Architect Archive

Thread: Harvester issues

LemyDaBigHairyWookie
Wed Nov 19, 2003 9:43 pm
#40






_-ArchAngel-_ wrote:





Lecivius wrote:

I currently have 13 BER 13 harvesters, on 2 accounts, all using 186 crdits an hour to run (@30,000 a week). Is this then the price going forward on these machines?





No.

THE HIGHEST MAINTENANCE RATE ON ANY HEAVY HARVESTER
(excluding fusions I think) SHOULD BE 138cr per hour


The formula for heavy harvestersis (ER - 7) * 8 + 90 = maintenance


So, for any heavy, this is what the maintenanceshould look like:


ER 7 = 90cph
ER 8 = 98cph
ER 9 = 106cph
ER 10 = 114cph
ER 11 = 122cph
ER 12 = 130cph
ER 13 = 138cph


Currently,a problem is coming up where the formula is yeilding the wrong maintenace.


These are theBUGGED (said: INCORRECT) numbers:


ER 7 = 90cph
ER 8 = 106cph
ER 9 = 122cph
ER10 = 138cph
ER11 = 154cph
ER12 = 170cph
ER13 = 186cph







yup... and the 13 rate harvesters just placed a few min ago were eating up at 144 creds per hour (with my merchant -20%)... BEFORE i redeeded them the base rate was 90... AFTER the redeed and replanting it was a base rate of 120...this is without the high efficiency costs and merchant discount...



Lemy - Master Weaponsmith/Master Artisan/Master Armorsmith
Couple of Alts - Master BioE, Master Holo-Grinder/Jedi Killer-in-training
Vendors Outside of Coronet @ 828, -4492
"...when you look long into the abyss, the abyss also looks back at you..."
-Frederik Nietzsche-
LemyDaBigHairyWookie
Wed Nov 19, 2003 10:01 pm
#41

Also nothing in this posting of yours discusses the increased REDEED costs... what used to cost me 4500 creds now is up to 6000... an OLD RATE 7 heavy Cost me 3600 to redeed... were these redeed costs changed and the extra 400 credits / BER intended also?





Lemy - Master Weaponsmith/Master Artisan/Master Armorsmith
Couple of Alts - Master BioE, Master Holo-Grinder/Jedi Killer-in-training
Vendors Outside of Coronet @ 828, -4492
"...when you look long into the abyss, the abyss also looks back at you..."
-Frederik Nietzsche-
Renzer
Thu Nov 20, 2003 12:20 am
#42

Confirmed tonight. Large MIneral ER 13 costs 186 credits / hour, 9300 credits to redeed. Power consumption seems to go twice as fast, but the trick of turning the harvester off and on makes the "missing" power come back.


-Renzer

Missan
Thu Nov 20, 2003 1:13 am
#43

I can relate to alot that is being said up to this point. My heavies are only 10 ER but are getting nailed for power. Also, for some reason, my latest craft of a heavy only came out to an 8 ER. I use nothing but 900+ across the board on steel with a 90% crat on the final product and still come up with an 8 ER. All resources ive dropped in them other the nthe steel and ore(ore also 900+)have been around 800+ and up. Hmmm... guess its back to the experimenting with different resources for this architect. Just weird how before the patch 10, after patch 8 with the exact same resources and a better % experiment on the final.



Missan
Master Merchant/Artisan/Architect
Kettemoor 600m from Bestine
-2000 -3560
Vison
Thu Nov 20, 2003 1:31 am
#44

I made some 13 BER, 45/h maint heavy minerals 2 days ago. Has something changed?



Raymos Darkwind - Naboo - Kaadara
By_Tor
Thu Nov 20, 2003 5:52 am
#45

Commnaver, if you are on a mount you must dismount before you can turn harvester on/off or change resources. At least I have to. Some of my harvesters are using way too much power, but a couple of them seem to not use enough.


It seems every time an update is released, it's one step forward two steps back.





By-Tor
Bytorette
Moepple
Thu Nov 20, 2003 5:57 am
#46

Hi,


since today the BER-Penalty should be gone. However, power-consumption and "Perpetuum Mobilee"-Harvesters still exist. The last one are Harvesters which cant be turned off anymore but run even without energy. Those you can not re-deed.


Read ya.

SpaceGipsy
Thu Nov 20, 2003 6:29 am
#47

Ok, let me try to shed some light on the power consumption issue, it's really weird, so it's going to be difficult.



I've noticed over the past few days, that no matter how much power I put in one day (medium harvis), the next day it's gone.. - I usually check my harvis every day and I usually put 2k power in them. Next day, they show "0" power, *BUT* are still running..


So, yesterday - same thing again - I do my harvi-run, all harvis show "0", but 2 of them had stopped, since the resource was depleted. I changed resources, put power in, turned them back on and *whoa* one showed 6k power all of a sudden, the other one 2k (before it had said 500 or such).



So - whatever bug it is - it seems to be only visual - power consumption is normal, but shows wrong values - that's the best I can explain.


kailusdog
Thu Nov 20, 2003 8:56 am
#48

SpaceGipsy


I have had a similar issue that is bizaarer. LOL


Most harves still running at zero. To a point. Couple had stopped. Added 10k power and it says power reserves at 1900. WHAT!!!


Seems that maybe these things are keeping track of negative power consumption like maintenace goes negative?

Lliraa
Thu Nov 20, 2003 4:50 pm
#49

Yes, mine are doing the same thing AND I keep getting messages stating that my mineral (just the mineral) harvesters are near destruction but I have 5 or 6 days of maintenance on them and power too! Are ya'll telling me that I can not pick up and replace these harvesters?


Arch-Angel, can we suggest to them that they remove the penalty for sitting them back down? It doesn't cost anything to sit one down in the first place and you're already paying 1500 to pick it up.




Master Musician
Master Artisan
Master Architect
OceanMoon
Fri Nov 21, 2003 8:06 pm
#50

Anyone talking about the post patch BER? Before the patch, I made a BER 9 heavy. After the patch, I used all my best materials and I have Construction III and I succeeded well on all experimentation. Know what I got? A BER *6* heavy. **edit** is that? Before experimentation went it, they were all BER 7, before this last patch, I could experiement to 9, and now since they threw in heat resistance and one other stat, it's forcing us to make CRAPPY harvesters. Why the hell would I want something that's worse than what I could get before all the experimentation? If I FAILED somewhere with the experimentation, I could see this happening, but I succeeded at everything. My steel had 900+ in the 3 requisite stats, my ore had near the same... what the hell?
Figsta
Sat Nov 22, 2003 10:19 am
#51

Same problem....Made a new heavy - 900 (or close) on all matierials, master construction skill, "amazing success" on initial build, 80% "great success" on experimenting = end result 7
_-ArchAngel-_
Sat Nov 22, 2003 11:19 am
#52

Okay, well his whole post just became obsolete... they rolled back the maintenance costs to the original 90cph for a heavy (if Im not mistaken). Im starting a new thread for all post patch issues, feel free to post info there.



Dr. Doriann Kalhoon
Master Artisan/Master Architect/Droid Engineer
Bloodfin/TestCenter

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