Architect Archive

Thread: A Miners Message: Sent To Thunderheart

Scoooter
Fri Jun 18, 2004 10:02 am
#300






HalasterTheBlack wrote:





joined42904 wrote:

There will be some stocking up. There's already a thread here begging the devs to make shipwright dependant on some new resource that spawns for the first time after JTL. I'm all for that.


What's more important, we packrats aren't going to destroy any grinding level materials at all. Not when there is a chance that they would be worth something again for folks grinding shipwright...and ships are so huge...they might require a whole lot of resources. If the devs do anything like what they did with vehicles...those resources will be "any metal." Perfect for the cross-lot resource farmers and their stockpiled goods. (Thout I hope the devs don't do that.)'


I have seen a few harvesters on fire, too. Not nearly as many as I would like, but heck some folks pay a few months in advance...so maybe the real cross-lot bonfires are reserved for August...if they happen then due to the JTL issues.


The simple thing is that cross-lotting has become abusive. Its abuse has been demonstrated by single-person harv farms of 400. Once something becomes this obviously abused, something should be done to stop it permanently. That is what I advocate. It's abusive. No need to see if it corrects itself. Have the 800-lb gorilla step on it and squish the problem forever.


The economies of scale for folks with multiple accounts should likewise be curtailed by removing admin so that the time commitment per harvester becomes the same as the single person running harvesters. Multiple accounts should give an advantage in that each account is fully functional...but they should not reduce the time needed to run harvesters (other than not needeing to buy a waypoint if one of your toons is a surveyor.)







The problem with 800lb gorillias... problemS really... is that they frequently miss and even if they don't, they squash other things than exactly what they're aiming at.


A surgical strike is a better approach, and that requires a careful, accurate definition of the problem and great attention to the detail and impact of the solution. Not just on the problem, but on all other aspects that the solution could impact as well.





Yes, careful problem definition is required and checking of the solution.


Cross server trades need to be eliminated and not force unneeded time sinks and allow people flexibility with their RL schedules.


I see no issue with adnin rihgts as they are on lotrentals and the use of altswithin the same server. But a way needs to be found out to stop the cross server trades.







Scoooter - Master Pilot/Master Politician
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Cafa
Fri Jun 18, 2004 10:17 am
#301






StGabriel wrote:
There are exactly two ways that a friend can maintain your harvesters for you:

So allow admins but only allow the owner to access the hopper or change the resource. Wow, I could almost be a game designer!

Furthermore, when you go on vacation it's houses and factories that are a problem. If you have time to go admin your friends and tell them to take care of your harvesters then you have time to pull up the harvesters in the first place (or to just dump in lots of cash).

StGabe.

Message Edited by StGabriel on 06-16-2004 11:11 PM






You should visit thePolitician or Architect forums and do RESEARCH before making such an erroneous statement.


We have had FOUR well documented sessions of MASSIVE maintenance increases that almost wiped out a good portion of our city because people were away. The only thing that saved the structures at that time was the fact that the mayor and myself were admin on them all and I kept pumping money into them until the devs fixed the problem.


When was the last time anyone has seen a CSR do anything to help recover lost items due to a game screwup? And I don't mean lost in housing when you drop something.


So you keep trusting everything to work perfectly. I sure as hell don't. But you'd gladly sacrifice everyone else's hard work and effort in order to make your point, yet we're the bad guys. Go figure.


Fivo Asia

Message Edited by Cafa on 06-18-2004 10:21 AM



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ThothTheWise
Fri Jun 18, 2004 1:41 pm
#302

LOL much better argument. I cannot form a good rebuttle. I wish RSE would have stayed on Lowca as they had planed =)


I'm just trying to argue from the p0oint of the DEvs and think it thru from what little they have said. these discussions HOPEFULLY will be seen and maybe they won't "nerf" admin.


One can only hope. Thank you all for your time and the use of your MINDS...something not often found on the boards in quantity=)



I'Thoth



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Giamai
Fri Jun 18, 2004 3:54 pm
#303

actually i have to agree with Cafa on that point, twice i've paid up the maintenance ahead on my houses just to have much of it disappear on server reset. i'm in the habit of checking my houses every other day now



TGiamai Oewai (Elder Jedi without a clue)T
T Giaman Srawhe, 12 pt MWS [GS] Weapons, near Theed -3955, 3322T
TGiavamai Oewai, Where's the lewt?T
T Ahazi T
T*Not everyone who wanders is lost...*T
SunCrusherTx
Fri Jun 18, 2004 9:35 pm
#304

Something else that I'd like to point out.


Who's going to buy an architect'smedium or heavy harvestors now that everyone has all the harvs that they need.Lot swappers still buy a ton of harvestors.




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StGabriel
Sat Jun 19, 2004 5:37 am
#305

We have had FOUR well documented sessions of MASSIVE maintenance increases that almost wiped out a good portion of our city because people were away.

Hmm?

So are you misreading what I wrote (saying that harvesters are the only things that would need to be limited on admins) or is your city populated by harvesters?


StGabe.



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Tunturi
Sat Jun 19, 2004 12:16 pm
#306





My main worry is that they cannot really stop us. They can make it a tad more of a hassle..but the Miner vocation will live on. Miners from other servers will just start banding together and form a crossserver conglomerate that deals only with other crossserver dedicated miners.




It will reduce it greatly because most people will not do it, if it becomes a hassle. If they make it so only the owner can add credits/power and remove materials most people will stop doing it as it will be a lot more time consuming.


Problem with cross server lot trading is


1) Gives advantage to players who have no life and can harvest millions of materials and sell for 2 cpu and undercut the little guy who does have a life outside of swg, not to mention they sell these 100k packages of materials to hardcore crafters who mass produce stuff and flood the market with goods. For example, someone new starts playing the game, after much work he makes Master Artisan, he saves up enough materials to make some Vehicles to sell, but when he goes to sell them for a resonable price considering the expense and time to harvest the materials or buy them, he finds out the guy next to him just made 100's of vehicles and selling them at a fraction of what they should be selling for, because he can buy bulk materials cheap from people who cross server trade lots...


2) A great resources spawns, you head out to setup couple harvesters, when u get there theres no place to set them up because some guy who cross trades lots has setup 100 harvesters and taken all the good spots. this has happen to me a lot latly.


I wish SOE would just make it so you can only have one account period, if u want to go to another server then they must delete there old account first.

Tunturi
Sat Jun 19, 2004 12:24 pm
#307

Also as far as the argument that you hardcore miners are provding materials for cheaper prices.... This ONLY applies to rich players who can buy bulk, I've yet to see any of you offer small quantities for poorer players. so there pretty much excluded from obtaining cheaper materials thus can not compete with rich players since they end up having to buy off the bazaar where prices usally run 4-6 cpu vs your 2-3 cpu.
HalasterTheBlack
Sat Jun 19, 2004 9:32 pm
#308



Harvester Certs... with Heavy Rigs at Master Artian... Let's explore that...


Cross-Server Lot Trades with Harvester Certs


OK, now I have to master Artisan for this practice to be worthwhile. So when I do my trade, I have to not only have harvesters ready, but I also have to have raw materials and AP ready for whomever I'm trading with. And he needs the same to be ready for me.


The raw materials required to master Artisan cost less than one heavy rig. It takes roughly 2 hours to grind through the 3 crafting trees. It takes one overnight session of sampling (if you sample while you ground the crafting trees) to get Survey IV. It takes me about 30 minutes to grind enough AP EXP to get someone who has First Aid I 620 fresh, new AP.


So if you do this, it increases the investment to get to 10 heavy rigs in a x-server lot trade to 2 hours 30 minutes plus maybe 75k credits more than the harvesters.


Trust me, that investment is insignificant to x-server traders.


On-Server Lot Trades with Harvester Certs


Ah, now HERE we're doing some damage. Because to get to Master Artisan requires a ton of SP for a character who'd probably ratherspend it onshooting or beating on something. They're not going to do this. They're going to keep fighting.


What About Master Docs, WS's, AS'S, Chefs, Smugglers, et. al.?


Well, OK. What if we give them certs for Heavies at Novice even? That might work...


NOT.


Because they need factories to produce their goods. They need houses to store raw materials and for vendors. Some classes require more factories to be efficient (Armorsmith). Some classes require more storage to be effective (WS, Chef). But the underlying paradigm holds: they don't have the spare lots for harvesters.


Edit: Almost forgot, If you give Heavies at Novice Elite Artisan profs (Novice WS / Architect / AS especially), you make it even easier for the x-server traders. Why? Because they don't need 620 AP to master Artisan to get to heavy rigs. And they don't need nearly as many resources to get there, and they don't need nearly as much time to get there. Given grinding resources, you can hit Novice Architect in under 30 minutes if you know what you're doing... straight up the Engineering tree and you're done.


So What's the Result?


Well, you've eliminated everyone who isn't some sort of artisan from having any impact on resource influx because they're not going to get certified. You've eliminated the crafters from having much impact on resource influx because they don't have the lots to put harvesters on.


But you've done a hell of a job of encouraging cross-server lot trades. With nobody else able to mine and such a low barrier to heavy certs, this will be highly profitable. Artisans will be falling all over themselves just to buy the crappiest thing that spawns under static harvs, because that's all there will be to buy!





Please, tell me my logic is off here...

Message Edited by HalasterTheBlack on 06-20-2004 12:34 AM

Message Edited by HalasterTheBlack on 06-20-2004 12:54 AM




Sif | Sigrún | Zondor | Gorgeth | -=Valkyrie Materials=- & [Valkyrie] Weapons
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South Coronet Mall (-100, -5760) - Resources

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HalasterTheBlack
Mon Jun 21, 2004 5:26 pm
#309

Tell me, Joined, exactly how much do you think a WS should pay for the best, say, Ditanium Steel (for melee weapons) to spawn, when it's current?


1.00?


3.00?


5.00?


7.00?


10.00?


More?


Let's do a cause and effect exercisehere, starting from what you think is a good price to pay, for that's the true measure of resource availability - price.




Sif | Sigrún | Zondor | Gorgeth | -=Valkyrie Materials=- & [Valkyrie] Weapons
North Coronet Mall (244, -3540) - Weapons
South Coronet Mall (-100, -5760) - Resources

Theed, Naboo (-4370, 3425) - Powerups
Weesa pleased to bringya desa news dat mesa, JarJar, isa now da SOE Lead Producer.

joined42904
Mon Jun 21, 2004 7:29 pm
#310

I don't think 20 cpu for a current spawn would break a weaponsmith or armorsmith. And one wouldn't need a whole lot more than one can mine with one's extra lots that would be awarded.


What's the price of armor and weapons now on a cpu basis? Divide that into 4 and elite crafters can easily afford to pay that and get a 300% profit on their investment (less factory time).


I don't have a fixed price in mind. That's what is great about an economy that makes people free to do whatever they want if they just take up the skills.



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Srednii
Mon Jun 21, 2004 7:59 pm
#311

you want people to pay 20 cpu for in spawn resources?!?!?


I guess greed is your motivation for harvester certs , thanks for clearing that up.



------------------------------------------------------------

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sv Armoury -4976, 2712 Corellia
Giamai
Mon Jun 21, 2004 9:15 pm
#312

20 cpu for some resources wouldn't do much damage to an established weaponsmith but there is alot of competition out there...making it way too expensive for new people coming into the field to be successful can mean that only a select few can afford the supplies needed. fewer people will take the time to enter the field and that means more of an oligopoly than already exists on the servers in some areas.


the remaining weaponsmithscan then set prices as they see fitbecause they will know they control the market,and i can guarantee that it won't be cheap. again making it difficult for the newer players who won't be able to afford these products.




TGiamai Oewai (Elder Jedi without a clue)T
T Giaman Srawhe, 12 pt MWS [GS] Weapons, near Theed -3955, 3322T
TGiavamai Oewai, Where's the lewt?T
T Ahazi T
T*Not everyone who wanders is lost...*T
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