Architect Archive

Thread: The Urban Planner Thread

Arkkanon
Sun Aug 10, 2003 1:24 pm
#53

Haha I'm not complaining frankly i'm one of those powergaming fiends who will probably have that second account when the Urban Planner moves some of my combat skills into the dustbin of history haha even now I have xp in various skills stockpiled in case I need to pop into a profession long enought to set stuff up or do something I'm just pointing out the original thought behind the post.



As for the gentelman who mentioned it being an elite elite profession and not charging less than 10cr a resource umm you have the right idea but I'm guessing closer to 50-100, weaponsmiths and armor smiths are getting that now. I'm getting that now on furniture that is strictly decorative. Assume that if I'm providing items to an entire comunity that provide a valuable service assume the cost will be steep although I might be willing to finance.



As for the person who said maybe a starport should cost as much as a PA hallbut nothing else. PA=Elks Lodge Starport=Airport, Your town must have one hell of anElks Lodge, I'm sure when the national convention is held there everyone like flying their ultralights into town and landing on the mainstreet. You might see'some' items in the PA hall range but my guess is you are going to see just a whole lot in a bit loftierresource tags area.I'd expect things to take alot of materials and be rather expensive

LNS0388
Sun Aug 10, 2003 2:43 pm
#54

I don't really understand, what's the point of being a politician if you aren't a mayor? Surely there won't be enought cities for EVERY politician to mayor.


Other then that, awesome. Once I secure an income, I look forward to incorporating myself into a city and being a part of it's community.


/me hopes for city message boards and faction Player City wars, ala shadowbane.




Zeburo Kince, Scout / Rifle Marksman, Kauri server.
Goal: Ranger / Rifleman.
Main Desired Improvements: More diverse camp functions, fortifications, temporary housing camps. Persistant Traps, Tracking.
Gothimir
Mon Aug 11, 2003 12:05 am
#55

CmdrLaNubi


if the experimentation doesnt work atm, then it will be fixed.


judging by your post count, you talk far to often, perhaps people view you as the moron you are, because you post without reading other posts in an objective view, or you just half ass read the topic and post your flames and negative attitude.


personally i think you're a whiner whose probably in his early 20's but acts like a 12 year old who didnt win enough or get enough love. you'd do a great service to this message board to shut the hell up instead of trying to start a conflict with every post, that may or may not be directed at you.


its nothing special to be a Master anything, this is an easy skill gain game.. i've mastered ch/tka/medic/architect/artisan - not all at same time, but i've been to the master level with them all, big deal, however you always seem to throw in your a master architect like your something special, well you're not.



stfuasapkthxbye



bring on the urban planner, make us architects give up all skills but architect for master planner, and only the few will build cities. just the way i like it.

Gothimir
Mon Aug 11, 2003 12:12 am
#56

Naufragus,



i never played EVE, so i dont really know what it was like, but if you could gain skill just by spending tim whacking off in town as an architect, then sounds kinda lame, IRL you dont get better at something by spending time as that profession, you have to do things repeatedly, learn from mistakes and learn better faster ways to do it, just like building 50000000 widgets, as you mentioned... after that many you're better at building arent you.. makes sense to me...


and btw, 6 months? **edit**, i mastered architect in 6 days.. and ch in 8 days.. fast enough for me..


now if EVE was like UO skill gain, then yes, thats how all good games should be


UO is the best mmo ever, just lacked graphics... in UO just practicing you gained skill, didnt have to actually finish an object or anything, or cast a spell, just trying to cast it gave you a little exp, which was cool... however i was lazy and macroed like a mofo in UO heh :/

CmdrLaForge
Mon Aug 11, 2003 11:46 am
#57

Wrong thread for politician



------------------------

Sig Pending...

TheBigBagel
Mon Aug 11, 2003 1:08 pm
#58

Being an architect only can be boring, That's why some people choose to pick up extra skills (namely combat). This in itself is a design flaw. If SWG is aiming at an RPG type game, they should make being an architect fun and enjoyable somehow, without having to pick up combat skills to go kill things.



After all in the 'real' star wars universe, those who are builders/craftsman don't go out hunting womprats in the evening while their factories are churning.



They need to make being an architect/craftsman fun. To the point where I can just do my trade, or hang out in the cantina (or find some other RP activity) for fun.



Now, the topic of Urban Planner. Is it just me, or does it seem odd that you need an 'elite-elite' to be able to build urban structures.



Master architect can build a Large house, PA hall, fusion reactors, but he can't build a cantina or bank terminal? Conceptually everything an MA can build is as complex (if not more) then what an Urban Planner can build.



Therefore Urban Planner schematics should really be part of the Master Architect skill trees. However, one could argue that this is more of a game play mechanic then a realistic layout. In which case, I would hope that the Elite-Elite skill trees do not require as many skill points to master.



It does not make sense if it takes me 63 skill points to learn how to make a cantina and mission terminal (if i can allready make houses and fusion generators), when I could use those same 63 skill points to make droids or weapons (which is a radically different concept).



But how will it be? Do they want only the trully commited to become Urban Planners (thus killing off their concept of non-cookie-cutter characters), or do they want it to only be a slight deterant from the casual architect (who goes out to be more self-sufficient then anything else).. This will hopefully be understood when they reveal more information (ie: skill/exp requirements to level up in it).



Now, for those of us who say this is a scheme to get us to buy another acount. I gotta disagree here. Yes, crafting can get boring, and I'd rather feed the materials to my factory, tell it to make me 500 bricks, then log off and come back in 3 days when I got more ore.



That's what I do.



I log off, and log on to a different server, where I have a different character, and do different things


This way I have the fun of being an architect on one server, and a command on another server . I still get to have lots of fun, I get to explore more character options (even be able to make them fully flushed out rather then 'oh i can only go this far cus i'm short on skill points). AND my factory is still humming along making me bricks



And I can still go make more characters on other servers. So no need for multiple accounts. If you want to be on the same server as your friends, just agree on 2-3 servers ahead of time, where you all keep different characters. Some of your friends might want to be a bounty hunter where your architect is, but might want to do creature handler/TK master on another server where your commando is.



Lots of options and ways to mix it around without having to buy another account. Try it out and enjoy it. It's what I do




Oh yes, I sincerely hope I can be a Master Urban Planer and Mayor, otherwise I will be annoyed that I can build a city, own the city, maintain the city, but can't run the city (even if I"m the only citizen!)



Philomorph
Mon Aug 11, 2003 1:35 pm
#59




TheBigBagel wrote:

They need to make being an architect/craftsman fun. To the point where I can just do my trade, or hang out in the cantina (or find some other RP activity) for fun.






I think this attitude (that a lot of people have, btw, not picking on Bagel here) is why so many people complain about every profession. I am 50k XP away from master architect, and I'm still enjoying it. I run a furniture shop, I have marketing to advertise on the planetary map, and I'm training unarmed to be a TK. But to be honest, I find playing architect/merchant more fun than brawler right now because I get my ass handed to me by whites every time. My biggest complaint about Arch is the lack of ore on Gorath/Naboo right now


Anyway, there's no way to make a profession fun for anyone who happens to try it out. That's why they have different professions. Now, if absolutely no one enjoyed playing architect then obviously there's a problem. But I don't think this is the case. Most of the arch's I talk to seem to be enjoying it, despite being aware of (and annoyed by) the bugs.


Just because some players don't enjoy playing a profession doesn't mean it's broken. Yes, there are some problems with the Arch because it's really not finished yet. But I don't see a need for fundamental changes just because some of the people who try it don't like it. You can't please everyone all the time. And I don't think it's close to accurate to claim they aren't pleasing anyone. The one's who are happy with it are less likely to post, so the majority of negativity here isn't an indicator to trust. If you don't find architect fun, then try something else. If you've tried every profession and haven't found any that you like, then SWG isn't the game for you I suppose.


---


FYI for those wondering about the Eve system as it's been mentioned here: Learning is like in the Matrix. You just plug in a cartridge and over time it trains you a new skill. It costs money to buy them, and the higher the skill, the longer it takes. Time passes online and off. Higher level skills may take a week to learn, so that's how you get limited. There's no skill point limit that I know of, and no XP to spend (if I recall correctly). You just have to choose your skills wisely because of the time factor. It's an interesting system and has some advantages, but it wouldn't make sense in the SWG universe where you don't have a data-jack in your skull.




----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
Perpetual_Dark
Mon Aug 11, 2003 1:46 pm
#60









ShaneMcMahon0 wrote:
Totally agree. I hope they implement some sort of more skill points. If I want to be an urban planner, I basically can't be decent at any kind of attack. I should atleast be able to master one other profession.


SWG Name - Jine Ires
Server - Lowca

Mayor and Co-Founder of Midgar located South East of Theed on Naboo at -3754, 2249

Midgar Website - http://www15.brinkster.com/SWGMidgar/

Professions - Architect, Tailor, Merchant, Carbineer









The thing that strikes me funny here is the tagline.. "mayor".. looks like you are going to need to be a politician too.. hehe.. now you REALLY wont have the skill points..




________________________________________
Kasre
Retired Master Architect
Restuss, Rori, Tarquinas
Visit my vendor at 4500, 3850 (before it is gone!)
TheBigBagel
Mon Aug 11, 2003 1:55 pm
#61

Let me clarify what I meant by 'making an architect more fun'.



I'm not referring to the skill tree, but rather, the 'life/profession of an architect'.



I enjoy doing my job as an architect, I enjoy talking to people, selling them stuff, making money, etc. But after a while it will get repetitive (run to harvester, gather ore, feed it to factory, make house/harvesters, etc) I can almost do it in my sleep. Heck, I've seen Evil Settlers comment on the fact I run by them every day at the same time



The point I'm referring to is, not much for me (RPing an architect) to do when I'm not 'working'. I don't want to RP a warrior who fights when his factory is churning. I want to RP an architect. Therefore when i'm not 'working' I should have some 'fun things' to do. Ie:


Casino: I have money, let me gamble away and enjoy gambling.


Restaurants: let me escort a fine lady to a fine restaurant and enjoy the food.


Theater: I'd love to see some stages built and see a fine theatrical presentation.


Radio/TV: Any chance of tuning into a radio station (kind of like in Grand Theft Auto 3, with adverts and everything?)


Pod Racing: Can I go to the pod races and enjoy them? maybe place a wager or two?



This is what I'm referring to. A person RPing an Architect would not typically go out and hunt things, kill things, or hang out in the cantina dancing or in the medic center healing. He would enjoy the liesure aspects of life. Once they get that in (and therefore thing sfor me to spend my money on in) then I shall be a happy architect



Meanwhile, during my 'down time' (ie, waiting for more ore) I just go to another server and kill things



Shin_Shodei
Mon Aug 11, 2003 8:24 pm
#62

lol, my only problem with this is i really don't see how architects are making money now days. i mean the urban sprawl is almost done. nearly everyone has a house that wants one, with everyone selling houses for nice Ez prices to attain. "cough" 9k. i know i'm poor lol. i don't really want to have to use my friends lots, plus i still need to make alot of money to keep the miners working, the way things are going now, i can't even sell a house, let alone pay for my maintainance. lol, with city planners how are every architect gona make money off of this i don't think they are gona want 50 archs helping make a city, and who would pay us all. maybe the taxes?


adding this profession does sound like a good idea. but i don't really see any money in it, if anyone says it's not about the money lol then i don't see a reason. i'm not greedy it's just i don't have more then 20k to my name at a time unless i want to spend my day mining and running missions over and over and over and over. lol even with all this said i'm gona be a urban planner =P sigh





Rijin Shodei - Naritus - Dark Jedi Master (Active)

"The Dark Side of the force is the path to powers that some may consider..unnatural.."

(////////////////////////////////////°[Ì██[[[[≡≡≡≡≡[F]]]█
Shin_Shodei
Mon Aug 11, 2003 8:56 pm
#63

lol omg i just relized i'm having more fun reading for forums and listening to music then playing my class let alone the game lol





Rijin Shodei - Naritus - Dark Jedi Master (Active)

"The Dark Side of the force is the path to powers that some may consider..unnatural.."

(////////////////////////////////////°[Ì██[[[[≡≡≡≡≡[F]]]█
Anchmed
Tue Aug 12, 2003 12:30 am
#64

I plan on being an Urban planner, this is all I will be - Master Archi can be boring or it can be fun depending on why your doing it.


Urban planner will be interesting and hold my attention for a while long but to keep me from being able to run my own city, ie, I have to have someone else be the mayor does not work for me. I'm already giving up the combat side to be able to head down this elite-elite profession, I've kept all of the crafting skills I can afford adn yet I will not be able to run the city that I build.


I think this needs to be looked at, I am willing to spend the time and points on being the Urban Planner and the Mayor for my mates but this appears to be set up such that two people will have to give up the combat aspect of the game in order to do this.


If I am to be the urban planner and the architect, I should also be able to give up combat all together and be the mayor of the city with the ability to take the skills on.




Phlay

Auctions Won can be dropped at vendor: Naboo ( 2370, 4515 )
Gothimir
Tue Aug 12, 2003 4:42 pm
#65

i dont think the urban sprawl is done. people upgrade, people change, people forget to pay money , nubs buy game.. lots of things. i get orders everyday for things ranging from 7k(small house) - 400k (pa halls). atm i have 7 more large houses to build out of the original 10 order i got the other day, i charge 100k a house.. and i can build about 2 large houses a day- i harvest all the material myself, completely self sufficient.


that doesnt count my orders for heavy mineral extractors and fusion gens. upgrading is hot right now, and its a lot of money to be earned.




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master architect, master ch, master artisan

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