal as #4 except the characters holding the lots don't play much (if at all) on your server. Because of that distinction, #5 is referred to as "cross-server lot trading".


Which ones of these are "illegal" or "immoral"? Which ones give a crafter an "unfair advantage"? Which ones are more prevalent?


======================================

For those who cry "I want a level playing field", to me the one that sticks out like a sore thumb is the #2 - buying additional accounts. That absolutely rewards those people who are willing to commit more of their physical-world dollars into playing this game. But do I think that we should lobby against that? No.


I had a friend on Chilastra who started on Day 1 to be a weaponsmith. He puttered along and climbed the ladder along with the rest of us. Within a month or two he became discouraged because he could not compete in quality or "brand recognition" with the weaponsmiths who had raced out, climbed the tree to Master, harvested some key resources, and established themselves as "names" on the server. Until he became a master, he wouldn't be able to match the quality, and without those resource spawns he wouldn't be able to produce the products.


This was back when harvesters pumped MUCH less material. It was back before many people even thought about cross-server lot trades. And his point at the time was that he had "missed the boat" and would never be a leading weaponsmith on the server.


So this issue of "non-masters making a living" has been a problem from Day 1 - it isn't new at all. The issue that "all the top-end products are available" isn't new at all.


The combat folks talk alot about the "Flavor of the Month" (FOTM). As each patch changes some of the combat dynamics, there are many folks who look through all of the combat stats and figure out some "template" that, at least on paper, gives them an edge. Then they go grind to match that template.


My point with that is that there is *always* an "angle" and people will find it.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Fneegan
Wed Jun 30, 2004 10:26 am
#47

You're correct - things aren't ever going to be fair as there's always someone trying to find waysaround things andgainunfair advantages over others. But, at leastthings can become more fair bycombating and makingit more difficult.


That's what we should be focusing on - trying to stop/reduce it.


It's not JUST cross-server lot swapping.

It the cross-server lot swapping of static lots thatremain forever the bigger problem.


I'm sure, if this was SOLVED so would much of the problem of greater stack sizes and storage.


Each single account should have 10 lots and 10 lots only. Not one account have 10 lots while another account has 10 and 190 cross server and static lots that remain forever. Now - that's unfair


If someone wants to pay for another licenced software, another monthly subscription, run around re-deeding and placing 10 morelots of harvesters/factories....then they only have a small advantageof 10 lots and NOT190 more.


It's not 2 accounts of a possible 20 lots max.the bigproblem. It's because (any) one account can have UNLIMITED, static lots and the remain forever (oras long as maintenance is paid) and this is compounded by cross-server lot swapping.


I stand my ground when I say:

SINGLE ADMIN and force REDEEDing of harvesters and factories


Fneegan
Wed Jun 30, 2004 10:53 am
#48





wrote:I just posted this in another thread because some people seem to want to carry their crusade into every thread on the Architect board





Which crusade are you talking about?


a) the manydifferent threads (mainly the culprits)who are infavorkeeping lot swapping? Plenty of those in different content.


or


b) the one who says yes, this can be combated by:

- havinga single account ownonly10 lots

- single ownership of harvesters/factories (no shares)

- forcing harvesters/factories to be redeeded (some regularl interval such as every 7 or 10 days)


Buying one account of 10 more lots isn't the problem. But buying one more account who promotes cross-server lots of unlimited static lots that remain forever IS THE PROBLEM


I'm sick of hearingall of these peoples'reasoning as to whythey think it should be PERMITTED TO CONTINUE.

PUT AN END TO IT!
Fneegan
Wed Jun 30, 2004 7:55 pm
#49






GogoDodo: - Forcing people to redeed just adds tedium to the game. If i go on vacation for two weeks..blah..blah..

- If i have to get my renters to redeed and place a harvestor every week they arn't going to want to do it

- a communist state





Okay GogoDodo - that was just too funny......it really is pretty funny hearing all these and other LAMEdefenses.


Nothing has to bereinvented - it's a simplesolution that puts a stop to it RIGHT NOW.


JUST REMOVE ADMIN AND FORCE REDEEDING - problem solved -FAIR GAME for everyone


And, if you get a second account, you'll only have 10 more lots then the other guy - NOT 200 more!!


There would be lessselling of ebay accounts, ebay money sales, storage and resource stacking would be LESS of an issue and there would be less multiple accounts - Just to name a few good things.


Are you telling me because everyone can do it [have multiple accounts and do cross-server lot swapping of STATIC lots] and get away with it at the moment,that it's fairorit really makesthem better buisiness people ? I don't think so ? If anything,it's an exploit and an abuse. Point blank!


First, if everybody did it - you'd still have an advantage because you already have your reserved STATIC lots sitting there NOT having to be redeeded.

Second, if everybody did it - then you'd be crying that you couldn't find a place for a harverster becausethere would be so many more out there it would (again) interfer.

Third and last, it's typical for those who benefit to cry how unfair it is - when it really affect them the most


If this allows to continue - it's eventually going to corrupt and ruin the game. It will onlyworsen over time as it'll be the ONLY course others can take to gain the same advantage and the numbers are going to increase.

Then, we're all going to have:

+TONS and TONS of HOARDEDresources (that we wont even have to harvest anymore)

+ TONSand TONS of crafted items (that the markets over the player ratio)

+ Creat Unequal advantage as there's going to be a small amout of BILLIONAIRES that the newer player will just not be able to compete

+ LESS players going into the crafting field


Manythanks to -those who do it.

Nobody needs 2accounts to play a game nor to be a good businessman.We don't need STATIC and CROSS-SERVER lot swapping of harvesters and factories.

+ HAVE SINGLE OWNER ADMIN

+ HAVE REGUALR INTREVAL REDEEDING


I'mgoing to say it over and over again until either you leave the game, theDEVs do something about it or I leave the game.
ZenDragonMLS
Wed Jun 30, 2004 7:59 pm
#50






Fneegan wrote:




I'mgoing to say it over and over again until either you leave the game, theDEVs do something about it or I leave the game.




Do we get to vote?




Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Fneegan
Wed Jun 30, 2004 8:23 pm
#51








ZenDragonMLS wrote:




Do we get to vote?.





Even that would be an unfair because you'd cheat on that too! You (and those with more than one account) would try to represent yourselves as more than one vote.


I'm as wellvery conversant with thethe game, cross-serverstatic lot swappings, boards, forums, groups of commonality too.


No matter if you and the few who are doing it fill this board withdifferent treadsto support your precious static lot swapping. Eventually, more will see it as an exploit and wrong. More will see how it affects their sales, their profession and ruin the game. More will complain untileventually it is fixed. It's just a matter of time. I doubt you'd be around after that.


ZenDragonMLS
Wed Jun 30, 2004 8:38 pm
#52






Fneegan wrote:








ZenDragonMLS wrote:




Do we get to vote?.





Even that would be an unfair because you'd cheat on that too! You (and those with more than one account) would try to represent yourselves as more than one vote.


I'm as wellvery conversant with thethe game, cross-serverstatic lot swappings, boards, forums, groups of commonality too.


No matter if you and the few who are doing it fill this board withdifferent treadsto support your precious static lot swapping. Eventually, more will see it as an exploit and wrong. More will see how it affects their sales, their profession and ruin the game. More will complain untileventually it is fixed. It's just a matter of time. I doubt you'd be around after that.









I can't remember someone calling me a cheater before - interesting perspective you have.


I'll call out one area where you seem to have a problem with consistancy. You say "you and the few who are doing it..." and yet, to read your other posts you indicate that the cross-server lot trades are rampent and that they are forcing the "honest" and "new" people out of business. The only way I can make sense of that is to assume that a very small group of people on each server are controlling the economy by virtue of their massive fleets of harvesters, homes, and factories. Yet when I look at the galaxy trade boards I see a variety of people buying and selling constantly. Are those just aliases for members of that Secret Cabel?








Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

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