Architect Archive
Thread: Resource Decay: The Only viable option since hoarders don't want others to compete.
Why yes, it was very good.
Elyssa wrote:The salad I had for lunch?
Why yes, it was very good.Thanks for asking.
hehehehe
donkeyP wrote:
LOL, i would first like to say that i am both a WS and an Architect, and i find the view that "All WS are just out fo more money" hillarious.
Just because there may be several WS out there and on your server in particular that are like this it dies not mean that we all are. With the resource buff as it was it would of esentually given all us crafters an "I Win" button when getting our buffs and would have made crafting very boring with no variation or chance for imporvement. Even with just the 2% buff it is still possible to get 45 stations and from what i was told 14 harvs too, it is just harder to get then having just about any decent resource usable.
Cafa the 10% would have hurt the crafting community as a whole not just 2 or 3 professions. Sure your server might not of had the fortune to have a slew of uber spawns like some others but does it make it right to hurt the game play of others so those less fortunate get a leg up and a chance to make top quality products easier? I sure hope not.
The reason many of us sought the elimination of this buff or a compromise like we got was it would of just made crafting tedious and boring for quite a few players. Sure it would of helped out some newer players make better products but in that same aspect all the veteran crafters that you seem so upset with would ALL be churning out perfect products and why would anyone want to buy anything was not perfect at that point? Then all the newer crafters would still be in the same position as not being able to compete with the veterans because it would increase everyone's resources by that amount not just the newer players. So why did many of us advocate against this? Well because some of us just do it for the fun of crafting not how big our bank accounts can get by selling our stuff. Veteran crafters would still be on the top of the market with the newer crafters just as much behind as they were before.
As far as your comment about the devs revoking this bonus for the WS comunity...well that would be exactly what we were asking for in the first place, but we know that will all things you cannot always get what you want and we will live with the compromise that was given.
There are actually several WS schems that only get one use each, the ones that WS have that are multi use are quest rewards, and with the CU changes most of them are not worth making anymore except by special order and then it is usually for decoration.
Cafa wrote:
No one still finds it funny that weaponsmiths get schematics with multiple uses and we get ONE STINKING NON-FACTORIED BLUE COUCH!
Cafa wrote:
So, again, I put forth, they got a massive boon to two specific professions and cried nerf on something that would have helped us. If nothing else, cycling in BER 14 heavies would have given new income to architects that hasn't existed before. No one seems to mind when new loot components get introduced to weaponsmithing and the entire populace pays millions to swap out a single weapon. But, heaven forbidarchitects get a similar event.
Cafa wrote:
It, at a MINIMUM, would have stamped a recycling of harvestors for the playerbase. It would have provided income for new architects facing two years of sales of non-decaying product lines. AFA stations go, what is wrong with a little end-game love for architects?
I understand that it is hard to get sales as an Architect with all products being non decay and pernament, and i dearly hope that the devs find a solution to this to help revive the profession. But as i cna see from reading your posts cafa you seem more concerned with getting your products to top of the line with the least amount of work so you cna make more money.
Now i many be mistaken but this sounds to me like the greed you accuse WS of having.
From what i have read all these products are still atainable it is just not as easy. So for clarification is your complaint that they are making you put too much effort into making these products even with the compromise or that you don't like that fact that those that HAVE spent the time and effort to get the best resources might be making better products?
As far as i see it if you spend the time and put in the effort to gather what is needed then your products SHOULD be better than someone that has not. I understand that you might not have as much time as others to go and gather these things but that is what a guild is for. If i need something that i won't be able to get on my own i aks my guild for help.
Cafa wrote:
Well D, I certainly hope all you correspondents are advocating revoking the resource experimentation changes that giveWS's bonuses. I mean they want challenges!
Why such hatred of WS? The crafting community as a whole asked for these changes.
I am sorry if i offened anyone with this post i just get irritated with so many thinking all WS are just in it for the money. I personly make more cahs on loot than i even do on weapons because i mainly make for my guidl and i hardly ever charge them. The ones that i do sell are at low market value so anyone can afford them. I also just like when i get my sales emails that my products with my name on them are out there helping someone enjoy their game just a bit more because they did not have to pay alot for a quality weapon. So please don't think that just because that a few WS and AS are greedy and only care about how big their bank accounts are that all of us are like that, some of us just liek to craft.
It is not right for one group to benifit from something that will hurt another, i am glad this compromise came it means the devs have not totaly lost interest in what us crafters think.
Message Edited by donkeyP on 08-28-200508:46 AM
Message Edited by Cafa on 08-29-2005 09:37 AM
Pawlin wrote:
...** wanders off to business and economy forum to see if theres anyone to argue with about alleged inflation **
(sigh* I tried that in the Corbantis Forum a few days ago after a couple people posted in different threads about the broken economy. No dice...
Best...sig...ever!!!
Dazzydoodle wrote:
It takes less time to look at the stickies than to ask a question and wait for sarcastic replies
So please oh PLEASE ask the same question many times. I enjoy the sarcastic remarks.
Cafa wrote:It would have been helpful to DE and tailor.
Not tailors, resource quality has no effect on quality of clothing and we have nothing to experiment on (except wookiee armour padding but experimenting doesn't change anything on it!)
The only tailors who get benefit from the new buffs are those with a second crafting profession
(unless we get our wish granted and the buffs help us get 4 sockets more often *crosses lekku*)
donkeyP wrote:
What is with your intense hatred of WS and AS cafa?
I almost everyone post you have made regarding the resource buff you flame the WS and AS community. I realy think you need some perspective this is a game and to get so mad at a group of players because their oppinion is different from yours is just childish.
I disdain a community that accepts a bonus that only helps them and tirades for nerfs for everyone else. Primarily this has been the WS community on these forums. Don't see screams to return WS experimentation to the previous 'challenging' state. No one screamed 'game breaking' when irons with 84 CD suddenly became uber.
As to your lazy comment, I'm pretty sure I do more for the game community of my server than nearly anyone. I just don't need to brag about it nor is it relevant to this debate.
As to being childish, approach me with this trash and you'll get that back. Just because you advocate nerfing good things doesn't make you right. When I see the screams to reverse experimentation to where resources all are on an even keel and WS/AS can't cap things and still whine, then I'll give your thoughts a shread of notation.
Cafa wrote:
... No one screamed 'game breaking' when irons with 84 CD suddenly became uber....
Pawlin wrote:
Cafa wrote:
... No one screamed 'game breaking' when irons with 84 CD suddenly became uber....
I just don't get your point on this at all. The change with caps didn't nerf anyone. It didn't dumb down the game. Its not at all analogous to the +10% resource buff.
I know we've already been through this but... I just don't get your point here and I really don't think it helps your argument an ounce.
P,
That one change allows WS and AS to cap their products. All their products went from almost uncappable to capped in one fell swoop. Please explain to me why you think it's find for that change, obviously slanted to those two professions, to be incorporated but something for everyone else is overwhelming?
Cafa wrote:
...P,
That one change allows WS and AS to cap their products. All their products went from almost uncappable to capped in one fell swoop. Please explain to me why you think it's find for that change, obviously slanted to those two professions, to be incorporated but something for everyone else is overwhelming?