Architect Archive
Thread: 98% Experimentaion Med. Harv. only BER 9?
Message Edited by Niklesnitz on 05-04-2004 12:40 PM
This sounds fishy to me. If what you are saying is right then something you are doing is wrong.
Tried different types of chemicals? Well if it isnt lube oil you wont get 95%+.
Your fluid drill pumps must have been bad.
There is no other way that you can be hitting 90%+ and not getting BER 10. Im sorry. I hit 85-87% and get BER 10 and toss rest into the hopper size.
I would remake FDP's and try again using a better crafting tool/station.
Use 900+ UT, HR, SR steel and Lube oil. Perhaps your ore was bad or low grade. Try another type.
Has to be your components. Dont see any other way you can hit high 90's and not get BER 10 lol.
Perhaps you mistaken a 7 for a 9
73% can look like 93% at the right angle.
ono
When something apparently goes wonky, then you have to fall back and be absolutely methodical.
Particularly with mediums, which don't require factory run mining components, this is very easy to do.
1. Gather your resources for the mining component (fluidic drilling pump unit, in this case)
2. Write down the HR/SR/UT for *each* resource
3. Make the component and experiment it up till it won't go any higher. Write down *that* quality percentage (ignore the damn rating - it's worthless)
4. Gather your resources for the final assembly, and write down the HR/SR/UT for *each* resource
5. Do the final assembly. Experiment it up till it won't go any higher. Write down *that* quality percentage.
6. Write down your final BER.
Now, take *everything* that I said to "write down" and post it here. I'm 99.99% certain that the next reply after you do that will be "oh, there's the problem - you should have used XXXXX".
Niklesnitz wrote:
In the case of my fellow guildmate it was a bug. And it lasted for at least 1 to 2 weeks before he quite architect. Since he quite he's never gone back and tried it again. I can't explain it and don't expect anyone else to either, but it was not because he wasn't doing something he had done before.
Anyone who has done a fair amount of harvesters knows what they are doing and even if they did use a different material, once they found out they didn't get max rate, you better believe that they would go back to make sure they did it right.
Nobody is doubting that people don't know what they are doing. But we can all make mistakes.
I admit it is possible that people see bugs. Anything is possible. If it is possible that there are bugs... well its also possible that there are not bugs. I've not seen many bugs but I have seen many people reporting the same problems and always seen it root caused to an "oops" where the architect just had a schematic mixed up or something. Its not a question of compe tency, but a question of making a simple mistake.
I have seen one legitimate sounding report that someones skill points were out of wack. I would double check to make sure that the structure assembly and structure experimentation skillsare at the levels they should be.
Don't think low skill points could cause the symptoms described above but doesn't hurt to check.
Luckilly, the only subcombines that matter for Architect are the Mining/drilling/harvesting units. The device actually doing all the work. If they required us to use Wall %, we'd all be out of work and harvester prices would soar.
You won't be able to see the difference that these make, which is why I have started moving to putting the % on a subcombine I make so that I can tell how good it is versus some of my other parts. For my crafting stations, this is imperitive as only one part has any identifier as to its quality, and even that is hardly descriptive.
In the case of my fellow guildmate it was a bug. And it lasted for at least 1 to 2 weeks before he quite architect. Since he quite he's never gone back and tried it again. I can't explain it and don't expect anyone else to either, but it was not because he wasn't doing something he had done before.
Anyone who has done a fair amount of harvesters knows what they are doing and even if they did use a different material, once they found out they didn't get max rate, you better believe that they would go back to make sure they did it right.
I posted yesterday that i could no longer get the same ber out of materials i had used previously..I want to ask if any of you arch's having problems live in a city with a manufacturing center specialization..after ours was removed yesterday (for monetary reasons) I once again am able to make the ber 10/13 with the same resources i could not yesterday.. We are unable to select that specialization again due to lack of politician skill but I wanted to know if anyone out there could test it..make one before and after you drop the specialization on the same day.
Thanks...QM
QuarterMaster01 wrote:
I posted yesterday that i could no longer get the same ber out of materials i had used previously..I want to ask if any of you arch's having problems live in a city with a manufacturing center specialization..after ours was removed yesterday (for monetary reasons) I once again am able to make the ber 10/13 with the same resources i could not yesterday.. We are unable to select that specialization again due to lack of politician skill but I wanted to know if anyone out there could test it..make one before and after you drop the specialization on the same day.
Well thats interesting. Havent' heard of any other problems with the manufacturing center specialization. Might be a new bug though.
I don't live in a manufacturing center. I could probably find one to test in if I've got the time. Don't know of any off hand but I'm sure there are a few around.