Architect Archive
Thread: Harvester issues
Regarding the power usage issue:
I placed a few medium harvesters a little while ago. These are ber 7 and 8. The power rate stated when you do a 'status' is 50 units/hour.
I used a stopwatch to time it for 15 minutes, and refreshed the status screen. In that time, 25 power units were consumed.
Therefore, as of right now (11/22 1:12 PM Eastern Time) the power is actually being consumed at 100 units/hour -- or exactly DOUBLE what is displayed.
I timed the power usage on an oldHeavy Mineral Harvester using the same technique. The status screen states that power is supposed to be used at 75 units/hour. It is in factconsuming 150 units/hour.
Looks likethey RE-INTRODUCED the 2X MULTIPLIER they had in place a few weeks ago. Seems they'veSTILL got that multiplier variable in there somewhere that was halving/doubling the numbers a few weeks ago, which the devs didn't believe at first. But now it's back again. I wish they would get thisvariable out of the code FOR GOOD!
Regarding the critical failure issue
I don't have numbers for this, but the failure rate after the patch (even with 900+ resources) is making itEXTREMELY painful to experiment.
Regards,
Cresto
I posted this on the architech area, but I think you all have a better handle on things, I trust y'alls opinion more anyway. So, I thought I would come to the professionals with my questions. I am a MDE and MA and I would like to know what is the most effecient way to mine/harvest resources with 9 open slots?
I realize there is a substantial output for the heavy harvesters, but in the long run, what is the best way to go to get the most resources in the same amount of time (assuming all things are equal)? Right now I havehave 7 personal mineral harvesters going, 2 wind generators, and 1 factory. I know there has to be a better method then this. To play catch up, I sometimes have to shut down two harvesters and open two more wind generators to balance things out.
Is it cost effective to transplant the heavy harvesters when the sources dry up for a week, or just wait till SOE resupplies the area?
Thanks in advance for your help and advice.
Goss
MDE, MA, Novice Pistoleer, Rifleman 4, Yada, Yada, Yada, Chilistra Server
If your not willing to run heavy's I would save up and get a solar.. I can keep 6 medium harvesters going with power left over with just one solar collector ![]()
Kamayyk
Master Droid Engineer
Master Artisan
Doen't matter, I can get about any set up I want. What is the best way, regardless of what type of harvesters.
Goss
Gossimer wrote:
Doen't matter, I can get about any set up I want. What is the best way, regardless of what type of harvesters.
Goss
Heavys ![]()
1 at most 2 heavy power's will keep ya in enough to keep the rest going ![]()
Well, first of all make sure your harvesters have a good base extraction rate (BER). The maximum for personals is 4 and for wind generators 9. It is not too hard to reach that cap even with resources that have not 900+ of the required stats (I think its shock resitance, heat resistance and unit toughness). Getting some good steel is usually enough to experiment them to that effectiveness.
Once you saved up some credits startupgrading tomedium mineral extractors with a BER 10, which is the max for those. Medium chemicals need a lot more resources than minerals, so they are pretty expensive (BER 10 minerals cost 30k while chemicals are around 70k on my server).
Once you reached blueprints 2 and are ready to grind advanced droid frames, a good setup is 3 BER 10 steel harvesters and 3 BER 4 personal chemical harvesters, since you need 150 steel and 70 fiberplast for each frame. Because fiberplast usually comes in higher densities, the above worked pretty good for me. You can then use your remaining lots to collect other resources you need for crafting, like ore, alu and copper, and of course - energy. Or a 4th fiberplast extractor if you have any excess steel.
I never bothered to get a solar generator and dont know what their maximum BER is (I think 10), but my BER 9 wind generator served me just fine until today.
Don't mess with heavies at all. Maintence fees and energy use are too high. Instead get Mediums with a Base Extraction Rate of 10 (the max). If you are running a heavy harv with Base 10 or lower you are really wasting creds and energy.
Dunno what the cap for Extraction Rate is on heavies (does anyone know?) but I'd have to have aheavy near the top rate to justify its use. Base 10 is plenty.
You asked about "most resources per unit time" for a fixed number of lots (9).
Resources per time is directly related to the Base Extraction Rate (BER)of your harvesters. If you want the most resources per time, you want the highest BER you can get, for every type of harvester you plan to use. You need to get yourself 1-2 Fusion Power Plants (BER 14 should still be doable if you're a Master Architect), and Heavy Harvesters with BER 13 or better.
Whether you can run 8 harvesters on one fusion plant is really a matter of your fusion BER and how good a radioactives spot you can find. I would recommend that you start with 2 fusion + 7 heavies at first, and then pick up one of the fusions when you're way over what you need for 1 week's energy (8 Heavies will eat up 14,400 energy per day or about 100k energy units per week -- note that this is not equivalent to 100k radioactives.)
It may take a while to ramp up to so many heavies if you're using personals right now, but it's a switch that pays for itself: If you are having a hard time paying for your harvesters, just sell some of the resources.
If, instead, you want the Most Resources Per Credit, they're actually about the same. Heavies produce roughly 3x as many units as personalsfor 3x the cost. So, your credits-per-unitfactor remains about the same, but you are spending more and collecting more.
Sodan-droiddreamer wrote:
Dunno what the cap for Extraction Rate is on heavies (does anyone know?) but I'd have to have aheavy near the top rate to justify its use. Base 10 is plenty.
14 is the cap, but I've never seen anything above 13 (I run 10 heavy minerals at 12 & 13 BER). To give you an idea of how effective 12+ BER heavies are, I pulled 105k of steel out of the ground in 24 hours with 6 of these babies. I love them & can't recommend them more.
You can power 8 heavy extracters using a single Fusion-Ion Generator without too much trouble. One rate 14 Fusion harvests just over 16k radioactive per day on an 80% spot, and since radioactive typically has a PE of at least 750 you're actually pulling something like 24-25k power per day. 8 heavy extracters only need 14,400 power per day total.
I have 14 open plots between 2 toons and use 4 of them for Fusions. That gives me more than enough power to keep 10 heavies running as well as sell around 400k radioactive per week.
Gah. Stupid tab.
The BER of a harvester tells you how many units it harvests per minute. Multiply the BER by 1440 (minutes in a day) and you'll get the maximum possible harvest per day. Note that this maximum assumes you're on a 100% spot, so remember to multiply by the actual percentage of your spot in order to get your actual rate per day.
Drizan, your math doesn't add up. 6 x BER 12 is 72 resourcesper minute. That only comes to a little over 103k resources in 24 hours maximum, and I doubt you were on a 100% concentration.
Even with 6 x BER 13 you'd need a 94% concentration to harvest 105k in 24 hours. Your point is valid, though... the high extraction rate harvesters are pretty amazing.
I've got four medium harvesters on Naboo getting me iron. Two on crap grind stuff, and two on Dolovite to sell to Docs to make cash.
The two I put on grind stuff worked fine for a while. Then one of them, when I would select it and try to open the radial menu for 'operate machinery', only 1) Examine would come up on the menu. I thought ok, it's some weird lag/bug issue, I should probably reboot, etc, I'll check it later. I retreived res. from the other and went on my way.
Then I returned, fresh boot, etc. and now BOTH of the harvies on the grind crap aren't working. They both only give me one option. I pulled up the other two out of abject fear and put them down on another planet, but I'm stumped as to what to do with these other two.
I searched for commands relating to harvesters, and found some like /harvesterActivate /harvesterDeactivate and such, and those seem to work, but I can't retrieve the resources, and I'll be damned if I'm going to let what is now 2 days of iron harvested go to waste right when I need it the most.
Even /destroyStructure doesn't work because the hopper is not empty.
Anyone have this kind of problem and have any idea how to fix it? I'm so close to finishing, that iron would put me over the top, and .... frustrating, let me tell ya, haha.
Thanks.
OK, I believe in starting with the basics... On the medium harvestor, you have to be (at lest for me) along the "Skinny" side of the harvestor and right up next to it to get teh radial menu to work. This can be difficult in a vehicle, so make sure you get out to work on it. Then try operate machinery.
That's always done it for me... I was just not close enough and I had to get next to it on the "Skinny" side.