Architect Archive

Thread: i wonder why there is no 100+ replies thread about the planned genocide of our profession

Cherokaa
Wed Jan 26, 2005 6:00 am
#40

Assuming our situation doesn't improve sometime soon, I'd suggest as many of us as possible, go to the next Fan Fest and ask the Devs point blank "Why are you screwing over the Architects?" and then point to this nerf, point to the looted schematics nerf, point to the factory crating bug, point to solar and fusion harvs and their borked experimentation. We need to make ourselves heard as everything else we've tried hasn't worked up to this point.



---------------------------------------------------------
Cherokaa: Scout/Riflewook/ 12 pt Master Weaponsmith, Starsider.

Crellam: Architect, Mos Athens, Tatooine, Flurry.
ravingbantha
Wed Jan 26, 2005 8:14 am
#41

The problem for our profession is this. We provide a crazfted item that should not decay, look around as you drive through the countryside, you'll see plenty of old structures that didn't just go "poof", their still there. The problem is this fix is a good fix for 95% of the player base, it only negativlyeffects architect sales. It does prevent people from loosing all sorts of stuff when a structure disapears and I know how bad that is. The Problem is that the profession has been made more realistic, which in away is a good thing. However what we need is somethig that brings repeat buisness and greater profit. Something that does not rely on a disapering structure, but at the same time is necessary for the continual use. Perhaps instead of having maintence sink into oblivion, how about allowing some portion of it to go back into the crafters pocket? Or what about repair kits that act in the place of maintence? This would be simular to going to Home Depot and buying new paint, lumber, and various other items that are needed to keep your house in repair. This would be our source of steady income, Say we can experment on these to allow better repair ratings. You go to your house, and there's a radial menue that allows you to "add resources to structure" and this gives you xx ammount of days of maintence to the structure.


This would give architects back some buisness, we don't need to penalize most of the player population just to increase our profits. By changing the way maintence works it harms no one, provides another layer of realism to the game, and helps out a crafting profession despretly in need of a shot in the arm to bring it back to life.
bluejanus
Wed Jan 26, 2005 1:25 pm
#42

There's no decay because of how negative the loss is to the rest of the playerbase. Perhaps there was always the intention that the architect profession would dwindle.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Qlint
Mon Feb 14, 2005 11:38 pm
#43






ravingbantha wrote:

The problem for our profession is this. We provide a crazfted item that should not decay, look around as you drive through the countryside, you'll see plenty of old structures that didn't just go "poof", their still there. The problem is this fix is a good fix for 95% of the player base, it only negativlyeffects architect sales. It does prevent people from loosing all sorts of stuff when a structure disapears and I know how bad that is. The Problem is that the profession has been made more realistic, which in away is a good thing. However what we need is somethig that brings repeat buisness and greater profit. Something that does not rely on a disapering structure, but at the same time is necessary for the continual use. Perhaps instead of having maintence sink into oblivion, how about allowing some portion of it to go back into the crafters pocket? Or what about repair kits that act in the place of maintence? This would be simular to going to Home Depot and buying new paint, lumber, and various other items that are needed to keep your house in repair. This would be our source of steady income, Say we can experment on these to allow better repair ratings. You go to your house, and there's a radial menue that allows you to "add resources to structure" and this gives you xx ammount of days of maintence to the structure.


This would give architects back some buisness, we don't need to penalize most of the player population just to increase our profits. By changing the way maintence works it harms no one, provides another layer of realism to the game, and helps out a crafting profession despretly in need of a shot in the arm to bring it back to life.






First not an architect. Second, not sure if this idea is any good as I am not an archtect (some thing similar was posted on the DE forum an I blasted the guy, cause for DE this is a lousy, no fun idea) that being said. When I had to replace the heater in my house (Real life) it was not a simple matter of paying my bills, I had to find some one to come do the major repair, Same with my Roof now that I think of that.


How about, if a structure is condemed, it will require an arquitect, to recover the structure. Either through use of of a repair kit, or by depositing certain resources through the structure management terminal. or some thing along those lines.


Like I said, no Idea if the idea is any good, not an Architect, and I my self would not want to be moved from Droid Engineer to Droid Service technician. But I thought I could mention the idea.



Qlint Iistwud (Pronounced Klint East would)
Master Artisan, Master Droid Engineer, Master Pilot
Hard Corps
Pawlin
Tue Feb 15, 2005 12:34 am
#44

So how is everyone doing since the genocide of the profession?


Its been about 3 weeks. Any noticable differences in sales in that time?





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
KRONOS1974
Tue Feb 15, 2005 12:51 am
#45

Made 5.6mil last 9 days. Coming back from a 2 month break from architect.Those harvester power rewards shouldnt effect our sales. We dont sell energy, we sell structures. And since structures DO NOT burn down anymore whats the point of crying about them not having to pay for energy also.


And the price for some of those- ouch!! 1-8mil each is crazy. I wouldnt even use half that a year on my harvesters lol.




Ono'mas - Elder Architect, Droid Engineer, Artisan, Weaponsmith, Armorsmith, and Shipwright.
Onopanek Elder Jedi, Bounty Hunter, Smuggler, and many more.

Vendors located in Hadrian's Market, Tat
Drop off on my -Sith Lord- vendor.
Mayor of Hadrian's Market
Elyssa
Tue Feb 15, 2005 12:58 am
#46

It's the apocalypse! The end is near!


Oh wait... sales were on the high side of normal.

Nevermind.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

AimpaWasfa
Tue Feb 15, 2005 12:03 pm
#47

What exactly does that have to do with just architect. That's for anyone who owns a house, and I partially like the idea. I wouldn't want it to drain my bank account, but if I ever leave game for a while I don't want my house, harvester etc to be desroyed.
KRONOS1974
Tue Feb 15, 2005 12:10 pm
#48

you must not be an architect.



Ono'mas - Elder Architect, Droid Engineer, Artisan, Weaponsmith, Armorsmith, and Shipwright.
Onopanek Elder Jedi, Bounty Hunter, Smuggler, and many more.

Vendors located in Hadrian's Market, Tat
Drop off on my -Sith Lord- vendor.
Mayor of Hadrian's Market
TK42I
Tue Feb 15, 2005 5:30 pm
#49






Pawlin wrote:

So how is everyone doing since the genocide of the profession?


Its been about 3 weeks. Any noticable differences in sales in that time?






I've noticed salestrends in the architect profession usually happen very slowly. They tend to spikeright after or before major game changes.Examples include the free holocron give-away a year ago, or returning/new players right before JTL, or the addition of storable crates/cabinets to our crafting abilities,etc.We also seem to get an uptick in sales when a large guildbreaks up or relocates, but that is not the type of business that is healthy for a server overall. We are a support profession whichsupports other supportprofessions which means we tend not to see trends until the other professions start taking on business.


I tend to keep track of my sales and why individuals are purchasing certain items as best I can:



  • House Sales: Slightly Up - Several recent guild breakups on my server are always good for house sales

  • City Structure Sales:Flat - City structure sales seem to go in waves and now it is flat

  • Harvestor Sales: Slightly Up - Indviduals in the armor profession are planning for the CU armor update

  • Furniture: Down - No one wants to decorate

  • Vehicles: None - New Vehicle sales tend to be for new players which we don't see all that often

I see sales continuing to slope downwards overall in the Architect profession unless some changes happen. Our micro economy seems to be on the downward sales slope as fewer new players join the game, fewer players join the crafting profession, our craftible itemslast longer without decay or improvement, and no new items which players wish to buy are available. We might have an uptick on harvestors for armorsmiths and weaponsmiths for the CU, but it is hard to tell at this moment as the ones I know are well stocked and just got the bonus of extra storage in their current buildings. Here are some basic things which will improve sales:


Temporary Increase:



  • Make it possible for us to craft harvestors with +1 BER than they can today

  • NewSchematics (houses, furniture, etc)

  • Ships have components to work, should not houses?

Regular Sales:



  • Decayable item schematics

  • GCW Items which decay

Thoughts?






Netrix Teth
Tempest Galaxy
Dark Order Player Association
Master Architect, Master Shipwright, Master Artisan

Pawlin
Tue Feb 15, 2005 5:39 pm
#50

TK421,


yep.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
bluejanus
Tue Feb 15, 2005 8:13 pm
#51



Pawlin wrote:
TK421,
yep.





For most city structure sales, I would agree and say flat. I wouldn't agree for guild halls and city halls. Especially for city halls. I did a hybrid sale last night on one. I've said it before, but I've sold far more city halls since Jan 1 than I have ever sold in gardens.

Harvesters have been ok.

Crafting station sales have been up for some reason.

Housing sales are up slightly.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
NewEco
Wed Feb 16, 2005 2:19 am
#52






TK42I wrote:



I've noticed salestrends in the architect profession usually happen very slowly. They tend to spikeright after or before major game changes.Examples include the free holocron give-away a year ago, or returning/new players right before JTL, or the addition of storable crates/cabinets to our crafting abilities,etc.We also seem to get an uptick in sales when a large guildbreaks up or relocates, but that is not the type of business that is healthy for a server overall. We are a support profession whichsupports other supportprofessions which means we tend not to see trends until the other professions start taking on business.

I tend to keep track of my sales and why individuals are purchasing certain items as best I can:



  • House Sales: Slightly Up - Several recent guild breakups on my server are always good for house sales

  • City Structure Sales:Flat - City structure sales seem to go in waves and now it is flat

  • Harvestor Sales: Slightly Up - Indviduals in the armor profession are planning for the CU armor update

  • Furniture: Down - No one wants to decorate

  • Vehicles: None - New Vehicle sales tend to be for new players which we don't see all that often

I see sales continuing to slope downwards overall in the Architect profession unless some changes happen. Our micro economy seems to be on the downward sales slope as fewer new players join the game, fewer players join the crafting profession, our craftible itemslast longer without decay or improvement, and no new items which players wish to buy are available. We might have an uptick on harvestors for armorsmiths and weaponsmiths for the CU, but it is hard to tell at this moment as the ones I know are well stocked and just got the bonus of extra storage in their current buildings. Here are some basic things which will improve sales:


Temporary Increase:



  • Make it possible for us to craft harvestors with +1 BER than they can today

  • NewSchematics (houses, furniture, etc)

  • Ships have components to work, should not houses?

Regular Sales:



  • Decayable item schematics

  • GCW Items which decay

Thoughts?







Nice Post ! i have an additional source for a temporary increase :



  • Change of the maintainance system (as recently implemented) ...........

Since there are no-more costs of cash nor care, more (inactivated) harverster farms are placed and a slight increase harvester sales only sounds logical. They can be activated on demand and return to inactive state just by sweeping credits from the account .... Once the lot share guys have maxed this out (and xchanged all medium harvesters with heavy ones), i predict a sharp decline in sales for harvesters


as for permanent increase these are my 2 coins:



  • Faction perks should be sold as "limited use schematics" (>1) and are to be crafted by factional Artisans, Weaponsmiths, Armorsmiths and Architects. "limiteduse schematics" in order to promote crafter compliance. At least for HQs and their accessoirs that would mean steady renewal business for architects.

It is so easy to make us all happy. By the way, i remember a statement from a correspondet, that we all would be all very happy, very soon ...... any news on that ? ..... *hopes that the house storage increase was NOT supposed to be the big news*








___________________________________________________________________
my vision of a starwarsy integration of massive Jedi presence into SWG :
The Force Planet
concept draft on how to solve problems with balancing Jedi,
role of Jedi in GCW, Jedi Visibility, Jedi "Rarity" & the Force Ranking System.
No nerfs, but (hopefully) smart additions to SWG to solve the core dilema:
"Keep Jedi rare, except for on my account"
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