Architect Archive

Thread: 98% Experimentaion Med. Harv. only BER 9?

ZenDragonMLS
Wed May 05, 2004 6:21 pm
#27

Suggestion on the mining components - DON'T label them with the "BER" - label them with the percent quality that you got - THAT will prevent confusion.

So I have "OMU +95% 0504" for a series.

We've seen many tests that say that a OMU that hit "rate 6" at (for example) 87% is NOT the same as an OMU that hit "rate 6" at 95%. That percentage matters - keep track of it.

The original poster has not returned here with the results of his tests. Until he does, we don't have any idea what the final problem turned out to be.



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Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Darquin_Frost
Wed May 05, 2004 8:45 pm
#28

OK what i have found is the ore mining unit, be it light or for the heavys needs to be high expieriment90's to get a ten and the higher the more consistent with heavys I obtain BER 13 @ 78% through 99% so once its a 13 go for capacity. I believe 22% range for the same BER is way wrong Beginners can make 13's easy as with the commited master.
ZenDragonMLS
Wed May 05, 2004 9:48 pm
#29

Can you help us understand what happened? I still don't know *exactly* what resources that you used and what your experimental results were, so it's hard to give other folks any guideance based on your experience.

I gather from your note that you experimented the FDPU to a "rate 6" (or "rate 4" - whatever the top is) and you stopped experimenting there rather than experiment it to the absolute highest percentage that you could?

Message Edited by ZenDragonMLS on 05-05-2004 09:50 PM



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Khristen
Wed May 05, 2004 10:13 pm
#30






ZenDragonMLS wrote:
Can you help us understand what happened? I still don't know *exactly* what resources that you used and what your experimental results were, so it's hard to give other folks any guideance based on your experience.

I gather from your note that you experimented the FDPU to a "rate 6" (or "rate 4" - whatever the top is) and you stopped experimenting there rather than experiment it to the absolute highest percentage that you could?

Message Edited by ZenDragonMLS on 05-05-2004 09:50 PM






From an earlier post: The metal I am using is a steel with an average of the three stats (doubling the UT) at 971. The metal used was iron at an average (also doubling the UT) at 990. The ore (using the same average) is at 972. I have gotten BER 10s from using the same combination of materials before as well. These are the same ingredients used to make the fluidic drilling pumps.


I experimented the FDP to the absolute maximum highest percentage available (and no I don't remember the exact percentage) and made a schematic, but apparently that schematic isn't "good enough". If I make them by hand it's business as usual (meaning no consistency but good results in general).




| Khristen Lockslett Barezz |
| Galactic Senator |00

Owner of The KhrisNea Companylocated in Kor Spera,Corellia, Naritus-730, 1195
Khristen
Wed May 05, 2004 10:14 pm
#31


stupid double post

Message Edited by Khristen on 05-05-2004 10:14 PM



| Khristen Lockslett Barezz |
| Galactic Senator |00

Owner of The KhrisNea Companylocated in Kor Spera,Corellia, Naritus-730, 1195
ZenDragonMLS
Wed May 05, 2004 11:23 pm
#32

When I put in those values, and assume that you used lube oil for your final assembly, I get a max on final assembly of 98%, just as you said.

If you used exactly those same resources, *including* the lube oil, to make your fluidic drilling pump units, then they should have come out at 98% also.

If your FDPU was 98% and your final assembly was 98%, then you should have gotten BER10 with *lots* of room to spare. In fact, with a 98% FDPU, you should have hit BER10 at about 80% on your final assembly.

When I turn it around, and assume that your final was 98%, the only way for you to have NOT gotten BER10 was for your FDPU to be down in the high 70's or low 80s. And the only way that could have happened is if you used a chemical that wasn't Lube Oil.

Again, I think we're missing part of the picture.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Bandola
Wed May 05, 2004 11:37 pm
#33

This is not the first time we have heard that there are problems with harvester BER over the past month or so. All the posts in this thread come back to the same thing, must be something wrong with the fdp, but all those with the problem are insisting my fdp is fine, full BER and full experimenation. IIRC the previous threads that posted this problem also concerned the chemical harvester specifically.


I am coming round to the idea that there may well be a bug in here somewhere






__________________________________________________________
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-RETIRED-
((The Blue Ghost))

Bandola
Wed May 05, 2004 11:39 pm
#34

... may it have something to do with the lub oil trick not working consistently?




__________________________________________________________
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-RETIRED-
((The Blue Ghost))

Pawlin
Wed May 05, 2004 11:54 pm
#35






Khristen wrote:


I experimented the FDP to the absolute maximum highest percentage available (and no I don't remember the exact percentage) and made a schematic, but apparently that schematic isn't "good enough". If I make them by hand it's business as usual (meaning no consistency but good results in general).





So you've only seen this problem when using a schematic? Are your schematics labelled with the %? Are you absolutely 100% sure that you didn't mix up one FDP schematic with another FDP schematic of lesser quality? If the schematics aren't labelled with %'s then it is easy to get the wrong one when you are putting them in the factory because that display only shows the name.










Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
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** Please refer to Elyssa's answer
Bandola
Thu May 06, 2004 1:08 am
#36






Pawlin wrote:





Khristen wrote:


I experimented the FDP to the absolute maximum highest percentage available (and no I don't remember the exact percentage) and made a schematic, but apparently that schematic isn't "good enough". If I make them by hand it's business as usual (meaning no consistency but good results in general).





So you've only seen this problem when using a schematic? Are your schematics labelled with the %? Are you absolutely 100% sure that you didn't mix up one FDP schematic with another FDP schematic of lesser quality? If the schematics aren't labelled with %'s then it is easy to get the wrong one when you are putting them in the factory because that display only shows the name.






I don't understand this, you can only use the fdps in the factory if they have the same serial number as the ones in the schematic. Since you go through exactly the same process for hand made as you do for a schematic and only change the final selection from prototype to schematic AFTER you know what BER rating you will get then you should still be able to make the higher rating for a schematic as you can for the hand made one. I can only suggest you make a new batch of fdps, use 2 of these to do a hand made (making sure you have enough of everything for a factory run) and then if it works instead of making a prototype make a schematic.





__________________________________________________________
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-RETIRED-
((The Blue Ghost))

Cafa
Thu May 06, 2004 9:31 am
#37






Khristen wrote:





Pawlin wrote:


So you've only seen this problem when using a schematic? Are your schematics labelled with the %? Are you absolutely 100% sure that you didn't mix up one FDP schematic with another FDP schematic of lesser quality? If the schematics aren't labelled with %'s then it is easy to get the wrong one when you are putting them in the factory because that display only shows the name.







As far as I can tell it's just with the schematic/factory made ones. Any individuals I've made since then have worked ok. I only keep current schematics in my datapad, and it's been ages since I ran any other crates of them. I made this batch specifically to run a set of harvesters through the factory since making them by hand has been so inconsistent.


Provided I have enough of my good resources left over after all of this, I will try another set of FDPs as a schematic and see what happens.







This would suggest to me that you need to test newly made schematics, not drop Master Architect. Try to make NEW LOMU and OMU schematics and see what happens. My first thought anyway.


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Pawlin
Thu May 06, 2004 11:35 am
#38

Khristen wrote:


"I experimented the FDP to the absolute maximum highest percentage available (and no I don't remember the exact percentage) and made a schematic, but apparently that schematic isn't "good enough"."


"...I only keep current schematics in my datapad, and it's been ages since I ran any other crates of them. I made this batch specifically to run a set of harvesters through the factory since making them by hand has been so inconsistent...."


So you only see the issue with this one schematic. And you don't remember the exact percentage of the experimentation result for this schematic.


Seems to me its most likely that the schematic wasn't high enough % and that is the issue.


If you make another schematic using high quality steel and lub oil for the chemical and make sure to get in the high 90% range then I'm quite certain that will resolve your issue.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Khristen
Thu May 06, 2004 12:54 pm
#39






Pawlin wrote:


So you've only seen this problem when using a schematic? Are your schematics labelled with the %? Are you absolutely 100% sure that you didn't mix up one FDP schematic with another FDP schematic of lesser quality? If the schematics aren't labelled with %'s then it is easy to get the wrong one when you are putting them in the factory because that display only shows the name.







As far as I can tell it's just with the schematic/factory made ones. Any individuals I've made since then have worked ok. I only keep current schematics in my datapad, and it's been ages since I ran any other crates of them. I made this batch specifically to run a set of harvesters through the factory since making them by hand has been so inconsistent.


Provided I have enough of my good resources left over after all of this, I will try another set of FDPs as a schematic and see what happens.




| Khristen Lockslett Barezz |
| Galactic Senator |00

Owner of The KhrisNea Companylocated in Kor Spera,Corellia, Naritus-730, 1195
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