Architect Archive
Thread: Architects Poll what are you going to do when the Vendor fix is implemented?
d> works for me. I am 3-4-0-4 in merchant and would master it if I had any skill points left! lol I enjoy this character who is all about crafting. First becoming master Chef, then Artisan and finally Architect. I truly love it.
Of course, with all that I started an alt just for the lots so SOE has succeeded in getting me to pony up another $15 a month. At least my alt is a crazed combat glory seeker.....![]()
In response..
All these arguments that this so called "fix" is to make things "as the devs intended" is superfluous. What the devs intended isn't actually relevant. Maybe the devs intended squad leaders to be common and the leaders of most large player groups. Suppose the devs put a group size cap, or an xp penalty, for groups without a squad leader. I'm guessing most people would be upset, and those stubborn people that have stuck with squad leader would make similar arguments about the dev's "intentions".
We have a game. It works a certain way. If you'd like to make a change, lets discuss a change. But this "higher ground" argument based on "the devs' intentions" is bogus. Stop using the devs as an artificial crutch and tell us what YOU want.
I too think the merchant profession is gimped (obviously, since i didn't keep it). I too think it deserves a well earned boost. But there are so many nice ways we could make it an interesting profession that don't involve making things rough for so many other professions.
As far as my template goes, it is master rifle, master arch, TK 4004. Now before you say "poor baby has to dropher TK skills", consider that for every one of you master merchants, there are 10 crafters with templates like mine that will feel the pain.
Pawlin wrote:
"I shouldn't have to have a second account just because some guy who is enamored with Master Merchant feels betrayed."
You don't need a second account to get Business III for 9 skill points and throw up a bulk vendor. Wanting other people not to get our professions skills for FREE is reason for the merchants to feel cheated.
How would we like it if people could drop Architect but still make BER13 heavies? That would make us a little upset don't ya think?
You sure make it sound like a divine dev came to you and said, "It is your lot in life to suffer nobly. I call upon you to master merchant, and suffer with this gimped profession, and plead for it's hotfix". If you're architect thing was the case when I mastered, I certainly would have dropped it. I play the game as it is. Sounds like you play the game based on some conceptual version that isn't the current version.
Nobody points a gun at your head and says "you must keep master merchant".
And Business 3 is completely insufficient for any serious crafter, the advertising 3 mod is critical of course.
I think your profession needs help. I want to help it. Why do you want to penalize me?I was not the divine figure that commanded you to keep merchant. I do not disrespect your profession. I merely want a solution that makes us all happy rather than pleasing a few at the suffering of many.
Oh and Pawlin, just so you don't think any of this is personal. ![]()
I signed your crate/resource stack proposal... great idea and it helps everyone.
Baccarat wrote:
Pawlin wrote:
"I shouldn't have to have a second account just because some guy who is enamored with Master Merchant feels betrayed."
You don't need a second account to get Business III for 9 skill points and throw up a bulk vendor. Wanting other people not to get our professions skills for FREE is reason for the merchants to feel cheated.
How would we like it if people could drop Architect but still make BER13 heavies? That would make us a little upset don't ya think?
You sure make it sound like a divine dev came to you and said, "It is your lot in life to suffer nobly. I call upon you to master merchant, and suffer with this gimped profession, and plead for it's hotfix". If you're architect thing was the case when I mastered, I certainly would have dropped it. I play the game as it is. Sounds like you play the game based on some conceptual version that isn't the current version.
Nobody points a gun at your head and says "you must keep master merchant".
And Business 3 is completely insufficient for any serious crafter, the advertising 3 mod is critical of course.
I think your profession needs help. I want to help it. Why do you want to penalize me?I was not the divine figure that commanded you to keep merchant. I do not disrespect your profession. I merely want a solution that makes us all happy rather than pleasing a few at the suffering of many.
For the record I'm not even close to master merchant. So I don't consider it my profession. I'm a master architect and thats my profession.
Frankly its no skin off my nose. I just call them as I see them. Using the benefits of a skill after you drop the skill points is an obvious design flaw and taking advantage of it is the definition of an exploit.
Why should you get free benefits from a skill you don't currently have? Cause the game mechanics let you? ... exploit. Pure and simple.
And I find it really amusing that you arent satisfied with Business 3 and you feel you need the benefits of merchant but ya want it for free and are prepared to whine if you don't get to keep it and not have to pay for it. Thats really cute.
Pawlin, you make it sound like there's something "wrong" with what I'm advocating. There's no right or wrong here. There are just opinions.The merchant class has been the way it is for months and months (a year?). It's a gimped class. There we agree. You say I'm "wrong" to want the benefits of a class after dropping the skills. The game is structured that way, and we'd probably agree that it's goofy. What I'm proposing (not preaching) is that the vendor aspect of merchant be left as is, and we add INCENTIVE for people to keep it. You may disagree with what I propose, but calling me "wrong" or worse "immoral" is unreasonable.
You clearly dislike the current system. I respect your opinion. If you can respect mine, then we have a dialogue.
3/4/04/ Merchant, so no effect.
I will, however, be destroyed if they cap items as rumor suggests.
I'd like to agree with what Pawlin is saying. I have Master Architect, Master Artisan and Master Merchant skills on my charcter, and that's my decision to have. I want that ability to use 6 unique or not so unique vendors, it's my choice and my skill points. I would have to argue that if someone else can do the same without spending the excess skill points, then they should be considered an exploiter.
That's the reason why SOE designed the game with a variable template in mind for your character. So that you could remove skills no longer needed, and gain skills you want. Why should you be allowed to use a skill you no longer have? You shouldn't. I don't think that it's right, and I don't think it should be allowed to continue. If you don't have the skill to use that specific ability, you should not be trying to use it.