Architect Archive

Thread: Here are the Player City structures listed by Cert

Batlet
Fri Oct 17, 2003 8:58 am
#27

Oh forgot the novice recipes :


Gungan head statue : 2000LQ Ore, 1000 Gemstones.


Street Lamp : 300 Metal, 2 Electronic GP Modules.

GoCanes
Fri Oct 17, 2003 9:06 am
#28

I wonder if the current data terminals will function as Mission Terminals or will they add Mission Terminals as craftable as well...



GoCanes - Radiant Server - Pikeman
44.3+ Crafting Stations and 15.00 Crafting Tools outside Theed, Naboo at -4760 5332
Resources and Radioactives Vendor located 1k outside Coronet, Corellia at 892 -4844
Starting active duty to Iraq 27 November 2004, so I may not be able to stock afterwards

Dayln
Fri Oct 17, 2003 10:47 am
#29

I believe they said that was a one of a kind starport, now that could be covering up a bug so you might still be right
Batlet
Fri Oct 17, 2003 10:48 am
#30

Hello again :


I got good and not so good news for you :


First the good ones :


Streetlamps come in 4 Styles, with 4 light colors to choose from. (still only one recipe you pick style and color after you crafted them)


I just made a Naboo bank and this is what the deed told me :


Can be placed on : Naboo, Rori, Dantooine


Now thenot so good ones : Maint rate150 cr / h.


That thing better has a good stock exchange then

Ropock
Fri Oct 17, 2003 10:52 am
#31

Heh, see, i took one of a kind to mean the layout since they took the theed starport layout from the movie. Who knows, its probly both.


and a big woohoo on the lamps! I would have liked to see slightly different recipes for the styles, but color options!!!!


Ok, i know i'm just being an optimist here, but maybe this is the first step towards color choices on furniture?





Ropock Epock
Master Architect
Moenia, Naboo - Kettemoor

Interior design screenshots at www.81x.com/gridlokk/SWGdesigns
Salporin_Wookie
Fri Oct 17, 2003 10:59 am
#32

any clue on city hall recipe yet?



Sal Po'Ryn
(pre-NGE)Master Architect,Master Artisan,Master Merchant
(post-NGE) Master Shipwright
SalCo Industries, a subsidiary of SalSlak Corp
Numanjii City, Naboo (Ahazi) wp: -2203, 644
Rhaine Starfal
(pre-NGE) master Creature Handler, Master Dancer
(post-NGE) Ace rebel pilot, Lancer Squadron, 13th Roving line
B-wing pilot - Lancer 5
B-wing(The Big Stick), KSE(June Bug), Nova(Serenity), Y8(The Beast)
Kerico
Fri Oct 17, 2003 11:12 am
#33

I don't see a reason why Rori (Naboo's Moon)and Talus (Corellia's Moon)would be excluded having player cities.


They are far from advanced planets, more like newbie planets. Rori is nearly vacant most of time (even worse without the Rebel Outpost).


"Give me a tell for group missions on Rori"


Player Cities for Rori Campaign.

kaid23
Fri Oct 17, 2003 11:52 am
#34

Rori and Talus specfically were talked about in beta as being areas for many player cities. Originally when there was still hope that player cities would make release each had I think a single town. The second one was only added to assist cross planet travel.



If they allow these buildings to go up on places like lok and rori and talus and dantooine I wonder if there is any hope for things other than generic housing.



I love rori but why does a planet where all the cities are clearly nabooian architecture allow only generic housing for players. Talus should allow corellian (not that it matters much) rori should allow naboo and lok should allow tattoine.



If nothing else it would be nice to have at least the primary buildings be one of the more speciality types.




Kaid

Batlet
Fri Oct 17, 2003 12:38 pm
#35

Repost from TC board :


Ok i will try be as exact as possible, but this list is not complete, just the major stuff:


Construction 1 : Deeds for Planet Specific Banks, Streetlamps, and so Called Merchant Tents. (experimentation 10)


Construction 2 :Deeds for Cloning Facility, and Shuttleports. (experimentation +20)


Construction 3 :Deeds for Planet Specific Hospitals, Cantinas, Theater (experimentation +20)


Construction 4 : Deeds for City Halls, Large Garden (experimentation +20)


Master Arch : To much to remember, but it was a lot and i didnt take SS......


I can remember the recipe of Banks out of my head :


It was : 4 Structure Storage Modules, 3 Wall Modules, 1 Gen Turbine, approx 2500 Ore and 500 Steel or Minerals.


Waste93
Fri Oct 17, 2003 1:36 pm
#36

I'm not to worried about the fact that these structures are in the Construction branch. I don't think there are going to be people taking up Arch just for that. Player cities were always going to be just a quick boost in sales. Probably why the dumped the whole Urban Planner as an elite-elite profession. It just wasn't sustainable. There will be finite amount of player cities because of the radius requirement. Which means finite sales. It's not like a town has any need for more than one of any of those structures.


It's good to see that things like the Naboo bank being able to be used on Rori also. Just hope they extent this to the house deeds too. Naboo on Rori and Corellian on Talus. Though in the latter case since Corellian and Generic are the same anyways it really isn't an issue.


Though I would prefer if they didn't allow town on the advanced planets. Just limit it to the starter planets. Not looking forward to seeing towns pop up on planets that where even the Empire won't start one.




Colonel Waste - The Wookiee Crusader
Waste93
Fri Oct 17, 2003 1:47 pm
#37

Batlet,


Thanx for the info so far. Know you're busy on TC trying this stuff out. But if you get a chance can you check to see if any of those city structures if placed use lots? Just curious if they use personal lots or if cities have some type of group lot they use or they just get added to the city and no lots are involved.


Best way would for it not to use lots and belong to the city and not to any individual person. All maint costs to be paid by themayor since he also collects taxes. Otherwise I see a player that owns the town cloning center going on vacation or quitting the game and the building goes poof. No hurry, just curious.




Colonel Waste - The Wookiee Crusader
Batlet
Fri Oct 17, 2003 4:24 pm
#38

Waste93 they dont. (According to the devs)


Ok finally made it to struct 2, its almost 2 am here so i will keep it short, sorry guys.


Fountain : 1k Ore, 300 Metall, 500 Water.


Small Garden : 1k Flora, 500 Ore, 4 wall modules


Cloning Centers : 1250 Metall, 2350 Ore, 8 Wall Modules, 4 Ident Power Core units, 2 Ident Struct Storage Mod.


Shuttle Ports : 1550 Metall, 2700 Ore, 12 Wall Modules, 3 Ident Power Core Units, 3 Ident Struct Storage Mod.


Ok thats it from me today.


Seeing how the resources increase, i dont wanna know what a City Hall will take.


Couldnt craft a small house yet cause my invent is full and trying to delete items from it only results in CTD, but i will try again tomorrow.

Ropock
Fri Oct 17, 2003 4:33 pm
#39

thanks for all the updates Batlet!!! and grats on that next box!


now we're seeing some fun... varying resource types.... lots of identical stuff thats not simple to make... that wil help keep some folks away... hehe.


I can see it now.... nov arch a hits const 2.... yay, i can build a shuttleport.... wait... what are these power conditioners and stuff.... no one told me i had to be a master artisan to build these things... not fair! I quit!


hehe, for clarification thats the novice architect only in arch to build a city.




Ropock Epock
Master Architect
Moenia, Naboo - Kettemoor

Interior design screenshots at www.81x.com/gridlokk/SWGdesigns
Page 3 of 6