Architect Archive

Thread: Harvester issues

Lecivius
Tue Nov 18, 2003 10:38 am
#27

"The maintenance got upped on purpose, but not by alot. (At maximum, the maintenance got increased by less than 50%, unless you have a bugged harvester, which seems to be happening regularily)"



I currently have 13 BER 13 harvesters, on 2 accounts, all using 186 crdits an hour to run (@30,000 a week). Is this then the price going forward on these machines?




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_-ArchAngel-_
Tue Nov 18, 2003 10:57 am
#28






Lecivius wrote:

I currently have 13 BER 13 harvesters, on 2 accounts, all using 186 crdits an hour to run (@30,000 a week). Is this then the price going forward on these machines?





No.

THE HIGHEST MAINTENANCE RATE ON ANY HEAVY HARVESTER
(excluding fusions I think) SHOULD BE 138cr per hour


The formula for heavy harvestersis (ER - 7) * 8 + 90 = maintenance


So, for any heavy, this is what the maintenanceshould look like:


ER 7 = 90cph
ER 8 = 98cph
ER 9 = 106cph
ER 10 = 114cph
ER 11 = 122cph
ER 12 = 130cph
ER 13 = 138cph


Currently,a problem is coming up where the formula is yeilding the wrong maintenace.


These are theBUGGED (said: INCORRECT) numbers:


ER 7 = 90cph
ER 8 = 106cph
ER 9 = 122cph
ER10 = 138cph
ER11 = 154cph
ER12 = 170cph
ER13 = 186cph





Dr. Doriann Kalhoon
Master Artisan/Master Architect/Droid Engineer
Bloodfin/TestCenter

Zabadu
Tue Nov 18, 2003 1:03 pm
#29

Heya,


I have seen a doubling in power consumption on my harvesters.





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Zypen
Tue Nov 18, 2003 1:19 pm
#30

My answers to your questions, based on my operations are:


A) there is a display problem both with what’s being shown on the dead and what they show after being planted, but the maintenance that’s being deducted seems to be correct.


B) As long its not just a visual bug, I have noticed that my harvesters are using about 2 times as much as they should, I don’t have the exact figures as I don’t record how much was in my harvesters as well as how much I put in.. I believe the problem lies with the formula used to calculate the remain power in the harvester and ducting being taken form the wrong number. I say this because it looks like it recording the actual value that is deposited instead of the proceeded value base the energy potential of the power source.


I guess if you’re not a programmer that might not make any since. The game showing the proceeded value of what our power, but only deposits the actual units we put in. When it comes time to deduct for power consumption it subtracts from the units and not the proceeded value. There doesn’t seem to be anything with the display, just its calculation.


At least that’s the way it looks here on my end.



Eirn
Master Architect
Starsider

ZenDragonMLS
Tue Nov 18, 2003 2:02 pm
#31

Thanks for the update, ArchAngel.

So the basic summary is:
- maintainance, power, and redeed for personal harvesters are completely unchanged, independent of their rating
- maintainance of high-effeciency (over BER7) mediums should have gone up - and did correctly
- maintainance of any (effectively) heavies (over BER7) should have gone up - but is currently bugged such that it is more than the devs intended
- power for all harvesters (personal, medium, heavy) should NOT have gone up at all but there appears to be a current bug on this - it isn't clear if it is tied to the power type (e.g., fusion) or the harvester or the effeciency or the phase of the moon - but the increased power consumption *IS* a bug

One thing I'm unclear on is redeed costs. Are these intended to be "flat" by harvester type (e.g., 3K for a medium) or are they somehow a function of the effeciency now?

Any ETA on fixing the maintainance costs for heavies and the power consumption bugs?



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Danville
Tue Nov 18, 2003 2:12 pm
#32

I have yet to see a single one of my harvestors from personals through to Heavies across 2 serviers using anything other than the correct amount of power.


They all without exception display remaining power incorrectly when the status screen is first opened, but simply turning the harvestor off then on again followed by a reset on the status display will show the correct remaining power.




QuiJonOz
Tue Nov 18, 2003 2:17 pm
#33

Danville is right, I just tried it. Turn off, turn on, refresh.



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Ironmike
Tue Nov 18, 2003 11:28 pm
#34

The double power rate is confirmed. I am building a spreadsheet on harvester performance, (don't ask...I'm a stats geek ok?)



Summary: The Power Consumption Rate should not have been messed with. The conversion of the PE happens when you dump it in the harvester.



Let me illustrate:


Energy


PE=943 ...which means 1 unit of this stuff does the same amount of "work" as 1.986 "standard" PE Energy, (which is around PE 500)


So, if you plug in 1000 units of this stuff in a harvester, the amount it will say to deposit (in the power add menu) will be 1986.....the effective power or Pe if you will. So, you deposit 1000 units of this stuff, and the power reads 1986 now.


But, when you turn the harvester on, it eats the power at a rate of2.06 instead of 1. I didn't do the investigative mathmatics (sorry) but it probably has to do withthe harvester doing another conversion inopposite direction, when the energy has already been coverted in the effective energy.



The answer? Don't mess with the harvester consumption code, its fine, the power converision already took place, no need to convert it again....unless it is the intent of the dev's to vary the power consumption based off a function of the extraction rate like maintenance.



The bugged code for energy consumption of the heavy harvester looks like this:


(PowerRate) = 75x (something)


The correct code for the harvester should not change, as the "conversion" of the energy happened when you placed it in the harvester.


(PowerRate) = 75 units per hour






~Sin-Fae~

Sin-Fae Mining
Philanthropist/Welder
PhazeDistortion
Wed Nov 19, 2003 11:03 am
#35

After returning to the harvesters previously mentioned, and trying the suggestion of turning them off and back on, the apparent excess power consumption was fixed, and somewhere along the way, the maint rate appears to be correct as well.




Phaze Distortion
Kauri Architect of the Year nominee
XwingRogue3
Wed Nov 19, 2003 11:23 am
#36

When I redeeded my harvesters to fix the problem like the DEV's said, it still didn't fix it. I made all new harvesters but half seem to use a ton of power and half seem to be normal. Kinda wierd but just wanted to give you my observations.



Kylos - Your friendly neighborhood Mon Calamari


Rikilii
Wed Nov 19, 2003 12:10 pm
#37

Same problems on Ahazi.


1. Maintenance too high (186 for a rate 13)


2. Power consumption messed up....(I checked two harvs yesterday that should have had two days of power left, but were at zero on the display, still running, and when I deposited 10000 units, it only brought it up to about 6500)




---------------------------------------------------

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TC: Avaro Tribec--Co-founder of the TC-GCW, and Self Proclaimed Leader of the Imperial Legions
Rikilii
Wed Nov 19, 2003 12:27 pm
#38

"So, if you plug in 1000 units of this stuff in a harvester, the amount it will say to deposit (in the power add menu) will be 1986.....the effective power or Pe if you will. So, you deposit 1000 units of this stuff, and the power reads 1986 now."


actually, this is not how it works for me.....When I have, say 100000 units of 950 PE energy in my inventory, and I pull up the deposit power window, it shows I have something like 190000 units available. If I enter 1900 units in that dialog box and enter it, the power in the harvester increases by 1900, and the power in my inventory decreases by 1000, leaving me with 99000 units.




---------------------------------------------------

Ahazi: Tekhap Ybrae--Former CM and Homeless Nublar Extraordinaire.

TC: Avaro Tribec--Co-founder of the TC-GCW, and Self Proclaimed Leader of the Imperial Legions
MaaraJaade
Wed Nov 19, 2003 8:00 pm
#39

Same problem on Kauri server :


Heavy mineral harvester 10K/h --> 138cr/h !! (should be 114)


I made a undeed / redeed as the devs say.... but it changed nothing exept my bank account And of course the undeed cost me 6900 !


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