Architect Archive

Thread: Architects Poll what are you going to do when the Vendor fix is implemented?

FoPJester
Tue Jun 08, 2004 12:51 pm
#27

I still hold all relevant Merchant Skills but I'm currently developing my secondary account towards Master Merchant. Upon completion all Vendors will be removed and re-opened by my business partner. Sad thing: in the planetary registrationof Corellia my shop will drop from rank four straight down to the bottom of the list - hopefully, many ofmy competitors will suffer the same loss...



Poko A'Fey
Bothan Master Smuggler
"The limits of our language are the limits of our world"
Iplyvi
Tue Jun 08, 2004 3:08 pm
#28

d> works for me. I am 3-4-0-4 in merchant and would master it if I had any skill points left! lol I enjoy this character who is all about crafting. First becoming master Chef, then Artisan and finally Architect. I truly love it.


Of course, with all that I started an alt just for the lots so SOE has succeeded in getting me to pony up another $15 a month. At least my alt is a crazed combat glory seeker.....




Iplyvi Olis
Master Architect, Chef & Artisan
The Jungle Spice Cafe' and ArchTech Designs
1010 -6090 Dantooine, Ahazi
only 600m from the agro outpost
(and as Katyryyhn: Master Heavy Swordsman & Brawler)
LadyIllyria
Tue Jun 08, 2004 3:46 pm
#29

D- No effect. I'm already a Master Merchant. In fact, we have two Master Merchants in my guild/business.


If the item limit goes in, we won't be ruined persay, we just may have to add another Master Merchant into the business depending on just what the cap is. With 12 vendors (3 of them being custom order/information with only 5 items average on them at any given time), we have several thousand items up for sale. That ends up being 277 items per vendor (at 2500 items total). Some vendors have well over this, and some only have 100.


Mistress Kyphi Makarha

Master Artisan/Master Architect/Master Merchant/Politician
StumanKadir
Tue Jun 08, 2004 8:49 pm
#30

The replies are pretty much as I figured with most adhering to the "morals" of the game and retaining the applicable skills to go with the number of merchants (dunno who keeps one-starring this post though, it is only a rough survey - guess I'm not much liked bysome on the merchant forum - personal points of view can be unpopular at times ).


As I stated earlier, I too am a Novice Merchant 0/0/0/3 and am working my way on the advertising front as I drop skills in other professions (all combat related btw). Most other professional crafters that I know are also in the same frame of mind and are either retaining their merchant skills or enhancing them.


It should be noted thought that as yet, I haven't metanyone in game who are willing to trust any Merchants to onsell anything other than resources for them, so it would be interesting to hear from anyone who currently does this at present, what their experiences have been, etc.


Thanks to all for the responses.




Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
Sick of playing with kiddies, come play with the old folks, we are just as gamey as the next person

Baccarat
Tue Jun 08, 2004 8:55 pm
#31

In response..


All these arguments that this so called "fix" is to make things "as the devs intended" is superfluous. What the devs intended isn't actually relevant. Maybe the devs intended squad leaders to be common and the leaders of most large player groups. Suppose the devs put a group size cap, or an xp penalty, for groups without a squad leader. I'm guessing most people would be upset, and those stubborn people that have stuck with squad leader would make similar arguments about the dev's "intentions".


We have a game. It works a certain way. If you'd like to make a change, lets discuss a change. But this "higher ground" argument based on "the devs' intentions" is bogus. Stop using the devs as an artificial crutch and tell us what YOU want.


I too think the merchant profession is gimped (obviously, since i didn't keep it). I too think it deserves a well earned boost. But there are so many nice ways we could make it an interesting profession that don't involve making things rough for so many other professions.


As far as my template goes, it is master rifle, master arch, TK 4004. Now before you say "poor baby has to dropher TK skills", consider that for every one of you master merchants, there are 10 crafters with templates like mine that will feel the pain.





Furia, Kavala, Xana, Tarantella (Xana's alt, before NGE), all cancelled.(3 accts total)

Baccarat
Tue Jun 08, 2004 9:10 pm
#32






Pawlin wrote:


"I shouldn't have to have a second account just because some guy who is enamored with Master Merchant feels betrayed."


You don't need a second account to get Business III for 9 skill points and throw up a bulk vendor. Wanting other people not to get our professions skills for FREE is reason for the merchants to feel cheated.


How would we like it if people could drop Architect but still make BER13 heavies? That would make us a little upset don't ya think?






You sure make it sound like a divine dev came to you and said, "It is your lot in life to suffer nobly. I call upon you to master merchant, and suffer with this gimped profession, and plead for it's hotfix". If you're architect thing was the case when I mastered, I certainly would have dropped it. I play the game as it is. Sounds like you play the game based on some conceptual version that isn't the current version.


Nobody points a gun at your head and says "you must keep master merchant".


And Business 3 is completely insufficient for any serious crafter, the advertising 3 mod is critical of course.


I think your profession needs help. I want to help it. Why do you want to penalize me?I was not the divine figure that commanded you to keep merchant. I do not disrespect your profession. I merely want a solution that makes us all happy rather than pleasing a few at the suffering of many.





Furia, Kavala, Xana, Tarantella (Xana's alt, before NGE), all cancelled.(3 accts total)

Baccarat
Tue Jun 08, 2004 9:23 pm
#33

Oh and Pawlin, just so you don't think any of this is personal.


I signed your crate/resource stack proposal... great idea and it helps everyone.





Furia, Kavala, Xana, Tarantella (Xana's alt, before NGE), all cancelled.(3 accts total)

BoberFett
Tue Jun 08, 2004 9:25 pm
#34

You can't write off the devs intentions just because it suits you in this instance. They are the ongoing masters of this virtual world. If it was their intention, and they want to change it to match their original vision, then that's what they'll do.


If the game were based solely on what the wielders of one particular skillset wanted, then everybody would still be running around with multiple grauls trailing behind them.
Baccarat
Tue Jun 08, 2004 9:49 pm
#35

You misunderstand me. I'm not saying the dev's intentions don't matter to the game. If the devs want to do something, they'll do it, it's their game. That being said, arguing that something is the right thing to do based on some notion of what their intentions are (whether or not this notion is right) seems silly. They are not divine, people... (no offense magnificent devs! /bow /bow)


You mention the great CH nerf... to me that was caused by a huge number of people who disliked something, and petitioned the devs to change it. If a massive number of people want this vendor thing to change, I bow to their majority opinion. But that's not the argument that's being made. The argument that's being made is different. The majority (it seems to me ingame at least, silent majority apparently) is opposed to vendor changes. The minority is arguing based on some notion of the devs' intentions that some thing should be a certain way, because it's "right" (someone in an earlier post was nice enough to put the word "moral" in quotes, thanks). I'd like to hear them tell me this change is what they want. At least that's honest. I'm telling you what I want, and the devs will do what they want, hopefully with our input.


Everyone go /sign Pawlin's resource stack/crate stack size increase proposal...



Furia, Kavala, Xana, Tarantella (Xana's alt, before NGE), all cancelled.(3 accts total)

Pawlin
Tue Jun 08, 2004 11:14 pm
#36






Baccarat wrote:





Pawlin wrote:


"I shouldn't have to have a second account just because some guy who is enamored with Master Merchant feels betrayed."


You don't need a second account to get Business III for 9 skill points and throw up a bulk vendor. Wanting other people not to get our professions skills for FREE is reason for the merchants to feel cheated.


How would we like it if people could drop Architect but still make BER13 heavies? That would make us a little upset don't ya think?







You sure make it sound like a divine dev came to you and said, "It is your lot in life to suffer nobly. I call upon you to master merchant, and suffer with this gimped profession, and plead for it's hotfix". If you're architect thing was the case when I mastered, I certainly would have dropped it. I play the game as it is. Sounds like you play the game based on some conceptual version that isn't the current version.


Nobody points a gun at your head and says "you must keep master merchant".


And Business 3 is completely insufficient for any serious crafter, the advertising 3 mod is critical of course.


I think your profession needs help. I want to help it. Why do you want to penalize me?I was not the divine figure that commanded you to keep merchant. I do not disrespect your profession. I merely want a solution that makes us all happy rather than pleasing a few at the suffering of many.







For the record I'm not even close to master merchant. So I don't consider it my profession. I'm a master architect and thats my profession.



Frankly its no skin off my nose. I just call them as I see them. Using the benefits of a skill after you drop the skill points is an obvious design flaw and taking advantage of it is the definition of an exploit.


Why should you get free benefits from a skill you don't currently have? Cause the game mechanics let you? ... exploit. Pure and simple.



And I find it really amusing that you arent satisfied with Business 3 and you feel you need the benefits of merchant but ya want it for free and are prepared to whine if you don't get to keep it and not have to pay for it. Thats really cute.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Baccarat
Tue Jun 08, 2004 11:29 pm
#37

Pawlin, you make it sound like there's something "wrong" with what I'm advocating. There's no right or wrong here. There are just opinions.The merchant class has been the way it is for months and months (a year?). It's a gimped class. There we agree. You say I'm "wrong" to want the benefits of a class after dropping the skills. The game is structured that way, and we'd probably agree that it's goofy. What I'm proposing (not preaching) is that the vendor aspect of merchant be left as is, and we add INCENTIVE for people to keep it. You may disagree with what I propose, but calling me "wrong" or worse "immoral" is unreasonable.


You clearly dislike the current system. I respect your opinion. If you can respect mine, then we have a dialogue.





Furia, Kavala, Xana, Tarantella (Xana's alt, before NGE), all cancelled.(3 accts total)

Lecivius
Wed Jun 09, 2004 12:22 am
#38

3/4/04/ Merchant, so no effect.


I will, however, be destroyed if they cap items as rumor suggests.





Vendor at 3054 2811 Naboo, East of Keren
Huntercrom
Wed Jun 09, 2004 1:39 am
#39

I'd like to agree with what Pawlin is saying. I have Master Architect, Master Artisan and Master Merchant skills on my charcter, and that's my decision to have. I want that ability to use 6 unique or not so unique vendors, it's my choice and my skill points. I would have to argue that if someone else can do the same without spending the excess skill points, then they should be considered an exploiter.


That's the reason why SOE designed the game with a variable template in mind for your character. So that you could remove skills no longer needed, and gain skills you want. Why should you be allowed to use a skill you no longer have? You shouldn't. I don't think that it's right, and I don't think it should be allowed to continue. If you don't have the skill to use that specific ability, you should not be trying to use it.




Darchette Sales: New Vendor Locations

On Naboo, Just outside of Moenia to the North.

Sales hall located: 4106, -2705

All sales are final.
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