Architect Archive

Thread: Current Top 5 Issues ....as of 10.27.04 .... rough draft....

Rotorius
Thu Oct 28, 2004 2:57 pm
#27


I will sit quietly now.





Good, since you had to end with a jab, might as well sit and hush.



Rotorius
Master CommandoPart Time Hunter
Wielder Of The Flame
Rotorius
Thu Oct 28, 2004 3:04 pm
#28

Hmm, disregard. Wrong forum and I dont have an edit. Apologies.



Rotorius
Master CommandoPart Time Hunter
Wielder Of The Flame
Dvnce
Fri Oct 29, 2004 12:43 am
#29






Elyssa wrote:

I realize that many architects make their money from harvesters and only dabble in furniture.

I, however, rarely sell harvesters. I sell a LOT of furniture.

Let me try to put this in perspective.


Let's say that you make 100 harvesters. All of them red.

Trouble is, nobody wants red harvesters.

Your blue ones are selling just fine, but now you're stuck with 100 red harvesters.

You have a lot of resources tied up in them and it looks like any money you may have made off the blue ones will be eaten up by the loss you take on the red ones.

You might try making some yellow ones, but what if they don't sell very well. Now you've lost more money.


That's the position something like this would put me in.

Everybody wants matching furniture, but without the ability to re-color it, you're absolutely gonna kill the people like me that make their living off furniture.


Droids can be colored in the crafting process. Droids can also be re-colored post-craft.

That's all I'm asking for.

Those that want to color it in crafting can. Those that don't want to don't have to.

If properly done, the dye kit would produce a bigger revenue stream than color-crafted furniture.


People are not gonna change their furniture like they change their clothes. They are gonna arrange their furniture the way they want it and then leave it. If they could re-color it without being forced to pick it up and then go through the trouble of repositioning it, they will.


I think this is a case of "be careful what you wish for." Ultimately having color-crafted only furniture will do more harm than good. New furniture in colors would give a temporary boost to the market as everyone rushes out to buy it, but in the long term, we'll be right back where we are now.







Well.. the problem with droids is once you have one you dont need another... and if you want a new color you dont go buy a new droid you buy a paint can... not very viable for the droid market...


as far as doing more harm... well... What I would do.. ( and will do if we get color.. ) is take the key items that sell frequently... ( we all know beds and couches will be the number 1 thing that will immediatly be in demand in different colors... ) so .. I would make 5 or so of these in each color.. and then gaige ( sp ) from that which ones I would make my factory runs of..


I understand what you are saying... but if you have the furniture you want.. you would never buy more.. instead you would just buy paint cans... and if we talk about emersion.. it is more realistic to buy a paint can for a droid or a speeder.. but you would really buy a paint can for your leather sofa... ( sure sure we can argue logistics and talk paint for some dyes for others .. )





Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

gera
Sat Oct 30, 2004 10:28 pm
#30

Also how about:


- Mini versions of Deeds?


Like droids.. Houses, harvesters, (even vehicles and ships now) other buildings to be displayed as mini when put in a house as deed so people see what kind of house they buy or how does that gardens look?


Or may be even..


Gardens to be put inside houses.. Why not? If they dont give us more flora furniture..







Armor removed from Jedi so they can be kited 'as designed' - Blixtev

GogoDodo
Mon Nov 01, 2004 6:51 am
#31

Nice list.


How bout giving master elite crafters more structure lots.

Or changing the structure lot system so harvestor size reflects their lot usage. (don't shoot me)

Rather than a individual factory for each tool type, why not a specific manufacturing component, so i could make a factory with a structure and wearables module in it.

Customizable colors and lighting for inside and outside houses.

Control over individual rooms in a house, including doors, lighting, texture, etc.

How bout more stuff for cities, like a giant Plaza, Streets, lakes, Towers, casinos, roaming NPCs, etc.


How bout some Architect content?



G




Gogo T. Dodo
Master Architect, Master Artisan, Master Merchant
EmGo Corporation - Chairman and Chief Resource Monkey
Kor Vella, Corellia; Trinity City, Naboo
Starsider
VargusStarblazer
Mon Nov 01, 2004 12:24 pm
#32

Dvnce - I think this is a fine list of issues (especially since I'm returning to Architect heh). What kind of time scale are we looking at to get these implimented, if at all?



Lord Vargus Starblazer
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GummiShooter
Mon Nov 01, 2004 4:12 pm
#33








Elyssa wrote:


...


People are not gonna change their furniture like they change their clothes. They are gonna arrange their furniture the way they want it and then leave it. If they could re-color it without being forced to pick it up and then go through the trouble of repositioning it, they will.


...



Sorry to keep whining about this, but Elyssa has got a point. How many people will actually pick up their carefully placed furniture, buy a new color (which they have to find first or wait for an Architect to fill their order) and then spend more time in carefully placing it again. I think most people will think twice about this, but if they have a paint kit,
there will be a bigger chance they re-color it.


I agree that it will open the door to "professional furniture sellers", but IMO it's not helping the Architects which sell the complete Architect line-up, cause it just takes too much time and space to have all colored furniture in stock (or to fullfill all the expected orders for specific colors).


Anyway, like Pawlin said, this has been discussed over and over again, soI'm gonnashut up now and welcome the coloring solution the majority of the Architects seemingly want...



Jayden | JM | Matan
Master Architect (12pt) - Master Force Crafting
Tatooine | Bestine | -3150 -3700
GummiShooter
Mon Nov 01, 2004 4:17 pm
#34






VargusStarblazer wrote:

Dvnce - I think this is a fine list of issues (especially since I'm returning to Architect heh). What kind of time scale are we looking at to get these implimented, if at all?






I read that the developers are first focussing on the Combat Upgrade, which should go Live at the end of this year or early next year. After that, they wanted to start on the non-combat professions. However, while the Combat Upgrade is being tested the coming months, some smaller fixes and updates will go live, so maybe some of these changes will be among those.



Jayden | JM | Matan
Master Architect (12pt) - Master Force Crafting
Tatooine | Bestine | -3150 -3700
MackAgp
Tue Nov 02, 2004 6:29 am
#35

Issue 3) Being an Architect & a Shipwright - The resource / stacking issue is a complete pain, they should up resources to maybe 1m (or even 10m) stacks, since I'm now suffering a sever space overload, in that i've had to give up 12 lots out of 30 towards storage & my 2 factories. i'm getting tempted to ditch the houses and use factories (input hopper - 100 items) instead as it's 200units as opposed to 150 for 2 lots. Now the loot from JTL is flooding in (for reverse engineering), I'm having to reconsider things dramatically - I've already pulled all my guildies spare lots for harvesters, as when making high lvl chassis 100k stack goes no where, I've got a bank full of resources, (as houses)and it has become a nightmare trying to organise things and find the right resource for the job..

I love making bits needed, but i really am getting p*ss*d at having to spend ages going examining each stack of steel to find if it's the right one. (maybe they could show the stats in the hover window?)




Ehio The Ex-Purveyor of Quality GDK Scales and all types of loot to the Starsider Community
Vendor Closed due to CU (edit)
Please Leave All Auction Winnings at the Loot-u-Like Vendor

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GogoDodo
Thu Nov 04, 2004 11:45 am
#36






MackAgp wrote:

Issue 3) Being an Architect & a Shipwright - The resource / stacking issue is a complete pain, they should up resources to maybe 1m (or even 10m) stacks, since I'm now suffering a sever space overload, in that i've had to give up 12 lots out of 30 towards storage & my 2 factories. i'm getting tempted to ditch the houses and use factories (input hopper - 100 items) instead as it's 200units as opposed to 150 for 2 lots. Now the loot from JTL is flooding in (for reverse engineering), I'm having to reconsider things dramatically - I've already pulled all my guildies spare lots for harvesters, as when making high lvl chassis 100k stack goes no where, I've got a bank full of resources, (as houses)and it has become a nightmare trying to organise things and find the right resource for the job..

I love making bits needed, but i really am getting p*ss*d at having to spend ages going examining each stack of steel to find if it's the right one. (maybe they could show the stats in the hover window?)








More so, with Vendor limits it is a major pain to be divirsified. Stacking resources, selling them cpu rather than in stacks, factory crates up to 100, are all fine ideas.


As for the furniture coloring debate, why not both suggestions. Pick a primary color in crafting and use a tool for fine color adjustment. Or if its two tone, crafting picks the base color and a tool adjusts trim color.



G




Gogo T. Dodo
Master Architect, Master Artisan, Master Merchant
EmGo Corporation - Chairman and Chief Resource Monkey
Kor Vella, Corellia; Trinity City, Naboo
Starsider
Cafa
Fri Nov 05, 2004 10:33 am
#37

If number 3 gets positive attention Santa is gonna find you Dvnce!


Fivo Asia



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B_Delacroix
Fri Nov 05, 2004 5:12 pm
#38

As someone who is currently making a run of 1000 OMU's, please emphasize crating them just a little more.

(Going back to the factory to load up my packs. Glad I have storage vendors...)

Message Edited by B_Delacroix on 11-05-2004 04:13 PM



___________________________________________________________
Delacroix construction, a Starsider industry.
Closed for business, both accounts cancelled 12/04.
___________________________________________________________
lividspiral
Fri Nov 05, 2004 11:49 pm
#39

one of the main ways to make money is selling structures for player cities. the banks, guild halls, etc... each planet has a cap for player cities and most planets on most servers are at max meaning no new cities can be placed (i know this because a new player group i am apart of tried to find somewhere to place our new city on 3 different planets before giving up on the main planets like tatooine and naboo and corellia and we went to rori since no one goes there due to a total lack of content).


until they start cleaning out cities that crash and burn - maybe raise the required number of players with declared residence - there will be few if any new cities. all the existing cities already purchased PA halls, banks, cantinas and the majoritiy of houses and each city usually has at least one architect who can make any little things that that each city may need. this means that no one will need our stuff. i was able to cash in on JTL a little bit and sell about 40 to 50 starship crafting stations for 10k each the week leading up to launch, but between no decay on structures unless someone doesnt pay maintenance, no new cities, no more holo-grinding to force players into architect and everyone being in space, we may be a dying breed. we may go the way of the CH, ID, and BE and not be needed.


i'm not very enthused about the state of architect...perhaps i should switch to shipwright and cash in on the space-mania. or just get TKM like everyone else and do the force crap. i dont know, without NHL hockey and any customers for my architect wares, its going to be a boring winter.



O and A, xm 202: party rock !!

Phased out MCH.... Theyve nerfed my entire profession. now wt.f do i do? We play online games because we enjoy the immense level of detail and diverse options and the ability to do a near-infinite number of activitites and professions. with every balance more and more of our options are stripped away and the game is slimmed down and streamlined. its currently basically a bugged console game. if i wanted to play a console SW game, i would play the KOTOR series because the knights of the old republic games are fantastic. even lego SW for my son's gamecube is more enjoyable at this point.
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