Architect Archive

Thread: The Urban Planner Thread

Kriterian
Sat Aug 09, 2003 7:15 pm
#40

First, I'd just like to clear something up if possible. I worked for 2 years or so as a CSR in Everquest. Since they're similar in nature, aside from not having a volunteer system, their CSR department is probably the same. The number one myth is that there are only 3 little guys sitting in a building working on the content of this game. They have TEAMS people. A development team, a bug team, an exploit team etc etc. Fixing a bug is NOT going to jeopardize the precious class fixes or "nerfs" as everyone likes to call them.


Second, is the company's vision. If the company made Baz Nitch missions 10k they were obviously supposed to be twice as hard as the other missions on Dathomir that were 5k. So making the Baz Nitches harder and their lairs tougher is not a "nerf", it's a fix.


Lastly, on the Urban Planner. I think we should hold off on the quitting and complaining until we see it in action. It's possible we get a new set of skill points to spend, say Elite points or some such. This would allow you to keep your current hybrid and go into another profession. The only thing I'm really worried about is if the buildings etc made as a UP will sell for more per resource than what we currently make. Also, if they do us like the other crafting classes and make the schematics require resources that don't exist yet.


<pant pant> That's about it. I'm sorry about the CSR rant but after spending 2 or so years doing it, it get's old hearing the same stuff over and over.




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Zane Farstrider
Master Artisan / Master Architect
ShaneMcMahon0
Sat Aug 09, 2003 11:14 pm
#41

I'm stating right now as someone who WILL go into urban planner. I am only making things for my town. If I make something for someone elses town (especially if I have to forefeit being atleast an above avg fighter) I can guran-**edit**-tee that I ain't going to be charging anywhere near 3-5 credits per unit. It's going to be more like 10 cpu at the very minimum.


If I building for a town, not just a PA, but a town with tons of people, I am pretty sure they can all pitch in, pay taxes, do whatever and pay that kind of cash. I just hope the devs don't make banks and cantinas, hospitals an ungodly amount of resource hog like the buildings now. I would be fine if they cost about the same, but if they cost like twice as much it will suck.


Only thing that might, MIGHT, cost twice as much as say a PA Hall would be a star port, but everything else should be the same.




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Arkkanon
Sun Aug 10, 2003 12:03 am
#42

I "think" that the original idea behind this post and please correct me if I'm wrong it that Urban Planner won't be a player played class. It will become a second account brought in only at need as 1) the total number of city structures needed in the game will be vanishingly small in comparison total number of architect required. 2) That by spending so many points to get the skill virturally no skill points will be available for other skills 3) After grinding to the top you need about half an hour every day to toss minerals into factories and about 2hrs every third day to take those components crunch them into items and place them or toss them on vendors.


While that seems to be a full time job for a casual player, a casual player can expect to reach this point sometime in the year 2010. The people who get this profession soon will be serious gamers who will just grind it out. Currently you can make master Architect and still have enought points to become a worthy if not extrordinairy adventurer if you need to pick up another 30-40 character points to get to the top of another tree you can choose what lvl of basic marksman no other skills you would like. Thats not much for someone who will be playing 20+ more hours a week after the 5 or so that Urban Planner will require. Those are also the type of people who would purchase a second account as due to the amount of time they plan on playing, once they reach this point 5-10hrs of playtime a week is only a small fraction of their playtime so they will buy a second account to help fill in the time. Thus the acusation that this class is designed to encourage people to buy a second account.

The_Burne
Sun Aug 10, 2003 4:22 am
#43







Gothimir wrote:

question though, i noticed Industrial Exp in "my experience" under skills... first time i've noticed this, curious as to what its for, possibly urban planner? ..dunno , either way i have 20000 exp in it...asked another master architect, he didnt know what it was, and he only had 1k exp in it.. if anyone knows, respond , k thx.







If I'm not mistaken it was a profession dropped in beta, Youll see it increase as you use the factories more.

Tullaan
Sun Aug 10, 2003 6:05 am
#44

Why do you feel like your forced to be an MA for your guild. If you have a guild hall, they dont need your particular skills anymore.


Here's a revelation.


You can purchase ANYTHING from someone outside your guild.


If you hate being an architect so much, stop playing one. If your guild insists that you stay one or get kicked out, it doesn't sound like such a nice guild.


Another revelation.


You can recruit another MA.


Why do you run out of resources. If your the only guild architect, where are all the combat players lots being used for. Use there unused lots for your own purposes.



It sounds to me like your a combat character at heart thats been forced by his guild to play an archetect. Seems like you should make some changes so you can be happy. Rather then the entire game making changes so you can be happy.



Tullaan

CmdrLaForge
Sun Aug 10, 2003 7:00 am
#45






Tullaan wrote:

Why do you feel like your forced to be an MA for your guild. If you have a guild hall, they dont need your particular skills anymore.


Here's a revelation.


You can purchase ANYTHING from someone outside your guild.


If you hate being an architect so much, stop playing one. If your guild insists that you stay one or get kicked out, it doesn't sound like such a nice guild.


Another revelation.


You can recruit another MA.


Why do you run out of resources. If your the only guild architect, where are all the combat players lots being used for. Use there unused lots for your own purposes.



It sounds to me like your a combat character at heart thats been forced by his guild to play an archetect. Seems like you should make some changes so you can be happy. Rather then the entire game making changes so you can be happy.



Tullaan







If your directing that at me, you could not be further from the truth.


I organized the guild I can be what ever the hell I like. Every MMOPG I have ever played I have always ben a blacksmith or an engineer respectively. I enjoy being a master architect but lets face it, their tasks are remidial, repetitive, and nausiating if that is all you do.


Calling me a combatent at heart made me nearly fall out of my chait laughing... The combat system in this game is even crumbier then the repetitiveness of crafting.


As for where the lots are of our combatents, oddly, we dont have to many combatents but I dont believe in forcing people to give up their lots for some one else. We help each other out when possible, but it is not a mandatory thing that if you aren't using a lot give it to the guild type thing, this is opressive and not conducive of a fun enviorment. Even if you had 60 lots, your only going to be able to produce so many things. It just increases your lag time as your factory churns crap out, and maybe increases your real crafting time by an hour, not much more.


And to a person who posted before you. Why are we complaining? Because these are structures, structures that should have gone to Architects, not a whole god **edit** new career. Watch, they will add new guns later down the road and you will not only have to be a new elite-elite career to make them, but also a new elite-elite career to use them. Its the class system in its infancy and it is truly sad you cant see this yet.




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Sig Pending...

Gothimir
Sun Aug 10, 2003 11:09 am
#46

lol, CmdrLaNubi,


try it, you'll see, set a personal with max efficientcy experimentation, and a normal personal right next to each other same mineral, 10k credits says the experimented one > the normal one.

Naufragus
Sun Aug 10, 2003 11:57 am
#48

No new profession....add thi stuff to architect...


LaForge is right....


essesntially what will happen is we will have the old school caste system.....


You will spend 6 months "training" and all you will ever do is be able to build widget X....ther may be a BOOM for widget X but after a month you will be giving them....


I would really like to see something new...


I really really hated EVE but the one thing they got right is they elimated this out-dated skill and skill points system entirely...You could be any thing you wanted...it just took ingame time and in game money...


For those that will say that would ruin interdepence...HOGWASH...it might take you a month over a month to train a level 4 skill and cost you tons of credits...while you are training that skill you cant train any thing else... And EVE had a REAL player driven economy.


And guess what, in EVE you didnt have to craft 50000000 needless widgets...it was all based on time...

Gothimir
Sun Aug 10, 2003 12:21 pm
#49

ok, first off, Urban planner = uber, what i've been waiting for, player cities. you people complaining about it requiring all your skill points, to bad, thats why its Elite Elite, and all you nubi architects who think the construction line is usesless, uh, its not, it allows you to experiment harvesters wiht greater efficiency, which allows more resources in same time as a normal. --- i am currently master ch/master architect and nearly master medic, all skill points used. i will drop master ch and medic skills to get master urban planner, and i hope many people will NOT sacrafice for it, for i want as few as possible, making business much better for us few i play on bloodfin with lots of big guilds who will be building cities like no other, and i cant wait to be the first billionaire.


enough said, release patch asap, i'll be master planner asap style.



question though, i noticed Industrial Exp in "my experience" under skills... first time i've noticed this, curious as to what its for, possibly urban planner? ..dunno , either way i have 20000 exp in it...asked another master architect, he didnt know what it was, and he only had 1k exp in it.. if anyone knows, respond , k thx.

Skedoozy
Sun Aug 10, 2003 12:33 pm
#50

My fear now is that they will not be adding anything else to the Architect feild, that they will only add on elite elite professions so that the game is more boring for you because if you want more furniture you'll have to become a Carpenter or to build other types of homes you'll have to become a Construction Worker. Whatever. They need to be adding these things to the Architect tree as it exists or there will be no one in these professions as they will be boring and useless as you will not have the skill points to do anything but craft. Holy crap, I bought this game to have fun, crafting and waiting for your factory to build things while you have nothing else to do because you dont have enough skill points to kill anything over a kreetle, is not fun.



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CmdrLaForge
Sun Aug 10, 2003 12:57 pm
#51






Gothimir wrote:

ok, first off, Urban planner = uber, what i've been waiting for, player cities. you people complaining about it requiring all your skill points, to bad, thats why its Elite Elite, and all you nubi architects who think the construction line is usesless, uh, its not, it allows you to experiment harvesters wiht greater efficiency, which allows more resources in same time as a normal. --- i am currently master ch/master architect and nearly master medic, all skill points used. i will drop master ch and medic skills to get master urban planner, and i hope many people will NOT sacrafice for it, for i want as few as possible, making business much better for us few i play on bloodfin with lots of big guilds who will be building cities like no other, and i cant wait to be the first billionaire.


enough said, release patch asap, i'll be master planner asap style.



question though, i noticed Industrial Exp in "my experience" under skills... first time i've noticed this, curious as to what its for, possibly urban planner? ..dunno , either way i have 20000 exp in it...asked another master architect, he didnt know what it was, and he only had 1k exp in it.. if anyone knows, respond , k thx.





Oi, did you hust call some one else noobs? You sir are... there is no word for it... I am a master arc, and guess what, experimentation does jack, it does nothing for harvester efficiency...



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Sig Pending...

Deoka
Sun Aug 10, 2003 1:07 pm
#52

Gothimir I suggest you learn the game mechanics before you come around trolling and calling other people newb.


Other than energy harvesters, you cannot experiment efficiency on harvesters.


Set an experimented wind harvester and an unexperimented one side by side...guess what...you get the same amount of energy from both.


You may have become master arch in 6 days (and who cares really...to do that you either had PA backing which would be a surprise with your attitude or you exploited one of the numerous harvester bugs that existed when the game went live) but apparently you did not spend enough time playing arch to understand how things work.


Who's the newb again?





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Deoka - Master Creature Handler, Novice Pistoleer
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