Architect Archive

Thread: How rich are you

Vinsane
Thu Sep 04, 2003 1:45 pm
#40

Nerf the architects! They have too much money! heh, just kidding. Wow, you guys are rich... most I ever got was 60k when my friends and I pitched in and bought a large house. Now, I have like 2k, max.


That whole renting lots thing... I'm on chilastra with like 9 to spare, names Odaf.

Sinclare
Thu Sep 04, 2003 4:13 pm
#41

I was up to 1.4 mil at my highest point but I blew 300k today buying resources from people so I could make some identical parts (All my heavies were on that super carbofwian steel that was on the server). Now that I have my heavies back I can start making a profit again since I can mine my own ore now. Personally I have never macro harvested to any extent, no PA backing me, and have never used more than my own 10 lots to mine.

I have what I have because:

1: I keep a low overhead (I share a house with a friend instead of having my own, I let him borrow my extra heavies and make all our furniture)

2: I don't sell for a loss (No way I'm selling a fusion for under 200k). I'll run missions first.

3: On occassion that I find some really rare material, I use what I need to make Masters crafting stations and store the rest for a couple months (when only crappy ore is on the server) at which point I sell it for better than usual prices.

4: I cluster mine. With the exception of 2 fusions to supply energy, all my harvesters mine the same resource until it runs out. Net result, I only have to do havester runs every 2-3-4 days instead of every day, When I make schematics I know that I will have enough resources so that I won't have to make new schematics for the same items each week (due to running out of a particular resource).

5: I play to enjoy the game, not be rich. Most of the time I am either fooling around making stuff or fishing. I could make a lot more money than I do but I have enough so what the heck...I'd rather be fishing with my spare time :g



......Sinclare Anarch.....Master Artisian, Master Architect......
Quote:"I'd like to live just long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I'd look up at your lifeless eyes and wave like this." :wave
adagiogray
Thu Sep 04, 2003 9:47 pm
#42

About 500k and holding, after about 2 week's playtime. I'd be over 1 mil if I were playing more often and pursuing sales more aggressively.


I'm not a master yet, I just need the construction line.


I'm solo, no PA, and I only have a few harvesters placed on a friend's lots.


Succeeding issimple. Here's a few of my suggestions for the solo guys, take them for what they're worth:


1. You don't have to undercut to compete. The lowballers are often so backed up they can't think straight. When folks want their stuff, they want it *now*,and are usually willing topay premium.That's where the solo guycan havethe advantage.


2. Be social and have fun! Word of mouth and business savvy is where it's at. I am friendly andchat with my customers. I take time to answer their questions (as well as i can between churning bricks). If they like you, they'll come back, and refer friends, even if someone else they coem across is priced below you.


3.Don't keepa huge backstock of deeds at the ready. No sense tying up all of your resources on an unsoldNaboo medium house to exp up, when you get a tell 5 minutes later from a customer wanting a med generic. If you want to exp up, exp on structure mods and walls. You'll use them in nearly everything.


4. Consider accepting resources as payment or partial payment. I've negotiated a lot of deals where i give 2cr per resource towards a purchase, particularly if it's quality ore.


5. Get to know your customer. Put on your merchant hat and suggestive sell add-ons such as furniture. (Who lives in an empty house?) Are they a crafter of some sort? Do they need harvesters or crafting stations? Are they planning to open a shop that they want to dress up?


6. Osamei gave me this tip, and it's worked well for me: Add folks you chat with and customers to your friends list. Send out semi-regular announcements, and social well-wishes to your entire friends list. I announce whenever i gain the ability to make something new (such as medium houses or heavy harvesters).


7. A storefront is a good idea. It lets your 'regulars' meet you in a known place, and you can do your exping up without leaving the comfort of home(except to gofeed and replace harvesters of course). Dressing it up tastefully is enjoyable for potential clients to visit, and hey, it's free advertising, showing what you can do for a customer. It doesn't have to be a massive PA hall, or even a large house. In fact, I've found medium to work out best. It's a lot of space, holds a lot of items, and only takes up 2 lots, same as a small. Skill points inmerchant can help get the word out too, with Advertising 3 you will appear on the global CTRL-V map.


8. Consider setting up shop in remote or lesser-populated areas. Yeah, I know, sounds counterproductive, butlet me ask you a question: Where are you more likely to succeed, outside the bustling vortex of Coronet where there are 5 PA-run architect shops to compete with, or Restuss on Rori where there are few vendors (perhaps NO other architects with a shop), and a smaller population?



Essentially, if you're priced fairly, and are friendly and good to your customers, there's no reason a solo architect can't succeed.

Nyree-Celesta
Fri Sep 05, 2003 2:41 am
#43

Master Architect


I'm not in aPA


Harvest all my own resources with 11 Heavy Harvesters (6 lots mine, 5 a freinds) and buy wall modules off of several Novice Architects @ 3 cpu


2.5 million in the bank


averaging 250k per day for the last couple of weeks





Nyree Myststalker
Flurry Server
Politician / Master Architect
BANS Inc shop located on Dantooine in the city of Citta di Pace
TheMandel
Fri Sep 05, 2003 3:35 am
#44

Working with a merchant/miner partner, we have 2.1 million combined.

We advertise fairly-well, have good word-of-mouth recognition, and don't charge much on our furniture, so the volume of turnover is quite nice.

Architects, think FURNITURE.





uuuuuMANDELuuuuu
PA: Titanic Revolt - Titan's Rest, Dantooine

Master Smuggler, Master Gunfighter


Vmotion
Sat Sep 06, 2003 3:28 am
#45

About 2.5 mil now and I only play my Master Architect occasionally.
Ndainye
Sat Sep 06, 2003 3:49 am
#46

Just hit MA today running at @400k which is my high so far, I'm solo though I do have extra lots, I mine all my own resources.We are a fairly new server that just finally got our first (forced) shift this week. I don't yet have a large back stock of goods it normally takes 2-3 days for me to complete a large house.


I specialize in furniture and keep both a home vendor fully stocked as well as stocking the local bazaar with various items.The first timesomeone buys from me on the bazaar they get a thank you email with my waypoint attached, this brings about 30% of them to my shop plus gets my name out. If someone visits my shop for the first time they also get a thank you email with the waypoint for future needs, and this also brings in repeat business and future orders.


I expect to have sales drop off as the server matures so I'm working hard to build my business before that. I don't compete in the price wars, most of my housing and installations are priced at 3.5-5 cpu and my furniture from 5-12 cpu. I will offer deals to repeat buyers but if someone says so and so sells for less I wish them luck and move on.




Ndainye Wyndwalker  Master Architect Shadowfire
Ndainyes Architecture, Brenn Naboo
/Waypoint 2971 3267

saintchuck
Sat Sep 06, 2003 4:01 am
#47

I don't understand how you people are Architect's and have no money. Could it be that you are selling your stuff for too little? Could it be that you are waiting for customers to come to you? Do you give stuff to friends all the time?


What could you possibly be buying that is costing that much?




Jedi will be rare and difficult - No
Increased Dev communication - No
CU will balance combat - No
Most of the bugs from launch fixed - No
saintchuck will continue to pay - No

- I supported the CURB, the Devs and the attempt to make SWG a better game and have realized it didn't work so I'm quitting in less than 2 days and won't be tricked into coming back again. Trick me once, shame on you...
Otasi
Sat Sep 06, 2003 4:30 am
#48

I'm going on and off with 1 million...but then again I have over 50+ harvesters heavy/medium...and a ton of resources...(shrug) Guess all the maintance bills add up..."bills bills bills...oh coupons..bills..."
xiveri
Sat Sep 06, 2003 6:35 am
#49

1.5 mil without any PA Help. I only have two accounts to run harvs on, but I buy all my stuff.HOWEVER. I was constantly in debt until I made master. But if your master and have no money, your doing something wrong.



Zandus Thaladar
Marstil
Sat Sep 06, 2003 7:40 am
#50

I just started making heavies this week and I'm up to 300k with about another 300k in resources


It's funny, I get to heavy harvesters and my exp stops moving while my bank account starts moving


(i know, it's because everything I make now is 95% items that have to come from a factory)



Anyway, I should hit my first million within the next 2 weeks

FlyingElmo
Mon Sep 08, 2003 1:45 am
#51

bump
slugeater
Mon Sep 08, 2003 3:18 am
#52

Well, only by owning harvesters and selling resources on the bazaar,is enough to become a millionaire. I'm on the verge of doing that myself...and yes, I'm pro harvester certs, but while they aren't there I won't complain. (Don't even have any artisan skill, just friends giving me WPs)



Sluggy Devlya
Master Smuggler-Politician
Avian City-Talus-Chilastra

Best way to deal with the tall guys is to give them incentives to lick the ground. And dont look down on me that way youre not THAT taller.

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