Architect Archive
Thread: Here are the Player City structures listed by Cert
Oh forgot the novice recipes :
Gungan head statue : 2000LQ Ore, 1000 Gemstones.
Street Lamp : 300 Metal, 2 Electronic GP Modules.
Hello again :
I got good and not so good news for you :
First the good ones :
Streetlamps come in 4 Styles, with 4 light colors to choose from. (still only one recipe you pick style and color after you crafted them)
I just made a Naboo bank and this is what the deed told me :
Can be placed on : Naboo, Rori, Dantooine ![]()
Now thenot so good ones : Maint rate150 cr / h.
That thing better has a good stock exchange then ![]()
Heh, see, i took one of a kind to mean the layout since they took the theed starport layout from the movie. Who knows, its probly both.
and a big woohoo on the lamps! I would have liked to see slightly different recipes for the styles, but color options!!!!
Ok, i know i'm just being an optimist here, but maybe this is the first step towards color choices on furniture?
I don't see a reason why Rori (Naboo's Moon)and Talus (Corellia's Moon)would be excluded having player cities. ![]()
They are far from advanced planets, more like newbie planets. Rori is nearly vacant most of time (even worse without the Rebel Outpost).
"Give me a tell for group missions on Rori" ![]()
Player Cities for Rori Campaign. ![]()
Rori and Talus specfically were talked about in beta as being areas for many player cities. Originally when there was still hope that player cities would make release each had I think a single town. The second one was only added to assist cross planet travel.
If they allow these buildings to go up on places like lok and rori and talus and dantooine I wonder if there is any hope for things other than generic housing.
I love rori but why does a planet where all the cities are clearly nabooian architecture allow only generic housing for players. Talus should allow corellian (not that it matters much) rori should allow naboo and lok should allow tattoine.
If nothing else it would be nice to have at least the primary buildings be one of the more speciality types.
Kaid
Repost from TC board :
Ok i will try be as exact as possible, but this list is not complete, just the major stuff:
Construction 1 : Deeds for Planet Specific Banks, Streetlamps, and so Called Merchant Tents. (experimentation 10)
Construction 2 :Deeds for Cloning Facility, and Shuttleports. (experimentation +20)
Construction 3 :Deeds for Planet Specific Hospitals, Cantinas, Theater (experimentation +20)
Construction 4 : Deeds for City Halls, Large Garden (experimentation +20)
Master Arch : To much to remember, but it was a lot and i didnt take SS......
I can remember the recipe of Banks out of my head :
It was : 4 Structure Storage Modules, 3 Wall Modules, 1 Gen Turbine, approx 2500 Ore and 500 Steel or Minerals.
I'm not to worried about the fact that these structures are in the Construction branch. I don't think there are going to be people taking up Arch just for that. Player cities were always going to be just a quick boost in sales. Probably why the dumped the whole Urban Planner as an elite-elite profession. It just wasn't sustainable. There will be finite amount of player cities because of the radius requirement. Which means finite sales. It's not like a town has any need for more than one of any of those structures.
It's good to see that things like the Naboo bank being able to be used on Rori also. Just hope they extent this to the house deeds too. Naboo on Rori and Corellian on Talus. Though in the latter case since Corellian and Generic are the same anyways it really isn't an issue.
Though I would prefer if they didn't allow town on the advanced planets. Just limit it to the starter planets. Not looking forward to seeing towns pop up on planets that where even the Empire won't start one.
Batlet,
Thanx for the info so far. Know you're busy on TC trying this stuff out. But if you get a chance can you check to see if any of those city structures if placed use lots? Just curious if they use personal lots or if cities have some type of group lot they use or they just get added to the city and no lots are involved.
Best way would for it not to use lots and belong to the city and not to any individual person. All maint costs to be paid by themayor since he also collects taxes. Otherwise I see a player that owns the town cloning center going on vacation or quitting the game and the building goes poof. No hurry, just curious.
Waste93 they dont. (According to the devs)
Ok finally made it to struct 2, its almost 2 am here so i will keep it short, sorry guys.
Fountain : 1k Ore, 300 Metall, 500 Water.
Small Garden : 1k Flora, 500 Ore, 4 wall modules
Cloning Centers : 1250 Metall, 2350 Ore, 8 Wall Modules, 4 Ident Power Core units, 2 Ident Struct Storage Mod.
Shuttle Ports : 1550 Metall, 2700 Ore, 12 Wall Modules, 3 Ident Power Core Units, 3 Ident Struct Storage Mod.
Ok thats it from me today.
Seeing how the resources increase, i dont wanna know what a City Hall will take. ![]()
Couldnt craft a small house yet cause my invent is full and trying to delete items from it only results in CTD, but i will try again tomorrow.
thanks for all the updates Batlet!!! and grats on that next box!
now we're seeing some fun... varying resource types.... lots of identical stuff thats not simple to make... that wil help keep some folks away... hehe.
I can see it now.... nov arch a hits const 2.... yay, i can build a shuttleport.... wait... what are these power conditioners and stuff.... no one told me i had to be a master artisan to build these things... not fair! I quit!
hehe, for clarification thats the novice architect only in arch to build a city.