Architect Archive

Thread: Resource Decay: The Only viable option since hoarders don't want others to compete.

Pawlin
Fri Aug 26, 2005 12:56 pm
#27






Cafa wrote:


...

Say an iron had a CD cap of 100. Well, NOW, instead of maxxing at 10% on the experimentation table for having a CD of 100, said iron will NOW experiment at 100%. Essentially a 1,000% bonus for weaponsmiths and armorsmiths in that specific example.


Fivo Asia






Yeah. So? I don't see how that nerfed or hurt anything. It raised their effective caps.



Before that change: they had a iron with cond capped at say 100 so it counted as 100/1000. So they could experiment and hit a wall on their stats. Like damage might come out as 800 with best materials


After that change: the cond countedrelative to its cap so 100/100.So when they experiment they could hit a higher wall on stats. Might have made damage now be 820 for best materials.


Net effect was it increased the caps tothe items. It did that for all crafters impacted, new or old.


Its like if they changed the grading on SAT scores so the new cap would be 820 rather than 800. Everyone is still taking the same test with the same #2 pencil.


Oh, and it did actually impact crafting station experimentaion. Just in a very subtle and fairly insignificant way.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Poldano
Fri Aug 26, 2005 1:03 pm
#28

Hey, I'm going to rain on this rantfest by proposing a variation on the enhancement. Instead of enhancement as a percentage of theattribute value of the resource, compute it as a percentage of the difference between theattribute value and the attribute cap for the resource. This is a harder number to calculate, for sure, and so more likely to be buggy. But the nature of the calculation would guarantee that the existing best materials would not getsignificantlybetter, and would make lower-quality materials more usable with the enhancement. This should level the playing field for new crafters a bit.


Another variation is to make the enhancement an S-curve calculation, so that middling materials got the best boost.


Changing tack, how about an enhancement that gives a one-time experimentation-point boost? This is of course very radical, but it would sure make entertainers popular with some crafters.


Less radical is an enhancement that increases the effect of buff foods very specifically,an example beinggetting an extra kick or reduced fillfrom bespin port for a particular kind of experimentation?


Flame on, colleagues!


Saego, Master Architect, Wanderhome.


bluejanus
Fri Aug 26, 2005 1:26 pm
#29

Bah, all the interesting stuff happens when I'm playing the game and not playing the forums. Oh pooh.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Pawlin
Fri Aug 26, 2005 2:07 pm
#30






Cafa wrote:

No one still finds it funny that weaponsmiths get schematics with multiple uses and we get ONE STINKING NON-FACTORIED BLUE COUCH!


/discuss






** grabs pitchfork and torch **


To the Weaponsmith forum!!!





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Dvnce
Fri Aug 26, 2005 2:40 pm
#31






Pawlin wrote:





Cafa wrote:

No one still finds it funny that weaponsmiths get schematics with multiple uses and we get ONE STINKING NON-FACTORIED BLUE COUCH!


/discuss






** grabs pitchfork and torch **


To the Weaponsmith forum!!!







you know... this going from defender of the WS to crusader of destruction of the WS in the same thread.. ( or at least the same topic type thread ) is not doing well at convincing people that you and I are of sound mind and not split personalities of from the same troubled body.....




Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Elyssa
Fri Aug 26, 2005 2:54 pm
#32






Dvnce wrote:
is not doing well at convincing people that you and I are of sound mind and not split personalities of from the same troubled body.....



It's gonna take a LOT of convincing.




------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Cafa
Fri Aug 26, 2005 3:10 pm
#33






Dvnce wrote:





Pawlin wrote:





Cafa wrote:

No one still finds it funny that weaponsmiths get schematics with multiple uses and we get ONE STINKING NON-FACTORIED BLUE COUCH!


/discuss






** grabs pitchfork and torch **


To the Weaponsmith forum!!!







you know... this going from defender of the WS to crusader of destruction of the WS in the same thread.. ( or at least the same topic type thread ) is not doing well at convincing people that you and I are of sound mind and not split personalities of from the same troubled body.....






Well D, I certainly hope all you correspondents are advocating revoking the resource experimentation changes that giveWS's bonuses. I mean they want challenges!


Fivo Asia




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

donkeyP
Sun Aug 28, 2005 8:44 am
#34



LOL, i would first like to say that i am both a WS and an Architect, and i find the view that "All WS are just out fo more money" hillarious.

Just because there may be several WS out there and on your server in particular that are like this it dies not mean that we all are. With the resource buff as it was it would of esentually given all us crafters an "I Win" button when getting our buffs and would have made crafting very boring with no variation or chance for imporvement. Even with just the 2% buff it is still possible to get 45 stations and from what i was told 14 harvs too, it is just harder to get then having just about any decent resource usable.


Cafa the 10% would have hurt the crafting community as a whole not just 2 or 3 professions. Sure your server might not of had the fortune to have a slew of uber spawns like some others but does it make it right to hurt the game play of others so those less fortunate get a leg up and a chance to make top quality products easier? I sure hope not.


The reason many of us sought the elimination of this buff or a compromise like we got was it would of just made crafting tedious and boring for quite a few players. Sure it would of helped out some newer players make better products but in that same aspect all the veteran crafters that you seem so upset with would ALL be churning out perfect products and why would anyone want to buy anything was not perfect at that point? Then all the newer crafters would still be in the same position as not being able to compete with the veterans because it would increase everyone's resources by that amount not just the newer players. So why did many of us advocate against this? Well because some of us just do it for the fun of crafting not how big our bank accounts can get by selling our stuff. Veteran crafters would still be on the top of the market with the newer crafters just as much behind as they were before.


As far as your comment about the devs revoking this bonus for the WS comunity...well that would be exactly what we were asking for in the first place, but we know that will all things you cannot always get what you want and we will live with the compromise that was given.







Cafa wrote:


No one still finds it funny that weaponsmiths get schematics with multiple uses and we get ONE STINKING NON-FACTORIED BLUE COUCH!




There are actually several WS schems that only get one use each, the ones that WS have that are multi use are quest rewards, and with the CU changes most of them are not worth making anymore except by special order and then it is usually for decoration.




Cafa wrote:



So, again, I put forth, they got a massive boon to two specific professions and cried nerf on something that would have helped us. If nothing else, cycling in BER 14 heavies would have given new income to architects that hasn't existed before. No one seems to mind when new loot components get introduced to weaponsmithing and the entire populace pays millions to swap out a single weapon. But, heaven forbidarchitects get a similar event.









Cafa wrote:



It, at a MINIMUM, would have stamped a recycling of harvestors for the playerbase. It would have provided income for new architects facing two years of sales of non-decaying product lines. AFA stations go, what is wrong with a little end-game love for architects?







I understand that it is hard to get sales as an Architect with all products being non decay and pernament, and i dearly hope that the devs find a solution to this to help revive the profession. But as i cna see from reading your posts cafa you seem more concerned with getting your products to top of the line with the least amount of work so you cna make more money.


Now i many be mistaken but this sounds to me like the greed you accuse WS of having.


From what i have read all these products are still atainable it is just not as easy. So for clarification is your complaint that they are making you put too much effort into making these products even with the compromise or that you don't like that fact that those that HAVE spent the time and effort to get the best resources might be making better products?


As far as i see it if you spend the time and put in the effort to gather what is needed then your products SHOULD be better than someone that has not. I understand that you might not have as much time as others to go and gather these things but that is what a guild is for. If i need something that i won't be able to get on my own i aks my guild for help.





Cafa wrote:



Well D, I certainly hope all you correspondents are advocating revoking the resource experimentation changes that giveWS's bonuses. I mean they want challenges!







Why such hatred of WS? The crafting community as a whole asked for these changes.



I am sorry if i offened anyone with this post i just get irritated with so many thinking all WS are just in it for the money. I personly make more cahs on loot than i even do on weapons because i mainly make for my guidl and i hardly ever charge them. The ones that i do sell are at low market value so anyone can afford them. I also just like when i get my sales emails that my products with my name on them are out there helping someone enjoy their game just a bit more because they did not have to pay alot for a quality weapon. So please don't think that just because that a few WS and AS are greedy and only care about how big their bank accounts are that all of us are like that, some of us just liek to craft.


It is not right for one group to benifit from something that will hurt another, i am glad this compromise came it means the devs have not totaly lost interest in what us crafters think.


Message Edited by donkeyP on 08-28-2005 08:46 AM



Gorlok - Light Jedi Knight
(gggggggggggggggxnnntnnnnnnntnnnxggggggggggggggg)
Gorlok'Jr - Master RifleMan/Master Bounty Hunter
-=[ Big D Industries ]=- Dantooine: [-3371 6827] And [-835 2963]
Dyrlok - (12pt)Master WS/FS Crafting Master/Master Merchant/Master Politician
Raso - (14pt)Master Artisan/(12pt Chas)(17pt Eng)(17pt Wpn)Master Shipwright

bluejanus
Sun Aug 28, 2005 1:22 pm
#35



Dvnce wrote:


Pawlin wrote:


Cafa wrote:
No one still finds it funny that weaponsmiths get schematics with multiple uses and we get ONE STINKING NON-FACTORIED BLUE COUCH!
/discuss



** grabs pitchfork and torch **

To the Weaponsmith forum!!!




you know... this going from defender of the WS to crusader of destruction of the WS in the same thread.. ( or at least the same topic type thread ) is not doing well at convincing people that you and I are of sound mind and not split personalities of from the same troubled body.....




Dvnce, some people aren't even convinced that you and Pawlin are different people.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Elyssa
Sun Aug 28, 2005 1:23 pm
#36






bluejanus wrote:
Dvnce, some people aren't even convinced that you and Pawlin are different people.



I know I'm not convinced.
Then again, he has his own suspicions about me.




------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

bluejanus
Sun Aug 28, 2005 1:25 pm
#37



Elyssa wrote:


bluejanus wrote:
Dvnce, some people aren't even convinced that you and Pawlin are different people.

I know I'm not convinced.
Then again, he has his own suspicions about me.




I'm sorry, Elyssa, but you and I don't have a love child.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Elyssa
Sun Aug 28, 2005 1:26 pm
#38

Whew! That's a relief.
There are so many that it's hard to keep track.


Of course not!
Don't be absurd.

Message Edited by Elyssa on 08-28-2005 03:27 PM



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

bluejanus
Sun Aug 28, 2005 1:30 pm
#39



Elyssa wrote:
Whew! That's a relief.
There are so many that it's hard to keep track.

Of course not!
Don't be absurd.

Message Edited by Elyssa on 08-28-2005 03:27 PM




Was it good for you?





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Page 3 of 6