Architect Archive
Thread: Is this a known bug?
A weapon is a part of you as the Player Object. It doesn’t matter if you are shooting bullets from a gun, lasers from your eyes or thunder bolts from your arse; it still comes from you as a complete object. A weapon is not a separate targetable object that will take all the damage as a result of its attack.
A droid, or any other pet, on the other hand is a separate object. Not quite on the level that another player is, as there is still an attachment to your character, but it will deal and take damage in its own encounter and engage directly with a MOB.
If you used a weapon, it doesn’t matter how fast or slow the weapon can do it, you are still doing all the damage yourself and the having to engage directly with the MOB.
So if you set a droid to attack a MOB and then just tap it once, you as the player are not putting yourself at direct risk for the full encounter, as the droid attracts the attention of the MOB.
I’m not at all saying this is what you do, but it is the case that must be mitigated against. If the player were to gain full XP in this case, it would be a clear case of all the reward with little to no risk.
Also current rewards with players in groups are obviously not intended, as recent history has shown. But that being said, I’d still not equate a pet to a player either.
I think it is a bit disingenuous to come in here and tell us we don’t care about droids, or we're purposefully trying to devalue them.
No one wants droids to be more useful, and have a greater audience, more than Droid Engineers. But we have had to learn the hard way about the balance difficulties that need to be overcome. If that makes us so called “balance nazis”, then so be it.
Lamgwin wrote:
Example C
Atan, merely restating the principle that reduced effort equals reduced xp doesn't change one fraction the fact that currently this principle is only applied in the case of the probot. It is much more effective, much much much more effective, to simply join a group. Yet there is no reduction or punishment there. You've only restated the principle which I and the others have already shown to be applied unequally.
Example A only asserts that there is less of a difference between two players with differing weapons, something which is certainly not to be assumed without evidence. Even if it were, as I said above, the mitigation of XP doesn't have to be the same as the mitigation with the probot, it could be very small. Currently there is none, which runs contrary to the principle that reduced risk or reduced effort should equal reduced experience.
There's simplyno way around it. The idea that reduced risk or reduced effort equals reduced rewards is currently only applied in the case of probots. No other method of mitigating one's risk or effort has a subsequent reduction in reward. None. You simply cannot deny this. It's the current state of things like it or not, agree or not.
You can get more power through a variety of methods that do not require skill points. You can mitigate risk and reduce effor through a variety of methods that do not require skillpoints. Yet of all those methods, only droid use has a subsequent reduction in reward.
There is one very simple reason why probots have that penalty, but groups even have a bonus. This is an MMORPG, people should play together, not solo on their own. It is certainly possible, but the devs want to encourage social behavior, group play, not solo players or even "solo groups".
And if you know a way to reduce the risk in combat like a droid does for a CL 1 crafter, please tell me, Atan would like to stay alive more ^^
Lamgwin wrote:
"And if you know a way to reduce the risk in combat like a droid does for a CL 1 crafter, please tell me, Atan would like to stay alive more"
Well that's easy as pie. Eat food, use spice, get doctor buffs. None of those things will cost you any skill points, and all of them reduce your risk in combat. Each to a different degree of course. But the principle, as they say, is the same.
That is the PERFECT example right there. Any of you going to claim that doctor buffs, spice and food don't give you an advantage in combat without sacrificing skill points? They each have their downsides (puking, buffs and food are shortlived and cost money) but so does probots (repair kits, having to pay for batteries and recharge, etc.)
Another easy solution is letting me actually CONTROL my droid by determining how much damage I want my probot to be doing so that when I'm a level 28 in a fight and wanting to use a probot for light backup duties, he doesn't practically kill my enemy and take all of the xp!
Better yet, why can't they just have droid certifications that work just like weapons certifications?
Sorry about the drama, I'd just love for probots or any droids to be more than a mildly amusing prop in this game.
I did a small test (CL 1 with FS ranged Speed& Acc against a CL 4), using a MA crafted CDEF rifle.
I did about 49 damage every 4 seconds (ca 12 dps), my combat droid did 250 damage every second (250 dps)
Spices only affect HAM regen, Food HAM & accurancy (wont do much here)
Doc buffs HAM regen and 25% more speed (i think)
My HAM about 1000, only stim a's, compared to a droid 3xxx health, stimD 1k+ heals, still think that buffs & stuff are as good as a droid?
Atan wrote:
still think that buffs & stuff are as good as a droid?
Aglanon wrote:
Lamgwin wrote:
"And if you know a way to reduce the risk in combat like a droid does for a CL 1 crafter, please tell me, Atan would like to stay alive more"
Well that's easy as pie. Eat food, use spice, get doctor buffs. None of those things will cost you any skill points, and all of them reduce your risk in combat. Each to a different degree of course. But the principle, as they say, is the same.
That is the PERFECT example right there. Any of you going to claim that doctor buffs, spice and food don't give you an advantage in combat without sacrificing skill points? They each have their downsides (puking, buffs and food are shortlived and cost money) but so does probots (repair kits, having to pay for batteries and recharge, etc.)
Another easy solution is letting me actually CONTROL my droid by determining how much damage I want my probot to be doing so that when I'm a level 28 in a fight and wanting to use a probot for light backup duties, he doesn't practically kill my enemy and take all of the xp!
Better yet, why can't they just have droid certifications that work just like weapons certifications?
Sorry about the drama, I'd just love for probots or any droids to be more than a mildly amusing prop in this game.
Atan, as I keep pointing out, the amount of mitigation is not at issue. Please show me where I said that buffs and stuff are as good as a droid? I didn't.
I think you are deliberately missing the point, but I am going to try one more time. The question at hand is the principle. If you are going to try and claim that the principle in practice is that reduced risk equals reduced reward, then why is it that the only example you can find is probots?
Food? Oh those don't buff enough. Groups? Well those are people. Guns? Well you carry those. Armor? No you wear that.
Plenty of excuses. You claim to be interested in droid utility. You claim to be interested, in another thread, in COMBAT droid utility. Yet you repeatedly defend a false principle that is, literally for no reason, singling out combat droids for reduction in reward due to mitigated risk.
There are dozens of ways to reduced your risk and increase your effectiveness in this game. There are dozens of ways to reduce your effort and risk and increase your effectiveness that require NO investment of skill points and only SOME investment of money. Yet of ALL those ways, the ONLY one singled out for reward reduction is the droid. You, atan, seem to think this is good. I do not.
inappropriate images to be trolling, flaming or otherwise harassing
people so don't do it.
Message Edited by GarVa on 09-14-2005 08:05 AM