Architect Archive
Thread: Factory refuses to make stuff?
Same here. Schematic run of 100 structural modules run successfully.
Nothing after it did. Redeeding fixed at the cost of all maintanance and power, plus the resources I forgot to pull out of the input hopper.
Nerfs not only annoy your customer base, but introduce bugs more often than not.
Everyone bug this daily till fixed. Please!
M.
Oh, and just to push this one back up, you know,in case the devs might accidentially stumble into their most hated profession's forum...
Same here..
Tiiquila
It's not just structure factories either. My weapons/item factory simply refuses to make anything now no matter what I do. New schematic, new resources, more power, more money, slap and tickle... nothing. It just sits there taking up space and is useless now. It won't even give me back my schematic to stick on someone else's factory to try and make items.
My structure factory will occasionally make things but I cannot remove the schematic unless I put another one in it. It stops when it feels like after eating resources up, and refuses to make over 100 items. My output hopper is empty, it has plenty of power and money, I gave it loving words of encouragment. I have 5 houses to make, all mediums and larges. I am a master architect. Having to sit there and craft each and every segment by hand is not something I want to be doing. I shouldn't have to, I have a friggen factory.
My small and large harvesters don't seem to be running at the correct speeds anymore either. Good thing my factories don't work...
i was trying to make 1000 brick modules, it got to 500 and died.
i tried to restart it this morning, i got an email saying 4 new blocks made, and stoped.
BLAHH
I did read a rumor on SWGCraft.com that identical wall modules are NO LONGER NEEDED. Similar will do in all instances. I'm at work now so haven't been able to play and verify.
Bump...
Here is what happened to me last night, made a brand new generator schematic. Loaded it and all the required materials into the factory, started it. Three minutes later it tells me that 0 were made and it has finished. I look and nothing is in the output hopper, but the resources for one generator turbine were eaten up. I double checked the components and the required amounts, and the same thing happened again. So i tried just putting enough for 1 generator turbine in there, ate those too and 0 items produced. I opened a trouble ticket and have gotten no response. I am in a bit of a bind here. I have 4 fusion generators to make and no way to get the generator turbines to make them. I wasted 3 hrs last night trying this and even submitted a trouble ticket. No response from SOE and its been 5 hrs. I am really frustrated. I hope this gets fixed soon, or someone figures out a way around it.
--Myrial, Master Architect, Naritus
i was bit behind of schedule, so had to put to structure factory. both were working fine (well, withthe usualbugs ofcourse) until this patch/server reload thing, one of them started chewing up ingredients and won't make anything. i tried relogging few times, changing schemes, emptying input/output hoppers, etc., but it just wouldn't make anything. so i had to redeed this factory and now i'm down to one which is working perfectly fine (but really slow).
hope there will be hotfix soon regarding this issue.
Both of my food/chem factories stopped after making 200 items. 200 Bio effect controllers in the 1 and 200 liquid suspensions in the other.
New schematics make no difference... I really don't want to re-deed for this!!!!
Amya, Master Doctor
Kaadara, Naboo
Lowca