Architect Archive
Thread: A Miners Message: Sent To Thunderheart
HalasterTheBlack wrote:
joined42904 wrote:
There will be some stocking up. There's already a thread here begging the devs to make shipwright dependant on some new resource that spawns for the first time after JTL. I'm all for that.
What's more important, we packrats aren't going to destroy any grinding level materials at all. Not when there is a chance that they would be worth something again for folks grinding shipwright...and ships are so huge...they might require a whole lot of resources. If the devs do anything like what they did with vehicles...those resources will be "any metal." Perfect for the cross-lot resource farmers and their stockpiled goods. (Thout I hope the devs don't do that.)'
I have seen a few harvesters on fire, too. Not nearly as many as I would like, but heck some folks pay a few months in advance...so maybe the real cross-lot bonfires are reserved for August...if they happen then due to the JTL issues.
The simple thing is that cross-lotting has become abusive. Its abuse has been demonstrated by single-person harv farms of 400. Once something becomes this obviously abused, something should be done to stop it permanently. That is what I advocate. It's abusive. No need to see if it corrects itself. Have the 800-lb gorilla step on it and squish the problem forever.
The economies of scale for folks with multiple accounts should likewise be curtailed by removing admin so that the time commitment per harvester becomes the same as the single person running harvesters. Multiple accounts should give an advantage in that each account is fully functional...but they should not reduce the time needed to run harvesters (other than not needeing to buy a waypoint if one of your toons is a surveyor.)
The problem with 800lb gorillias... problemS really... is that they frequently miss and even if they don't, they squash other things than exactly what they're aiming at.
A surgical strike is a better approach, and that requires a careful, accurate definition of the problem and great attention to the detail and impact of the solution. Not just on the problem, but on all other aspects that the solution could impact as well.
Yes, careful problem definition is required and checking of the solution.
Cross server trades need to be eliminated and not force unneeded time sinks and allow people flexibility with their RL schedules.
I see no issue with adnin rihgts as they are on lotrentals and the use of altswithin the same server. But a way needs to be found out to stop the cross server trades.
StGabriel wrote:
There are exactly two ways that a friend can maintain your harvesters for you:
So allow admins but only allow the owner to access the hopper or change the resource. Wow, I could almost be a game designer!
Furthermore, when you go on vacation it's houses and factories that are a problem. If you have time to go admin your friends and tell them to take care of your harvesters then you have time to pull up the harvesters in the first place (or to just dump in lots of cash).
StGabe.
Message Edited by StGabriel on 06-16-2004 11:11 PM
You should visit thePolitician or Architect forums and do RESEARCH before making such an erroneous statement.
We have had FOUR well documented sessions of MASSIVE maintenance increases that almost wiped out a good portion of our city because people were away. The only thing that saved the structures at that time was the fact that the mayor and myself were admin on them all and I kept pumping money into them until the devs fixed the problem.
When was the last time anyone has seen a CSR do anything to help recover lost items due to a game screwup? And I don't mean lost in housing when you drop something.
So you keep trusting everything to work perfectly. I sure as hell don't. But you'd gladly sacrifice everyone else's hard work and effort in order to make your point, yet we're the bad guys. Go figure.
Fivo Asia
Message Edited by Cafa on 06-18-2004 10:21 AM
Hmm?
So are you misreading what I wrote (saying that harvesters are the only things that would need to be limited on admins) or is your city populated by harvesters?
StGabe.
My main worry is that they cannot really stop us. They can make it a tad more of a hassle..but the Miner vocation will live on. Miners from other servers will just start banding together and form a crossserver conglomerate that deals only with other crossserver dedicated miners.
It will reduce it greatly because most people will not do it, if it becomes a hassle. If they make it so only the owner can add credits/power and remove materials most people will stop doing it as it will be a lot more time consuming.
Problem with cross server lot trading is
1) Gives advantage to players who have no life and can harvest millions of materials and sell for 2 cpu and undercut the little guy who does have a life outside of swg, not to mention they sell these 100k packages of materials to hardcore crafters who mass produce stuff and flood the market with goods. For example, someone new starts playing the game, after much work he makes Master Artisan, he saves up enough materials to make some Vehicles to sell, but when he goes to sell them for a resonable price considering the expense and time to harvest the materials or buy them, he finds out the guy next to him just made 100's of vehicles and selling them at a fraction of what they should be selling for, because he can buy bulk materials cheap from people who cross server trade lots...
2) A great resources spawns, you head out to setup couple harvesters, when u get there theres no place to set them up because some guy who cross trades lots has setup 100 harvesters and taken all the good spots. this has happen to me a lot latly.
I wish SOE would just make it so you can only have one account period, if u want to go to another server then they must delete there old account first.
Message Edited by HalasterTheBlack on 06-20-2004 12:34 AM
Message Edited by HalasterTheBlack on 06-20-2004 12:54 AM