Architect Archive
Thread: A Miners Message: Sent To Thunderheart
HalasterTheBlack wrote:
Tell me, Joined, exactly how much do you think a WS should pay for the best, say, Ditanium Steel (for melee weapons) to spawn, when it's current?
1.00?
3.00?
5.00?
7.00?
10.00?
More?
Let's do a cause and effect exercisehere, starting from what you think is a good price to pay, for that's the true measure of resource availability - price.
Joining in a tad late =P Lots has been discussed sorry LOL
because of my particular ability to Harvest alot of resources current in shift stuff i sell in vary degrees.
Sil & Carb oreflat 2cpu (unless im trying to save some grade of ore for another class IE weaponsmiths..then to keep the Architects from taking it vs other kinds i charge flat 3cpu.)
Extusive Intrusive and gemstones flat 3cpu
Metals between 3 and 5 cpu.
5 cpu is top end reguardless of how good the stats are. I'm a BULK MINER..i make capital buy volume not by gouging.
Now, if they change this (and they WILL its just a matter of when) then all bets are off as it will be alot more supply demand oriented than it is currently. As is i have fleets from time to time that i dont even operate if theres nothing good underthem. I play the laws of averages, and take into account lean times.
ThothTheWise wrote:
HalasterTheBlack wrote:
Tell me, Joined, exactly how much do you think a WS should pay for the best, say, Ditanium Steel (for melee weapons) to spawn, when it's current?
1.00?
3.00?
5.00?
7.00?
10.00?
More?
Let's do a cause and effect exercisehere, starting from what you think is a good price to pay, for that's the true measure of resource availability - price.
Joining in a tad late =P Lots has been discussed sorry LOL
because of my particular ability to Harvest alot of resources current in shift stuff i sell in vary degrees.
Sil & Carb oreflat 2cpu (unless im trying to save some grade of ore for another class IE weaponsmiths..then to keep the Architects from taking it vs other kinds i charge flat 3cpu.)
Extusive Intrusive and gemstones flat 3cpu
Metals between 3 and 5 cpu.
5 cpu is top end reguardless of how good the stats are. I'm a BULK MINER..i make capital buy volume not by gouging.
Now, if they change this (and they WILL its just a matter of when) then all bets are off as it will be alot more supply demand oriented than it is currently. As is i have fleets from time to time that i dont even operate if theres nothing good underthem. I play the laws of averages, and take into account lean times.
That is exactly how a miner should be played. Paid for pulling it out of the ground basiclly. But human nature and greed play to much of a factor and miners like you are few and far between.
On Valcyn we have Outta that does the same.
If all miners took this tack there would not be issues lol..but they dont because most people are self serving.
- One of the primary concerns of ALL players (not just Archs) is the limited amount of storage available in houses.
- The Devs site Database restrictions as the reason for low item counts in houses.
- Cross-Server Lot Trades create an influx of items (Harvesters, Resources, More Houses for Storage)
- These additional items limit the Database space available to players that actually play on the server.
Cross-Server Lot Trading is one of the major reasons you can't display more items in your house.
Ways to limit Cross-Server Lot Trades without destroying cooperative Mining/Production/Housing:
- Award Lots to players as they complete skill boxes. +1 lot to the 4th box in every "branch" gives 7 lots (or less).
- Give an additional lot to Masters of the various Artisan off-shoot professions.
- Prompt players upon sign-in to maintain permission lists. Without confirmation, permission lists are cleared at regular intervals (monthly?)
- Allow only owners to pay maintainence, BUT allow them to pay remotely with money in their bank account.
These mean that lots would be awarded to players that have spent at least some time/money/resources in developing their characters. It would also mean that players would have to sign in at least monthly (or weekly, or whatever) to maintain their partnerships. Those of us who play less regularly, wouldn't lose structures or the contents, we would just have to restablish the permission lists.
This won't prevent ALL cross-server trades, but it will limit them to those who are willing to spend the time on a server establishing a character.
Tam Darkfell
Darkfell Delivery (Intrepid)
joined42904 wrote:
Removing admin for harvesters and factories is far from short-sighted. It holds the farsight of creating dyseconomies of scale.
ThothTheWise wrote:
This same Topic is being Discussed within the Architect Forum. Please Consider reading Both as many good and Valid Ideas are being represented.
For those new to this tread a small post update to save you some time (altho i would still encourage you all to read the entier post thread to see the opinions and ideas of others)
- I operate a FRICKIN HUGE mining business (300+ harvs) all Lot Traded.
- The demand for this size of service is/ will soon be GONE with the advent of Pub 9.
- The Devs are considering a way to "fix" cross server (note the term is CROSS SERVER) Lot Tradeing as they are "blank toons" that onloy add to the economy without serving any drain..hence screwing up the "vision"
- Value judgments on if cross server Lot Trading is right or wrong is Moot..its done and the Ethics of it isn't the issue (considering the Devs have known about my operation in detail since the first of this year and havent asked me to stop)
- IF they take the easy way and Remove admin fromALL (with the possible exception of housing)structures save for those who drop them...How will that effect those who: A) do Same Server Lot Rentals B) The "average Joe Casual Gamer
- With the Release of Publish 9 Does any sort of fix even need to be done (if its JUST a Harvesting issue)
THESE are the topics under discussion.
Thank You for reading befor giving your Position on these matters.
I'Thoth
Greetings,
The Rumour Mill is whispering about The Devs possibly changing how the administration of all structures functions.
Come the Space Expansion and the "influx" of newer players, I'm hearing that they feel those of us who have done extensive LOT Trades will have an unfair advantage over them.
I myself operate an extensive Mining Operation upon Lowca, and Have taken Steps to try and get this topic into the forfront befor they just up and state "This is what we are going to do because its best for... whatever".
I do not fight against this blindly, All I would Like to see is them come INTO the game and look at what I am doing and work with us to discover possible Options and reach a compromise.
To this end I am now writing this post in all the Crafters sections and will do My best to Keep up with them all.
Now My Email Sent to TH;
An Offer to Explain The Mining Profession as it stands.
(Sir, As the Players Representative I am sending this to you Alone. Feel free to forward this to anyone you deem might be interested.) Greetings, My name is I'Thoth from the Lowca server. My guess is that in the future the developers will/might think to change how the Admin works on Structures and Harvestors/Factories. I would Like to take the time to show and Explain My business model to those who might be interested as well as discuss the potential detriments they might forsee of us doing our chosen vocation. I have over 300 harvestors and spend a great deal of my time simply doing that alone. It takes 3 hours just to retrieve the resources from them and twice that to add the cash and power bi-monthly. For those of you Not aware..that equates to 30 million credits and 30 million units of power I put into them Bi-Monthly. This also does not include the Storage facilities i operate to store all this stuff befor the weekly sale as well as storing some of the excess that dosent. I rotate my stock and Have a thread I Update Weekly at http://forums.station.sony.com/swg/board/message?board.id=lowca_trade&message.id=79583. Before any decision is made on this endevor...I would greatly appritiate it if I might be allowed to champion the Miners Cause, By showing Those who might be interested EXACTLY what I do and the Cost vs Gain of what we do. We are always at risk of those we lot trade with deleting their chars..as well as the Market trends and the Competition of others doing what we do better or cheaper. Any way I am not the best writer to be had...But if anyone even wishes to learn about what we do from the ground by a Real Mining Co...not from some odd data gained from the servers....I am willing to spend as much time decribing things as is neded or desiered. Thank You for reading this and considering this Proposal, I'Thoth Helfire Mining Co. LOK / Lowca
I would really Like to start discvussing the options and think about things as they might, so when it finally comes..we have a well thought out and reasonable Face to give to them...complete with Solutions and compromises to their potential issues.
Thank You for your time, And I hope to continue this discussion with you all,
I'Thoth
Message Edited by ThothTheWise on 06-12-200404:44 AM
Message Edited by ThothTheWise on 06-12-200404:45 AM
Message Edited by ThothTheWise on 06-12-2004 04:46 AM
Message Edited by ThothTheWise on 06-13-2004 12:23 AM
Ok, I didn't read this entire thread as I didn't want to waste my time so I don't know if this has been brought up. The original poster is ruining his servers economy. He is doing so by being able to bring himself in a lot more creds then he expends which in turns can bring the price up on everything due to the fact that he has unlimited amounts of creds and can buy what ever he wants. Damn I hate run on sentences.....lol. I don't do cross server swaps and I feel that I don't have to. I make do with the lots I have. You don't need 300 harvs to havea successful business, all you need is loyal customers to buy from you. You basicly spend probably your whole day checking harvs, how fun is that?
Ok, I didn't read this entire thread as I didn't want to waste my time so I don't know if this has been brought up. The original poster is ruining his servers economy. He is doing so by being able to bring himself in a lot more creds then he expends which in turns can bring the price up on everything due to the fact that he has unlimited amounts of creds and can buy what ever he wants. Damn I hate run on sentences.....lol. I don't do cross server swaps and I feel that I don't have to. I make do with the lots I have. You don't need 300 harvs to havea successful business, all you need is loyal customers to buy from you. You basicly spend probably your whole day checking harvs, how fun is that?
I'm sorry, I have to point out how inane you sound. "He is doing so by being able to bring himself a lot more creds then he expends which in turn can up the price on everything due to the fact that he has unlimited amounts of creds and can by what ever he wants."
Aside from the fact that, as was pointed out, he does not actually have unlimited amounts of credits, he also is not ruining the economy. What you are basically saying is that he is ruining the economy by turning a profit. Making a profit - that's what bringing in more credits than you spend.
Also, you make due with the lots you have. Congratulations. Your buisiness evidently isn't running a large scale mining operation.