Architect Archive
Thread: an idea
D: Doctor/medics heal said person and for 1 wound healed the healer gets 1 credit.
Forgot to add that these credits would be pulled out of the insurance fund. Also players could not remove credits from the insurance fund once they deposit them. Would hate for people to deposit 1k.. have some medic start healing and then yank out that money from the fund.
Now to just get a dev to read this, like it, and to make it happen. ![]()
For those of you that have read this and thought of it as a joke, and think wow, another cry out about lack of funds. No, i have plenty of money atm, and i dont even heal people anymore in the med center unless im bored.
The many reason behind my madness is that it can be an answer behind the lack of medic mission terminals. Even if the only people that could claim the insurance money where medics themselves, b/c everyone knows that the real money for a doctor is in selling stims, and such. once you hit doctor maybe instead of getting a 1:1 ration, you get 1 credit for every 20 wounds you heal. Just an idea.
the other problem would be getting people to put money in their acconts. Maybe say, whenever they enter the med center they have to put money in the account, or something to that nature. and if there is a lack of funds, the medic/doctor/CM is notified when they go to heal them, and they are given a overide command of course.
This is just an idea, and id really like to hear what other doctors think about it.
I'd just like to say that as of lately, i can be found at the rebel base (yes im a rebel) running missions for c3po, or in my camp trying to get that up...SOO BOREING.
ogreb42 wrote:
My recomendation to you is to stop sitting around in the medical center, and start doing stuff...people will start to realize how much they have been abusing the medics when they go to the hospital and find nothing but a "gone fishing" sign on the receptionist's desk.
ogreb42 wrote:
As good as that idea sounds on paper, how is it different from the current situation? You're assuming that the people who dont even thank you for healing them are going to purchase insurance BEFORE they actually are wounded?
Well no.. the way it'd work.. I think it would be possible for people to buy insurance before or after they're wounded.. Like when they go to the hospital to get fixed up they could then deposit the credits into their health insurance pool. This would just provide a secure means of paying for service. If somebody doesn't have any money in their health insurance pool, you could see that with diagnose.. Then you wouldn't treat them. If they had money in their health insurance pool, then you can heal them and get credits for healing.
Then they wouldn't have to bother paying/tipping you and you wouldn't have to badger them for payment beforehand.
i was just talking with a friend, and had the idea that when you die, if you arent cloned at a CF, than when you die, you have to pay 100 credits or some other small amount of money to be rez'ed. Than when you go to get your wounds healed the doctor/medics will be able to get the money thatyou payed to get rez'ed as payment.
Don't know if this has been stated before, as there are a lot of posts on the forum.
How about, instead of permadeathing, we get droids to turn into "parts" upon incapping. Then you could take the "parts" to your local DE and have them turn the "parts" back into your previous droid, complete with commands and all. This would be much more in line with the movies.
While I like the idea of permadeath, since it means the market opens up and a new droid can be sold to fill the void, most customers refuse to buy a droid since it can die. I've been forced to drop my prices yet again, trying to weather out the storm in the hopes that DE's will be a prestigious class.
I read somewhere that apprenticeing (sp) is important to the way of the Jedi. Combining this with the quote they say that everyones path is diffrent and equally open. A novice brawler and a master Bh have the same chance to get Jedi. So I thought that perhaps apprentice exp had something to do with it. I have no proof on this and am in speculation. I dont belive it is quests because not everyone can destroy. But everyone can teach someone else something, and they can teach diffrent things. A brawler with unarmed 1 can teach unarmed 1, and a Musician with master can teach all of those skills. Not saying you have to accumulate XXX exp for apprentice ship. If you apply the check list idea to this you could say. XXX has taught 4 people a skill check. XXX has taught 100 people this skill (check).
This is just a thought to differentiate the theorys on FS and give people an open mind. I am not seeking flames whatsoever or to discredit any other ideas. Like I said I have no proof its just an idea.
Hey you may OR may not be onto something. A lot of people have speculated about possibly exceeding your apprentice points by #### xp. But what about this.....
What if you need to teach others EVERY skill you actually have at least once or more times.
too easy? Ok....
What if you need to have maxed out all your skill points and be master of one or two elite professions and train everyone of the skills you have to others?
ok maybe that's STILL not hard enough or maybe i'm overshooting here...
What if besides the above mentioned you must train each skill in exactly the same or maybe reverse order of which you got them?
In reverse order would be REAL hard, because then someone couldn't just make a clone of your character running around getting enough xp to then get trained.
AHAAAA!
....and everyone could make Jedi in a day...
sorry to stop your dreams.