Architect Archive
Thread: War What IS It GOod For? GCW issue Discussion
ok - time to be controversial here :-)
I agree with a lot that has been said, but I dislike the idea of having to build factional structures in a factional base - that leaves the side that is the underdog at a severe disadvantage, with potentially no way of creating faction structures ever again (unless you are still allowed to buy a base with a lot of FPs). I agree that if you are losing, you should be at a disadvantage, but this could be too much of one.
The other point I wanted to make is this (was in my reply to the original Poll)
Ok, what I see most here is that people want to be able to have perks for joining a side. Well, if all you get are a few new structures to craft, then woopdeee doo. This is really not compelling enough to join a faction.The GCW has zero affect on the game. It does not impact anything. All it is, is a chance for people to PVP. If your a crafter you are not in this game for PVP. And even if you have a combat profession with architect, you aren't going to be very effective against those who are in it to PVP.
Until they actual make the GCW have an affect on the game world, all you are doing is limiting what other crafters can do.
Now, if they actually gave each side special structures that are unique to that faction, then it might be worthwhile to join. But as it is, rebel bases and imperial bases have the same things, turrets for protection and then the base itself. A factioned architect should be able to make structure that are unique to the faction, not what any faction can have. This is what I would agree on, but if your just going to throw vanilla flavored structures on both sides, to be aligned to the side to make those does not give me incentive to join.
Having been Imperial since day 2 of play for this toon, I think that people that do not choose sides should never get the perks. End of discussion.
GCW items should only be craftable while overt, no TEFs, no whining, if you cannot commit to a faction then obviously you do not want to play that faction. Everything good should have risks. This is just one more level for the pile.
I may only be a Master Sgt., but that's mainly because I went crafting at around Private and the remaining FP has all been donated to me in exchange for service to the community. I look on this as a badge of honor.
Neutrals are those weaponsmith type Dvnce is talking about, make stuff with no responsibility. Don't change the rules of GCW for crafters, make them adhere to the game. Overt or you do not get to do the faction-based activity. Plain and simple.
Fivo Asia
Niklesnitz wrote:
Ok, what I see most here is that people want to be able to have perks for joining a side. Well, if all you get are a few new structures to craft, then woopdeee doo. This is really not compelling enough to join a faction.The GCW has zero affect on the game. It does not impact anything. All it is, is a chance for people to PVP. If your a crafter you are not in this game for PVP. And even if you have a combat profession with architect, you aren't going to be very effective against those who are in it to PVP.
Until they actual make the GCW have an affect on the game world, all you are doing is limiting what other crafters can do.
Now, if they actually gave each side special structures that are unique to that faction, then it might be worthwhile to join. But as it is, rebel bases and imperial bases have the same things, turrets for protection and then the base itself. A factioned architect should be able to make structure that are unique to the faction, not what any faction can have. This is what I would agree on, but if your just going to throw vanilla flavored structures on both sides, to be aligned to the side to make those does not give me incentive to join.
Vanbowski wrote:
Maybe its me and I missed something along the way or because I haven't looked at faction perks in awhile, but I fail to see how an archie would have any role in the GCW short of making the faction furniture unless they patched in new perks. For instance, we could now make the turrets through a schematic that someone purchases with faction points and have to be overt to make. Unless they add new, crucial perks to the GCW, I don't see where an architect has a place in it. I just don't see rebels wanting to stop an imperial caravan because its carrying faction end tables and I for one don't feel like getting chased across the galaxy by a squad of stormtroopers over a bookcase.
My point is, if they give archies a crafting role in the GCW, make it worthwhile. If we craft some turrets and die before we hand them off, then the turrets are gone. That type of thing.
Dayspring Askani'son
Master Artisan/Master Architect of Sky Fork,Corellia on Kauri
we are talking about being able to craft .. Bases and turrets .. along with the furniture...
Perhaps a system where to craft this item the player must be overt, and inside a factional base.
To give neutral players all the advantage would be the exact opposite of what we are trying to do, which is to give Architects a part in the GCW. To make it appealing for us to be neutral would be to make us all businessmen, not patriots to our cause. Those who accept the risk of taking a side, should be given special abilities.
I don't see us crafting as a battle rages on around us, doesn't seem to make such sense to me, but if we are crafting factional items we should, in some way, be vulnerable, and it should last for more than a few minutes.
Just my two cents. I'm really excited about us taking a part in the GCW. I hope we can work out a system that makes the majority of us happy.