Architect Archive
Thread: Here are the Player City structures listed by Cert
I believe you have to be a politician to place a city hall. Could be wrong on that though....
Either way, still think city halls should have been master only.
omg,
so every wannabe architect can sell city buildings?
this is very dissapointing and will also not help the economy which is totally borked for architects anyways.
i hear already "i am selling just cheap cause i need the exp" /destroy economy
fine, this makes to be master even more useless ![]()
very sad really
On the plus side there are many like myself who are about to jump off of the good ship "Architecture" and move on to other things.
Less Masters mean more work for those who stay...theoretically anyway.
/shrug
Checked again but there are no Generics listed.
However we all know that Corellian = Generic so they will probably just do what they did with housing and copy them over.
Thanks for the info guys.
Does anyone happen to know what the city population restrictions are for structure placement? There ARE population restrictions for shuttle ports, etc., right?
I agree, I expect only the main three planets to hold player cities.
This will severly limit the number of player cities, but I am not sure that is a bad thing.
There are quite a few items listed as "city specialization"s. I believe these to be inanimate bonuses that a city gets for electing that mayor. I do not think that they are actual buildings. It would be a database killer to have every town have a Cloning Lab next to every Cloning Center.
The Politician Tree:
Novice Politician
-City Hall
-Manage Taxes
Fiscal Policy I
-Register City
Fiscal Policy II
-Bank
-Shuttleport
Fiscal Policy III
-City Specialization - Manufacturing Center
(10% bonus to prototype assemly reducing critical failures)
Fiscal Policy IV
-City Specialization - Research Center
(15% bonus to final result roll in experimentation)
Martial Policy I
-Manage Militia
Martial Policy II
-City Specialization - Clone Labs
(clone cost reduced 20%)
-Cloning Facility
Martial Policy III
-City Specialization - Stronghold
(Militia gets a 50 point bonus to all defensive rolls)
Martial Policy IV
-Faction (Empty)
Civic Policy I
-Grant Zoning Rights
(Mayor gives a Player the right to place a commercial structure such as a Cantina for 24 hours)
Civic Policy II
-City Specialization - Improved Job Market
(20% increase in mission rewards)
-Mission Terminals
Civic Policy III
Can place skill trainers of all types.
Civic Policy IV
- City Specialization - Medical Center
(10% bonus to Hospitals)
- CIty Specialization - Red Light District
(10% bonus to Entertainers)
City Customization I
-Statue
-Streetlamp
City Customization II
-Fountains
City Customization III
-Small Gardens
-Medium Gardens
City Customization IV
-Large Gardens
-Exotic Gardens
Master Politician
(empty)
Small morning recipe update for you fellow Architects out there, since TC is halvway back:
Banks : 3 Wall Modules, 3 Struct Storage Modules, 1 Gen Turbine, 1550 Lg Ore, 750 Metall
Merchant Tent : 20 Fiberplast Pannel, 4 Identical Reinforced Fiber Panel (say hello to your local tailor , 400 metall, 600 Hide, 200 lg ore.
Stay tuned for more once i got struct 2 (a few hours away)
PS : The Devs stated that there will be no Starports in the initial release. ![]()