Architect Archive

Thread: an idea

evilsolo
Fri Sep 05, 2003 7:11 am
#27

I was thinking about something the other day....wanted to share.

I was thinking that when people start openng the fs, a few things open up for them that stay hidden from other players.

Like planets.

I mean as a fs character you have to train. Jedi will have to as well. Why not have a planet that only fs and jedi have access to and they must travel there to train and level up. Its a lonely existence, certainly dificult, but it would go along with soe's idea of the fs/jedi life.

Certainly soe could make it where some of the npc's normal players see in the game are actually jedi that only fs players can interact with. Or maybe those npc's interact differently with fs/jedi than the rest of the population.

chik



chik mag
chik's armor and other cRap
4490 1529
(300m from Lake Dread Naboo Shuttle)
Domert
Fri Sep 05, 2003 7:15 am
#28

Sounds like a waste of time and resources on SOE's part, besides whats the point of perma-death if the forcers can just hide on a planet nobody can go to?



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"R2 says the chances of survival are seven hundred seventy-five . . . to one. Actually, R2 has been known to make mistakes . . . from time to time." -- C-3PO to Leia and Chewbacca

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futuresithlord
Sat Sep 06, 2003 11:50 pm
#29

ye that is why im suggesting a new weapon cert for them that is a tranquilizer rifle.


and why does a ranger need to track players, bounty hunters are going to need player track and npc track more than rangers and dont forget that BH's are master scouts also.


rangers should be able to further animal tracking ability and use a tranquilizer rifle. while BH's should be able to track people and npcs.

futuresithlord
Sun Sep 07, 2003 12:34 am
#30

ok, i know rangers just got area track and all but i think scouts should have a part of it. I think scouts should get the basic ability to track animals (not players or npcs), this is necessary for explorer missions. Now, if you choose bounty hunter you should get the ability to track npcs and players because bounty hunters need that a lot more than rangers would. If you choose ranger you should further your ability to track animals.


Now i think rangers should get something to make up for not being able to track players and npcs, so i think they should get a new weapon called the tranquilizer rifle or someting like that. the farther you adavnce on the skill tree the stronger creatures you should be able to put to sleep with the rifle. once they are asleep you should be able to capture them or DB them, or if your a CH tame them easier.


if anyone else has a suggestion please post.

Ahoce
Mon Sep 22, 2003 9:28 pm
#31

Im not sure if any has tried this yet but maybe you can unlock the FS slot after killing alot of Dark Jedi Masters? I know it doesnt quite make sense but hell its worth a try.



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Achilles467
Tue Sep 23, 2003 12:22 pm
#32

Heh, I'd pay money to see a group of master dancers and musicians go after a dark jedi master. Good luck killing lots of them considering a) they're rare b) nasty one hit kill buggers


Nah, killing dark jedi probably has nothing to do with unlocking the FSCS. Probably involved in becoming a jedi though.




_________________
Diomedes "Carl" Godshill
Captain, Imperial Army
Flight Officer, Imperial Inquisition

Hate has made me powerful
HamledSWG
Tue Sep 23, 2003 12:26 pm
#33

I would pay good money too.... anyone up for it?
Saeros
Tue Sep 23, 2003 12:26 pm
#34

Killing Dark Jedi is pretty easy since they're pure melee. I've killed a good 5 or 6 I've seen wandering around Tatooine with just Novice Pistoleer. Only thing you have to watch out for is their occasional "warp 100m directly on top of you" trick.


Really doubt the FS slot is opened purely by killing a bunch of Dark Jedi though. Would be way too reproduceable.




- Saeros Atma, Ph.D. - Eclipse -
- Master Bio-Engineer - Creature Handler - Combat Medic - Doctor - Bounty Hunter -
"Bio-Engineers and God have a lot in common: neither of us exist."
"In order to continue your path to enlightenment you must learn Master Creature Handler."
"In order to continue your path towards absolute power you must learn Master Combat Medic."
"In order to continue your path towards absolute power you must learn Master Bounty Hunter."

bananaboy90
Tue Sep 30, 2003 6:35 pm
#35

i think we should have a data storage space in a joined bank account we have like we have one for things we should get a data pad bank where we can store some pets. just an idea for more storage
bananaboy90
Tue Sep 30, 2003 7:30 pm
#36

also another idea u could get more storage space as a skill mod in the empathy line, so people would actuallty use that section of ch. just thoughts on pet storage
AntiZero2045
Tue Sep 30, 2003 7:34 pm
#37

why not add +4 stored pets to taming? 2 to 2 and 2 to 4. Then its all pretty and even and we have 20 pets instead of 16. Maybe add an extra 2 to MCH, get a nice total of 22. That'd be nice.




-Xetai Kelheless
-Single Male Zabrak
-Horniest Zabrak in all of Bria.
-First Imperial Inquisition Ace Pilot in Bria (of 2)

bananaboy90
Tue Sep 30, 2003 8:49 pm
#38

that would b very nice
esfnighthawk
Wed Oct 01, 2003 11:37 am
#39

Here's an idea to solve the problem of dabblers and nerf callers: add Investigation as a requirement to the Weapon Skills. This serves 2 purposes; stops dabblers and justifies are specials.

Right now, for example, to get BH Pistol 2 which grants us Eyeshot, the only requirement to get it is 250k Pistol Weapon XP. I say we add Investigation II as an additional requirement. By doing this, we almost garauntee cutting down just about99.9% of the Pistoleer population out of BH (after all, what Pistoleer is gonna waste his time and money on droids and the Skill Points needed going up the BH Pistol Tree if it's required to do some actual BH work?).


So what I propose would look like this: To get BH Pistol 2, you need 250,000 Pistol Weapon XP AND Investigation II.


Adding Investigation as a requirement would solve all our problems with dabblers and nerf callers.It also makes sense too. The more up the Investigation Tree you are, thebetter and more powerful you are as a BH and justifies are powerful and devastating specials that we are granted. And for most true BH's, this change won't be much of a problem, as they will be going up the Investigation Tree also; only the dabblers will complain. But I believe Investigation skill as well as combat skills combined make up a BH, not just combat skills alone.






____Jedi Hermit ______________________________
Jedi Defender
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