Architect Archive
Thread: Resource Decay: The Only viable option since hoarders don't want others to compete.
Cafa wrote:
...
Say an iron had a CD cap of 100. Well, NOW, instead of maxxing at 10% on the experimentation table for having a CD of 100, said iron will NOW experiment at 100%. Essentially a 1,000% bonus for weaponsmiths and armorsmiths in that specific example.
Fivo Asia
Hey, I'm going to rain on this rantfest by proposing a variation on the enhancement. Instead of enhancement as a percentage of theattribute value of the resource, compute it as a percentage of the difference between theattribute value and the attribute cap for the resource. This is a harder number to calculate, for sure, and so more likely to be buggy. But the nature of the calculation would guarantee that the existing best materials would not getsignificantlybetter, and would make lower-quality materials more usable with the enhancement. This should level the playing field for new crafters a bit.
Another variation is to make the enhancement an S-curve calculation, so that middling materials got the best boost.
Changing tack, how about an enhancement that gives a one-time experimentation-point boost? This is of course very radical, but it would sure make entertainers popular with some crafters.
Less radical is an enhancement that increases the effect of buff foods very specifically,an example beinggetting an extra kick or reduced fillfrom bespin port for a particular kind of experimentation?
Flame on, colleagues!
Saego, Master Architect, Wanderhome.
Cafa wrote:
No one still finds it funny that weaponsmiths get schematics with multiple uses and we get ONE STINKING NON-FACTORIED BLUE COUCH!
/discuss
** grabs pitchfork and torch **
To the Weaponsmith forum!!!
Pawlin wrote:
Cafa wrote:
No one still finds it funny that weaponsmiths get schematics with multiple uses and we get ONE STINKING NON-FACTORIED BLUE COUCH!
/discuss
** grabs pitchfork and torch **
To the Weaponsmith forum!!!
you know... this going from defender of the WS to crusader of destruction of the WS in the same thread.. ( or at least the same topic type thread ) is not doing well at convincing people that you and I are of sound mind and not split personalities of from the same troubled body.....
It's gonna take a LOT of convincing.
Dvnce wrote:
is not doing well at convincing people that you and I are of sound mind and not split personalities of from the same troubled body.....
Dvnce wrote:
Pawlin wrote:
Cafa wrote:
No one still finds it funny that weaponsmiths get schematics with multiple uses and we get ONE STINKING NON-FACTORIED BLUE COUCH!
/discuss
** grabs pitchfork and torch **
To the Weaponsmith forum!!!
you know... this going from defender of the WS to crusader of destruction of the WS in the same thread.. ( or at least the same topic type thread ) is not doing well at convincing people that you and I are of sound mind and not split personalities of from the same troubled body.....
Well D, I certainly hope all you correspondents are advocating revoking the resource experimentation changes that giveWS's bonuses. I mean they want challenges!
Fivo Asia
There are actually several WS schems that only get one use each, the ones that WS have that are multi use are quest rewards, and with the CU changes most of them are not worth making anymore except by special order and then it is usually for decoration.
Cafa wrote:
No one still finds it funny that weaponsmiths get schematics with multiple uses and we get ONE STINKING NON-FACTORIED BLUE COUCH!
Cafa wrote:
So, again, I put forth, they got a massive boon to two specific professions and cried nerf on something that would have helped us. If nothing else, cycling in BER 14 heavies would have given new income to architects that hasn't existed before. No one seems to mind when new loot components get introduced to weaponsmithing and the entire populace pays millions to swap out a single weapon. But, heaven forbidarchitects get a similar event.
Cafa wrote:
It, at a MINIMUM, would have stamped a recycling of harvestors for the playerbase. It would have provided income for new architects facing two years of sales of non-decaying product lines. AFA stations go, what is wrong with a little end-game love for architects?
I understand that it is hard to get sales as an Architect with all products being non decay and pernament, and i dearly hope that the devs find a solution to this to help revive the profession. But as i cna see from reading your posts cafa you seem more concerned with getting your products to top of the line with the least amount of work so you cna make more money.
Now i many be mistaken but this sounds to me like the greed you accuse WS of having.
From what i have read all these products are still atainable it is just not as easy. So for clarification is your complaint that they are making you put too much effort into making these products even with the compromise or that you don't like that fact that those that HAVE spent the time and effort to get the best resources might be making better products?
As far as i see it if you spend the time and put in the effort to gather what is needed then your products SHOULD be better than someone that has not. I understand that you might not have as much time as others to go and gather these things but that is what a guild is for. If i need something that i won't be able to get on my own i aks my guild for help.
Cafa wrote:
Well D, I certainly hope all you correspondents are advocating revoking the resource experimentation changes that giveWS's bonuses. I mean they want challenges!
Why such hatred of WS? The crafting community as a whole asked for these changes.
I am sorry if i offened anyone with this post i just get irritated with so many thinking all WS are just in it for the money. I personly make more cahs on loot than i even do on weapons because i mainly make for my guidl and i hardly ever charge them. The ones that i do sell are at low market value so anyone can afford them. I also just like when i get my sales emails that my products with my name on them are out there helping someone enjoy their game just a bit more because they did not have to pay alot for a quality weapon. So please don't think that just because that a few WS and AS are greedy and only care about how big their bank accounts are that all of us are like that, some of us just liek to craft.
It is not right for one group to benifit from something that will hurt another, i am glad this compromise came it means the devs have not totaly lost interest in what us crafters think.
Message Edited by donkeyP on 08-28-2005 08:46 AM
Dvnce wrote:
Pawlin wrote:
Cafa wrote:
No one still finds it funny that weaponsmiths get schematics with multiple uses and we get ONE STINKING NON-FACTORIED BLUE COUCH!/discuss
** grabs pitchfork and torch **To the Weaponsmith forum!!!
you know... this going from defender of the WS to crusader of destruction of the WS in the same thread.. ( or at least the same topic type thread ) is not doing well at convincing people that you and I are of sound mind and not split personalities of from the same troubled body.....
Dvnce, some people aren't even convinced that you and Pawlin are different people.
I know I'm not convinced.
bluejanus wrote:
Dvnce, some people aren't even convinced that you and Pawlin are different people.
Then again, he has his own suspicions about me.
Elyssa wrote:
I know I'm not convinced.
bluejanus wrote:
Dvnce, some people aren't even convinced that you and Pawlin are different people.
Then again, he has his own suspicions about me.
I'm sorry, Elyssa, but you and I don't have a love child.
There are so many that it's hard to keep track.
Of course not!
Don't be absurd.
Message Edited by Elyssa on 08-28-2005 03:27 PM
Elyssa wrote:Whew! That's a relief.
There are so many that it's hard to keep track.
Of course not!
Don't be absurd.Message Edited by Elyssa on 08-28-2005 03:27 PM
Was it good for you?