Architect Archive
Thread: EASY to Impliment Architect Ideas
These aren't my ideas but I recall people bringing them up before:
Interior signs. These would be used to place next to vendors in shops or museum displays to act as the 'readme'. Right now people rename backpacks for this purpose which is very kludgy.
A user customizable data terminal. When you examine it it can have a large text space in it used for information al purposes.
At least offer more floorplans.
Allow experimentation to increase # of items a building can store (pipedream?)
And yeah, allow different colors on furniture. Maybe have experimentation affect the amount of colors allowable?
Actually, these already exist -- they're call "factories"
Pawlin wrote:
1 - "Warehouse" storage buildings. Simple one room buildings that use 1 lot and give 100 storage. You can't declare residency there nor make them public. Make them use as much resources as a medium to build, its worth it. (right now people use factories for this)
Rikilii wrote:
Actually, these already exist -- they're call "factories"
Pawlin wrote:
1 - "Warehouse" storage buildings. Simple one room buildings that use 1 lot and give 100 storage. You can't declare residency there nor make them public. Make them use as much resources as a medium to build, its worth it. (right now people use factories for this)
Right... you'll note I said "(right now people use factories for this)".
Not a giant difference but using factories for storage is kludgy and having a house style specific for that purpose would be a lot cleaner solution preferable by most.
Pawlin wrote:
Rikilii wrote:
Actually, these already exist -- they're call "factories"
Pawlin wrote:
1 - "Warehouse" storage buildings. Simple one room buildings that use 1 lot and give 100 storage. You can't declare residency there nor make them public. Make them use as much resources as a medium to build, its worth it. (right now people use factories for this)
Right... you'll note I said "(right now people use factories for this)".
Not a giant difference but using factories for storage is kludgy and having a house style specific for that purpose would be a lot cleaner solution preferable by most.
D'oh, my bad---need to take a reading comprehension course
Pawlin wrote:
Rikilii wrote:
Actually, these already exist -- they're call "factories"
Pawlin wrote:
1 - "Warehouse" storage buildings. Simple one room buildings that use 1 lot and give 100 storage. You can't declare residency there nor make them public. Make them use as much resources as a medium to build, its worth it. (right now people use factories for this)
Right... you'll note I said "(right now people use factories for this)".
Not a giant difference but using factories for storage is kludgy and having a house style specific for that purpose would be a lot cleaner solution preferable by most.
well....it costs A LOT to use a factory as opposed to a small house.
I am not an architect....
But i do have a PA that's starting a player city on the bank of a narrow river. What i'd like you guys to be able to craft is a bridge. Otherwise, anyone on foot is going to waste a lot of swimming when we expand, and in any case, it's certainly the kind of thing that an Architect should be able to build.
Other than that, i'll confine myself to hoping that the SE allows you guys to craft a private Spaceport for Player Cities
THUNDERHEART said
more storage space in houses!!!
I'm constantly running out of space. look at the numbers.
10 small houses - 10 lots- 750 items
6 lots - 1 large house - 450 items? nope only 250
I currently have 10 houses out there for storage and private use. If I didn't have non-crafter friends who did not own houses, I'd be screwed! We need a warehouse building, available only to masters of any profession that holds lots of items.
1,Outdoor furnishing ability---One of the main reasons I bought a large Naboo house was for the big balcony.I was really excited about decorating it and very dissapointed when I discovered that I could'nt.
2. More decor items---I would like to see more items(especially quest reward items)for decoration.For example.the woven rug you see with Teras Kasi trainers.I really wanted to put one of these on my balcony heheh.
3.Storable containers---Furniture you can actually store things in,like the chests and armoir(sp?)
4.Open windows----Not sure if it's doable but would like to see open windows in houses.Would prefer an actual ouside view but if not that then a simulation.Also of course would like the option of opening and closing but if not maybe a crafting option of opened or closed windows.
5.Semi permanent camps---Saw this idea earlier and as I am working on Master Ranger I really like this idea