Architect Archive
Thread: i wonder why there is no 100+ replies thread about the planned genocide of our profession
ShinjoKazuki wrote:Most people only buy houses when they need a new one on another planet, Loosing a house is really rare for most people because of small houses with 50k in it last about 150 days..
I don't think losing harvs is near as rare. That is the repeat buisness that I worry about.
Message Edited by Anthemion on 01-24-2005 04:31 PM
NewEco wrote:
i will drop architect, how about you ?
Message Edited by NewEco on 01-21-2005 11:22 AM
Dropping most of itapart from 0.0.0.3 soI can still build houses when needed for my town the extra points being the Mayor will be handy but apart from that its a dead profession, as far as i am concerned.
I think hundreds of posts dont exist though because most of the clever ones left a long time ago..and again more will leave because ofthis...unless you happy making furniture of course.
I certainly feel alot more could have been accomplished with this profession...real life or game wise what actually last forever...game wise pre-nerf which is fair because many spent loads of money to place good AA or CA items on them but structure at the forefront should be the most to decay and need constant attention.
But why allow houses to be carried around like they are a piece of grub bait there would not be this problem if an allocation of times you can redeed a house before it is lost likefaction buildings onces its down its down.....everything should have been made like a Town Hall.... thats my 2 pennies worth.
Still who knows there maybe plans for Architect...an not just forElite lampshade making.
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Message Edited by AOCBalrog on 01-25-2005 07:57 PM
Message Edited by Dvnce on 01-25-2005 04:37 PM
I don't thing Dvnce is trying to tell you that everything's fine here, move along. The fact is our market is broke and we're not the most important thing on their radar. Dvnce is trying to put it there with this nerf as a device. *sigh*
If they do let us craft factional structures that can be destroyed, be can then at least get a group together to destroy them for repeat buisness..... Why is decay so hard?
Message Edited by Anthemion on 01-25-2005 09:56 PM
Anthemion wrote:
Now, let's not get out of hand here.
I don't thing Dvnce is trying to tell you that everything's fine here, move along. The fact is our market is broke and we're not the most important thing on their radar. Dvnce is trying to put it there with this nerf as a device. *sigh*
If they do let us craft factional structures that can be destroyed, be can then at least get a group together to destroy them for repeat buisness..... Why is decay so hard?
Message Edited by Anthemion on 01-25-2005 09:56 PM
actually what I am saying is.. Our forum has been rather pleasant..Very rarely we see flame fest even our most heated conversations nuns could participate in Though I want to still keep civil.. I do think its time to turn up the heat a bit and let our voices be heard. We have waited patiently for a very long time to get some attention.. ( more than a 1 use furniture schematic ) If they are going to keep this ( which I do not favor the new maintanence change.. then SOE better be working on a list of new additions for us.. Especially in the Structure Department. The Only way that Our profession will be healthfully sustained with the new Maintanence system is by consistantly introducing More and More Structures.... If SOE does this then I am fine with these new changes...