Architect Archive
Thread: Factory refuses to make stuff?
I had the same problem a few days ago with turbines.. made 2 of a run of 6 and stopped.. eating the 3rd's resources.. started again and it ate resources, 0 created..
last night I set 100k ore and 25k metal in with a new schematic and at lunch break, it made 86 then stopped... I checked it, started it again, and it was running when I left 30 minutes later.. I guess I will see soon enough..
BTW, I now have 4 crates of power cores and 1 crate of turbines in there, so that should only be 25 if the crates count as 5 still..
Oh, and last night, I ran 20 fluidic drilling units and grabbed 4 out while it was running, and it took 30 minutes before I could get one out of the crate.. so that is definately not fixed..
This is a major problem. Noone is going to make 150 strcuture units by hand to make a PA Hall. Well ok you have to be very into grinding I guess.
Looks like I'm just hoarding resources until it works again.
Only fix that I've had success with is redeed the factory and place it down again. Still only works for 1 crate though.
Just wanted to add my stupid factory eating stuff to this thread.
I lost 2 walls last night after only getting 100 bricks out of the **edit** thing. This, on top of my ending up with a schem for a heavy harvester instead of a heavy harvester, have kind of ticked me off. SOE better look into it.
Kelanth - K & S Design - Nabbo - Lowca
Me too!
Worked fine yesterday when i left for work it was making structual mods when i came back this morning it had made 63 which was right as it had run out of resources. Did my harvester runjust nowand filled it up to run off a couple of hundred and it wont work. I also tried generators and new schematics....nothing. So i thought id better check on here to see if i was the only one...obviously not and i have orders for large harvesters to fill, they still require identical generators and storage mods.
Its no so much lost items as lost business...
hey guys, i think i know your problem. I had same problem happen to me 2 times. It appears to be a bug where if a person puts a harvester close to your factory it screws up the factory. you should notice when you pick up the factory that there is now the yellow unplacable secion under parts of where your factory used to be. find a new spot not near any harvs and it should work correctly. That's how i had to fix mine but unfortuneatly i'm now out in the boonies with nasty critters which makes the trip tough.
*BUMP*
Same problem here. I can get my food and chemical factory to run through, 1 time a day, for 2 crates, then it won't work until the next day.... and picking up and replacing my factory everytime I want to produce more crates is unacceptable.
Devs, PLEASE look into this issue :-/
What I want to know is, do they even plan any kind of retribution for this? I'm sure tons and tons of architects have pending CSR tickets, how are they even going to keep up with all the losses? I think they're gonna give us a big fat im sorry.
I've personally lost about 8 wall mods myself.
-Vash