Architect Archive
Thread: Bloop
+ it doesn't affect current and new crafters coming in the market (and that's just to name a few)
+we can't disagree with your opinion
Why should some crafters make do with 8 lots while others have 200 or more ?Shouldn't everyone be on the same playing field ? Why can't weALL makedo with 10 lots and 100k stacks ? Isn't 1 house, 2 droids, bank, factory, equipped travel pack enough storage ?
I would think that new crafters would be all for it. It means that more resources are available at a cheaper rate, allowing them to get grinding materials as well as decent resources without having to pay thru the nose for it.
Some crafters stick with 8 lots, and thats fine. Thats their choice. Personally i think they should bring back the miner profession and boost the lots of that profession alone. But your argument can be made against crafters who rent lots from others. Fair play is all well and good, but the whole motivation behind business is being better than the competition. More harvestors means more resources, more resources means lower prices, which leads to more sales, which leads to more money.
I don't think i could be an Arch without a bunch of harvestors at my fingertips.
G
2) Its a monopolistic practice which drives the crafter with only a few harvestors out of business. The price of resources are lowered, thus the ability to make extra funds by selling resources to support a crafting game style is diminshed.
Tunturi wrote:
People who say they can't run a bussiness on 10 lots is BS. What there really saying is they can't mass produce products on 10 lots, thus not allowing them to flood the market with there products and under cutting other crafters.
ZenDragonMLS said:
Show me a written rule, anywhere, where the practice is disallowed? I have plenty of commentary in person from CSRs saying it is perfectly legal.
Fivo Asia
If they Dev's think its so great, how come there trying to come up with ways to stop it?
Tunturi wrote:
Show me a written rule, anywhere, where the practice is disallowed? I have plenty of commentary in person from CSRs saying it is perfectly legal.
Fivo Asia
If they Dev's think its so great, how come there trying to come up with ways to stop it?
Obviously I missed something. I've seen a bunch of PLAYERS whining about cross-server lot trades. I guess I need to go look around to find where the DEVS were trying to stop them.
BTW - based on what I've seen so far, it's not clear that the DEVS are always rigorous in their examination of the problems and solutions.
Now - again I'll call for all of you who believe that cross-server lot trades are the spawn of the devil - I posed several questions here. All you have to do is answer them. I'm a system architect - if you show me a real honest-to-goodness problem then I'll help to find a solution. But the first piece of value that I can give you is to assist you in figuring out what your *PROBLEM* is. And so far it looks like a hazy ghost to me.
No other change to ownership, trading, production, taxation, mainenance, administration, or lot ownership caps would need to be invented. A couple months of that should solve the 'I own ludicrous quantities of harvesters' situation
I wonder why you think that would help over THESE WE KNOW THAT WILL HELP:
- Havea single owner on a harverster (no other on admin or hopper shares)
- Force harvesters to be RE-DEEDed more frequently by owner