Architect Archive

Thread: Containers

Cog_Meberi
Sun Jan 11, 2004 3:07 pm
#27

Locked containers won't do it for you- you can only take stuff out of them. You'll want either a wearable container (i.e. backpack), or use the bank or a house to store more stuff.
MaximusWar
Sun Jan 11, 2004 3:09 pm
#28

Didnt Know you could store things in your inventory in a bank. I am certainly to poor to buy a house. Right now trying to get enough creds to get a speeder so I dont have to exercise all the time.
ShinyRhino
Thu Jan 29, 2004 2:27 pm
#29

Those "unlocked containers" have always been like that. They're pretty much useless unless you're storing stuff long-term. It's a pain in the butt to put all the stuff in them, drop them, then pick them up to get the stuff out. Better off just hanging backpacks all over your walls.
KickXotic
Thu Jan 29, 2004 3:01 pm
#30

Unlocked Containers: You take something out but cant put it back in, so heres what you do. Take the container in question and pick it up and then drop it (in your house or a bank vault). Do NOT open it. Pick it back up (into your inventory) and you can drag and drop items into it. If you open it up (either sitting on the floor of your house or while in your inventory) you will be able to take things out and examine things but you will NOT ba able to put things back in it.


This *should* work by trading to a friend as well, but I havent tested that. If so, it means you dont have to travel back to your house or find a bank to do this operation. Trade the container to a friend and then get it back and drag-drop the items into it, again the key is to NOT open the container until you are done loading it. Its stupid and annoying, but if you like to use these things as storage this is the key (Maybe one day we will even be able to use our cabinets, and armoires etc).


Enjoy = )




Buzkhashi Don and Founder of Quixotic Imports/Exports

Ex-Master Ranger, Ex-Master Droid Engineer
Master Pistoleer & Master Ranger (Pre-CU), Master Bounty Hunter (Pre-NGE)
Did Jabba's Theme Park back when a sweaty handshake was the only reward
Quixotic Inc on the HoloNet
RigelAldeberaan
Fri Jan 30, 2004 1:30 am
#31

I don't know if anyone else has run into this before, but in an attempt to save room in my house I got a Metal Container to store stuff in. I put a few items in and "dropped" the container in the house. Now if I remove an item I can't put it back, and I can't add any new items. Also with a backpack, the total capacity of the pack seems to fluctuate... in other words it might say the pack has capacity of 20, but after putting 5 items, the capacity is 10, etc.


Does anyone know of a good tutorial on how different containers work? It's kinda trivial, but it'd be nice to know how it actually works.


Thanks



-----------------------------------------------
Rigel Aldeberaan
Master Droid Engineer / Master Artisan
Droid Vendor in Mos Vegas, Tatooine (-4860,4710) ... Bloodfin Server
ClomaxCrom
Fri Jan 30, 2004 1:32 am
#32

in all packs, each items takes up 2 spots. inventory included. 2% per item



-----------------------------------------------------------------------------------------------
-Clomax Crom,
Account Status : Canceled on 3/13/04
I can't find anything to make me enjoy the game any longer. have a good one folks.
RigelAldeberaan
Fri Jan 30, 2004 1:39 am
#33

So you're saying the volume of my inventory is affecting the capacity of my back pack? The might make sense... I'll test that theory tonight.


Thanks


Still curious about the containers in my house.




-----------------------------------------------
Rigel Aldeberaan
Master Droid Engineer / Master Artisan
Droid Vendor in Mos Vegas, Tatooine (-4860,4710) ... Bloodfin Server
certifiedandrew
Fri Jan 30, 2004 1:44 am
#34

This backpack issue came up with me. I had a Tech Pack and a Travel pack on hand, and the Tech Pack was equipped with about 50/50 items at any given time. I found that when I would put items into my Travel Pack instead of the inventory, my inventory count would still rise.


As it turns out, a backpack doesn't act as a space saver UNLESS you have it equipped. If it's not equipped, you may as well leave things in your regular inventory except for organizational purposes.



*edited by admin*
IanDarke
Thu Mar 11, 2004 9:21 am
#35


Hey folks, I'm a new player who just became a novice smuggler. I have taken the time to read the FAQ's (thanks to all who contributed to them) but I do have a question. It seems as if I can't locate any 'locked containers' aside from paying an exorbitant price for them on the marketplace (6000). Any insight into where I can locate some without having to pay this huge price? If I'm forced to purchase them, I'm looking at having to spend over $240,000 (assuming a 50% failure rate) which doesn't seem very fair.


Thanks for your input,


Ian-mun




MacKensie Thorne


Master Ranger / Tera Kasi Artist



Eacham Graeme


Master Smuggler / Tera Kasi Artist/ Master Pistoleer



Shrendyc
Thu Mar 11, 2004 9:26 am
#36

You can farm NPC humanoids - kill them and loot the bodies. Every once in a while one will drop a locked container.


Do yourself a favor - find a crate of Molecular clamps; when you slice using a mol clamp, it gives a 100% success rate. That way you will maximize your XP gain without screwing up. Those clamps will save you a lot of headache.


Also, with the clamps, you can (if you want to) stand in front of starports yelling that you will open locked containers for free. Some people here have done that to get past slicing I and II.



"Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction. "
WayneInAustin
Thu Mar 11, 2004 9:52 am
#37

Why spend $240K to account for failures when you can buy a crate of molecular clamps for 7K or 8K and guarntee yourself a 100% success rate? Hell, if you're on Eclipse, I'll give you a crate of 'em.


Just stand at a popular starport and offer to slice containersfor free, or for maybe 1 or 2K. You'll get through it fairly quickly.






____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


CG-forum
Thu Mar 11, 2004 12:03 pm
#38

Like I mentioned in the other thread locked containers is seriously messed up. How many other professions have something at the bottom of a skill tree that is that hard to find the resources for? It isn't like all targets disappear when you have a rifle in hand. Even artisans can find resources within a few minutes to begin crafting.
IanDarke
Thu Mar 11, 2004 12:23 pm
#39

I will definately try to locate some molecular clamsp, I checked earlier but didn't see any for sale. Even with using them, at a cost of 6k per locked container, I still need to come up with around 120K if I want to purchase them all.


A novice smuggler can run level 9-13 missions with a high probability of success, but the average payment for those missionsis around 1200, which means one heck of a lot of missions need to be run before they can raise that kind of cash.


The thought of trying to attempt to slice them for free might have worked before, but it doesn't seem to be working any longer. The players know that smugglers need to do it to move on, so they can charge what the market will bear to the novice smugglers. Call it a pay-back of sorts for what the smugglers will charge to slice their weapons.


Sorry if it seems like I'm complaining, but I think the system might need to be reevaluated. Again, this is just my opinion as a newcomer to the game and profession.


Eacham Graeme


Starsider






MacKensie Thorne


Master Ranger / Tera Kasi Artist



Eacham Graeme


Master Smuggler / Tera Kasi Artist/ Master Pistoleer



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