Architect Archive

Thread: 98% Experimentaion Med. Harv. only BER 9?

Niklesnitz
Tue May 04, 2004 10:38 am
#14


I know what your saying. A fellow architect on my server had this happen to him. He would use the same materials that he used before to make BER 10's and 13's and then one day his max was now 9 and 12. Using same materials...doing the same exact process as before.


I hate to have people post things like this and then many others reply with, "well, must of been your omu or your fluidic pump." They do not understand that you know what you are doing and have been making perfect 10's and 13's before.


I feel for you. I would write a detailed bug on this. The architect who I knew didn't bother to mess with it...he was close to quitting the profession anyway.

Message Edited by Niklesnitz on 05-04-2004 12:40 PM



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Bandola
Tue May 04, 2004 12:33 pm
#15

Interestingly I have never checked whether it is possible to get a high 90's % result on the final combine if the 'production unit' (omu, fdp etc) is sub-standard, but that appears to be what is being stated here. It would be more logical that the final combine % was a factor of the all important production unit. Meaning that if you started with a 92% unit and experimented the final combine to 98% this was recorded as 90%. It would then be much easier to see what effect the unit had on the final product. But then logic has never been SOE's strongpoint. A bit much to hope for this to be changed even if it would make more sense?




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KRONOS1974
Tue May 04, 2004 12:54 pm
#16

This sounds fishy to me. If what you are saying is right then something you are doing is wrong.


Tried different types of chemicals? Well if it isnt lube oil you wont get 95%+.


Your fluid drill pumps must have been bad.


There is no other way that you can be hitting 90%+ and not getting BER 10. Im sorry. I hit 85-87% and get BER 10 and toss rest into the hopper size.


I would remake FDP's and try again using a better crafting tool/station.


Use 900+ UT, HR, SR steel and Lube oil. Perhaps your ore was bad or low grade. Try another type.



Has to be your components. Dont see any other way you can hit high 90's and not get BER 10 lol.


Perhaps you mistaken a 7 for a 9 73% can look like 93% at the right angle.



ono





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ZenDragonMLS
Tue May 04, 2004 2:51 pm
#17

Pawlin is right. Every week or two we get someone coming here saying "I used to make BER10/BER13 and now using the same materials I can't." And *every* time it turns out that they weren't *really* doing the same thing. They got a BER10 mineral but couldn't get a BER10 chemical. Or they used a different batch of mining units. Or something else. *Every* time.

When something apparently goes wonky, then you have to fall back and be absolutely methodical.

Particularly with mediums, which don't require factory run mining components, this is very easy to do.

1. Gather your resources for the mining component (fluidic drilling pump unit, in this case)
2. Write down the HR/SR/UT for *each* resource
3. Make the component and experiment it up till it won't go any higher. Write down *that* quality percentage (ignore the damn rating - it's worthless)
4. Gather your resources for the final assembly, and write down the HR/SR/UT for *each* resource
5. Do the final assembly. Experiment it up till it won't go any higher. Write down *that* quality percentage.
6. Write down your final BER.

Now, take *everything* that I said to "write down" and post it here. I'm 99.99% certain that the next reply after you do that will be "oh, there's the problem - you should have used XXXXX".



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Pawlin
Tue May 04, 2004 3:04 pm
#18






Niklesnitz wrote:

In the case of my fellow guildmate it was a bug. And it lasted for at least 1 to 2 weeks before he quite architect. Since he quite he's never gone back and tried it again. I can't explain it and don't expect anyone else to either, but it was not because he wasn't doing something he had done before.


Anyone who has done a fair amount of harvesters knows what they are doing and even if they did use a different material, once they found out they didn't get max rate, you better believe that they would go back to make sure they did it right.






Nobody is doubting that people don't know what they are doing. But we can all make mistakes.


I admit it is possible that people see bugs. Anything is possible. If it is possible that there are bugs... well its also possible that there are not bugs. I've not seen many bugs but I have seen many people reporting the same problems and always seen it root caused to an "oops" where the architect just had a schematic mixed up or something. Its not a question of compe tency, but a question of making a simple mistake.





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Pawlin
Tue May 04, 2004 3:07 pm
#19

I have seen one legitimate sounding report that someones skill points were out of wack. I would double check to make sure that the structure assembly and structure experimentation skillsare at the levels they should be.


Don't think low skill points could cause the symptoms described above but doesn't hurt to check.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Arratarr
Wed May 05, 2004 12:08 am
#20

The OMU's and LOMU's modify the BASE max a harvester can reach. This means, the % for effectiveness on the final combine could be exactly the same, but it will very widly depending on the % of the OMU. Armorsmith, medics, Artisans... LOTS of crafters also have the same issue. Sub combines MATTER. Different architects could have the exact same final combine Percentage, yet have different results depending on what was used in subcombines.

Luckilly, the only subcombines that matter for Architect are the Mining/drilling/harvesting units. The device actually doing all the work. If they required us to use Wall %, we'd all be out of work and harvester prices would soar.

You won't be able to see the difference that these make, which is why I have started moving to putting the % on a subcombine I make so that I can tell how good it is versus some of my other parts. For my crafting stations, this is imperitive as only one part has any identifier as to its quality, and even that is hardly descriptive.
Niklesnitz
Wed May 05, 2004 12:42 am
#21

In the case of my fellow guildmate it was a bug. And it lasted for at least 1 to 2 weeks before he quite architect. Since he quite he's never gone back and tried it again. I can't explain it and don't expect anyone else to either, but it was not because he wasn't doing something he had done before.


Anyone who has done a fair amount of harvesters knows what they are doing and even if they did use a different material, once they found out they didn't get max rate, you better believe that they would go back to make sure they did it right.





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Emee
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Come see the market of New Freeport, Naboo - Flurry

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Niklesnitz
Wed May 05, 2004 12:50 am
#22

ok, reading over her posts again, I guess it would be possible that her fluidic drill pumps are not up to spec for a max rate harv. She said she used various chemicals...including lube, but the chemical that was not lube only had 700 to 800 UT. Don't think that will cut it for a good fluidic pump, because the chemical is over half the build in that schematic.


Still odd it would not work with the lube oil, considereing she used all 900+ materials for the metal.



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cyberfly
Wed May 05, 2004 8:19 am
#23

just a tip, because it helps: when you create your FDP and OMU, add the BER## to the name when you create the item.. this will cut down on confusion also



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Cafa
Wed May 05, 2004 9:26 am
#24

Amen, label EVERYTHING.


All my items are labelled hex. My generators are on seriers #1c and #1d is waiting in a backpack to be started tonight.


For a while, I think I supplied most of the power cores on Tempest. My series there is on #b, but I stopped selling them after #a because even fellow architects whined about 3.5 cpu on a freaking power core!


#29 series on Small Structure Storage Modules

#13 series on Structure Storage Modules

#e series on Manufacturign Mechanisms


It's the first characters in the label name. So when I open a factory output bin or a backpack (or a vendor) that's what I see. Makes sorting easier too.


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QuarterMaster01
Wed May 05, 2004 9:45 am
#25

I posted yesterday that i could no longer get the same ber out of materials i had used previously..I want to ask if any of you arch's having problems live in a city with a manufacturing center specialization..after ours was removed yesterday (for monetary reasons) I once again am able to make the ber 10/13 with the same resources i could not yesterday.. We are unable to select that specialization again due to lack of politician skill but I wanted to know if anyone out there could test it..make one before and after you drop the specialization on the same day.



Thanks...QM





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Pawlin
Wed May 05, 2004 5:48 pm
#26






QuarterMaster01 wrote:

I posted yesterday that i could no longer get the same ber out of materials i had used previously..I want to ask if any of you arch's having problems live in a city with a manufacturing center specialization..after ours was removed yesterday (for monetary reasons) I once again am able to make the ber 10/13 with the same resources i could not yesterday.. We are unable to select that specialization again due to lack of politician skill but I wanted to know if anyone out there could test it..make one before and after you drop the specialization on the same day.






Well thats interesting. Havent' heard of any other problems with the manufacturing center specialization. Might be a new bug though.


I don't live in a manufacturing center. I could probably find one to test in if I've got the time. Don't know of any off hand but I'm sure there are a few around.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
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