Architect Archive
Thread: War What IS It GOod For? GCW issue Discussion
Huntercrom wrote:
Guess this means that if I have to pick a faction, then I guess I know what I have to do.....
Let me give a one of the most valuable peices of advice that may ever be given to you ...
Dont fall for the rebel propaganda..![]()
The Emperor was just out hugging babies and handing out canned food.. so can he be all that bad?![]()
This in no way means you HAVE to choose a side to be an architect. Just if you are going to be an architect that makes factional items, then you shoudl belong to the faction you are creating them for. Or here's an idea. If you really want to be 'neutral' and still be able to craft items in the GCW, then pay a smuggler to get you the faction points so you can switch sides whenever the 'profit' is there for you. Keep in mind if you decide not to choose a side you can continue to go on crafting harvestors and all other manner of structures that are devised for us, but the Factional items should be left to factional players.
Fidgiter wrote:
"Maybe its me and I missed something along the way or because I haven't looked at faction perks in awhile, but I fail to see how an archie would have any role in the GCW short of making the faction furniture unless they patched in new perks"
Base / Turret schematics and as I said earlier deployment of the base is what would consume the FP.
AKA: Joe Rebel buys/aquires a Rebel Outpost. When he places the base 12,500 fp are deducted (And optionally 1,250 or a % of that FP total are awarded to the Architect that built it). He then goes to place the Large Turret into the base but since he only has 1,950 fp left that fails. He has to grind out some more faction missions before he'll be able to do this or give the turret to someone who has the FP to place it.
There is FP armor but the Armor that crafters make is better
There is uniforms but the tailor products made by tailors is better
There are faction weapons but the weapons made by weaponsmiths are better
There are Bases but the bases made by architects are... erm... nevermind
There are Turrets but the turrets made by architects are... erm... nevermind
There are ATST but the ATST made by Droid Engineers are... erm... nevermind
Mayor Feliz Gizmacher
Master Fidg'Ter Gizmacher
Huntercrom wrote:
As for choosing a side, I already have done that.
As for defending myself, I leave that up to the people coming to me to build their faction perks. *They'll just have to understand that I am a total NON-Combatant*
As for gaining a % of the Faction Points needed to place a base. That's great, I love that idea, however, once you promote to Colonel, what other reasons are there for maintaining a large number of faction points? Now if they gave us something COOL or Unique that would cost us a chunk of FP's to maintain or purchase, then I would have a reason for it. But that's not for us to really debate. I'll take what I can get, and move on.
As for the Rebel Propaganda, show me proof it's propaganda. I hear that the canned food that the Emperor was handing out was spoiled food. As for him hugging Babies, he was checking to see if they had any degree of the force in them, so he could kill them now and be done with it.
*The reasoning for going Reb, I live in a Reb town, lol, and am about to become their flipping mayor (Again), because my Alt decided he wants to chase Holocrons. So I really didn't have much of a choice. I prefer to be neutral, neutrality has saved my bacon on more than one occasion, but if this does come down to fact, I will in fact go to the Rebel Faction. We'll see if it does or not, I doubt that the Dev's would give us that much of a role in the GCW, after all, we are the Crafter's of the game, why should we be able to build anything for anybody, unless it benefits everyone. or something like that. heh
Actually the idea would be that we would accumalate Faction Points.. and when we have enoough to buy a schematic for the client without faction points ( and sell at a premium )
You Know.. One of these many leaflets that I picked up off of the emperor's grand grounds was brought to my attention.. I guess I never noticed the stamp on the back ... Printed By HunterCrom Press
I guess your question on What Propoganda? makes sense now ![]()
Huntercrom wrote:
HunterCrom Press? Lies, I tell you, ALL LIES.. There is no HunterCrom press.. I sold that off ages ago..
hmmm... let me take one guess who bought it from u .... Pawlin? It is all making sense to me now...
Message Edited by Dvnce on 05-13-2004 09:39 AM
Dvnce wrote:
Huntercrom wrote:
HunterCrom Press? Lies, I tell you, ALL LIES.. There is no HunterCrom press.. I sold that off ages ago..
hmmm... let me take one guess who bought it from u .... Pawlin? It is all making sense to me know...
Dvnce, I'm afraid that this information is labled TOP SECRET. So I will not be able to divuldge the name, that is, without a sacrifice anyway.
Here is a thought for those crafters who want to stay neutral but want to craft turrets, faction bases, etc... how about ending up on the bounty hunter terminals if you are neutral and make a faction item?
If you are a covert member of the faction for which you are making the item, maybe you have to make a certain number of items before ending up on the terminals.
If you are an overt member of the faction then there is no chance of you ending up on the terminals.
For all of you neutrals who complain, I have some stomr troopers waiting to haul you off to jail for making weapons of mass destruction. You are oppressed get used to it or join in ![]()
Ok. THere was a similar discussion on the DE forum, I'll make the same suggestion here that I did there. Faction crafters are the civilian sub-contractors of the faction. Just like faction fighters are the militia/guard units of the faction.
1) Create crafting missions where you actually craft something according to the normal rules. Have faction variants on these missions where you only make components and turn them in to a recruiter. If need be you get a TEF when turning in the items. You also get money and faction points. Example items to be crafted "Imperial grade synth cloth" "Rebel Commando Armor segments" and "Imperial Walls"
2) The # of components turned in affects the availability of theitems. So if not enough Imperial architects have turned in walls, you can't get a turret or a base until they do.
This would allow us to participate in the GCW as the supply line, the faction perks would still be only purchaseable by faction points. Architects would finally be able to advance through the ranks of the Empire/Rebellion by being ARCHITECTS rather than what ever fighting profession they happen to have.
Another option is allow the final assembly of a base etc, to be in the player hands, but a recruiter needs to "Examine" the item in order to allow it to be used. IE You create a "generic item" that can be turned into a recruiter and purchased for faction points.
These are my suggestions.