Architect Archive
Thread: A Miners Message: Sent To Thunderheart
HalasterTheBlack wrote:
VK's require 85 units of materials. That means the WS is paying 1700cr per VK. At 4000% COGS (minus factory time, vendor time, maintenance on vendor structures and storage structures, etc.), a VK would cost your average Martial Artist 68,000 credits. A stocked T21 would cost your average Rifleman 696,000.
I wouldn't look at the percentage margin, but instead at the credit margin. If the weaponsmith is selling that VK for 3500 credits, then the crafter and miner are roughly splitting the profits down the middle. To me, this seem entirely fair since both the miner and crafter have to work reasonably hard to come up with quality product.
This is what I base my own resource (primarily flora) on - I sell quality for 4 to 8 cpu understanding that the buyer can turn that into product that sell for 10 to 20 cpu. I save time by not having to craft myself and my customer saves time by not having to mine. We both profit and benefit in other important ways (i.e. I get to play my combat character more).
All that said, I'd have a hard time charging 20 cpu for anything other than a "best ever" out of spawn resource.
Message Edited by HalasterTheBlack on 06-22-2004 01:44 PM
HalasterTheBlack wrote:
Please, someone convince me that this isn't about GREED from the pro-cert crowd...
ooh that would be a tough one lol
StGabriel wrote:
We have had FOUR well documented sessions of MASSIVE maintenance increases that almost wiped out a good portion of our city because people were away.
Hmm?
So are you misreading what I wrote (saying that harvesters are the only things that would need to be limited on admins) or is your city populated by harvesters?
StGabe.
Looking back over that I agree. I misread your intent. My apologies.
But the point of customer support being almost non-existant is still valid to the discussion, IMO.
Fivo Asia
You mean except for the limitation of 10 lots and the requirement to have factories for production and houses for storage and vendors? I would *love* to mine for myself. Gonna give me another20 or solots along with those certsso I can gather the resources I need to keep my vendors stocked?
joined42904 wrote:
Gentlemen,
I did not say that I wanted folks to have to pay 20 cpu for current spawns. I said...if you actually read my post...that I don't have a particular price in mind. I used 20 cpu as an example because it was higher than *any* of Halaster's examples.
I merely intended to point out that the profit margins already built in allow folks to pay that and pass it on on a credit per credit basis without massive price increases. Of course, they wouldn't be able to pass it on as a percentage basis without a massive price increase UNLESS THEY MINED THEMSELVES.
There is of course nothing stop the elite profession people from mining themselves.... Under the cert plus no-admin system I will wager that many of them would mine themselves. That seems like a good thing to me. Maybe it doesn't to you.
Nothing will currently happen to Jedi who have used /transferstructure. Once the last details of the Jedi revamp go live, a Jedi will be able to have 10 lots per server. This will ultimately be addressed when we rebalance all characters lots, but that will not be happening in Publish 9.
The Link
Nothing will currently happen to Jedi who have used /transferstructure. Once the last details of the Jedi revamp go live, a Jedi will be able to have 10 lots per server. This will ultimately be addressed when we rebalance all characters lots, but that will not be happening in Publish 9.
The Link
HalasterTheBlack wrote:
That can be interpreted many ways, including that they really do want each *player* to only have 10 lots per server, but that for now, in order to avoid destroying anything inadvertently and pissing people off, they're erring on the side of caution and letting Jedi keep the lots. And in some future publish, they'll knock it back down to 10 per account per server.
It could also be interpreted that the devs do not like the way that lots are allocated / used currentlyregardless whether or not they belong to Jedi.
In this case, though, since the context of the discussion is Jedi, the former seems more likely to be correct.
Point well made. But with the Fan fest statment that they "dislike" the concept of Lot Trading as well as other "rumbelings" I have heard in the past as to how we USE our lots, not to mention the use of the term "all character lots", it still is something to keep in the back of peoples minds.
I get many forum PM asking me how I accomplished my Business model and how best they might replicate it on other servers. I always warn them that heavy investment is presently looking to be a bad idea considering these Dev "feelings" on the matter. The Time and Capital it takes to run up an operation of 50 to 100 harvs is not small....and I just do not see why so many are looking at it so short sightedly.
Not that planning for JTL is not able to bring future profits....But the risks are much greater now than befor in so doing. Something few, in my opinion, are taking into consideration.