Architect Archive
Thread: EASY to Impliment Architect Ideas
Player city only housing types. Gives us a new version of each size house that is placeable only in player cities. Make them more vertical and have less wasted footprint on the sides. Would allow player cities to condense population and maximize the folks they could get in their radius. Only leave a person or vehcile width between buildings (unfortunately you can 't have them touching or people come up with ways of griefing).
Also, would give player cities a more unique feel than just a collection of houses.
1 - "Warehouse" storage buildings. Simple one room buildings that use 1 lot and give 100 storage. You can't declare residency there nor make them public. Make them use as much resources as a medium to build, its worth it. (right now people use factories for this)
2 - Make structure factories use one lot like every other factory.
3 - Let us craft the other furniture in the game that only NPCs have now. e.g. other plant / tree styles
Dont know how easy this is and i wont take credit i stole it outa another post. Think it should belong here
Really like the stable and warehouse ideas.
The mall idea is trickier than it seems. The merchant tent may be tacky, but it works. It has a large inviting entrance, and it is immediately identifiable as a store. This means that a player passing by is more likely to stop and read the sign in front of a merchant tent than he is to stop and read the sign in front of any other building.
A mall would have to be large and inviting. I would suggest a merchant's bazaar. A large open square with several tents and counters inside. Each tent and counter would be 'rooms' in which authorized players can place vendors. The square itself should have at least 4 large entrances. It would also be a good idea to have some sort of large tower in the middle so that it can be seen from a great distance.
Although the square is open, it would have to have a standard graphic to be seen by players outside the square. Once inside, the square would render itself, and you would see it as it truly is. This is an advantage really, because it would allow the bazaar to always look busy and interesting from the outside. The shift on entering would not be any different from any other graphic that only renders itself when you come into range.
Such a structure would:
1: Look star warsy
2. Allow several different players to place vendors in the same building, but separate from each other.
3. Stand out and be easily identifiable as a place players can buy things.
4. Be easy to find, easy to recognize on the overlay mapand be easy to enter.
1. Streets and pathways. I feel very unimpressed by having high grass in my guilds city main roads.
2. Terraforming. Yes the devs eased the building restrictions on houses, but how bout harvestors? Its so much nicer to have all your harvestors lined up and efficiently using space, and planets like trench ridden corellia don't contribute to this.
3. Mining Colonies. Linking harvestors together thru a central processing structure, this structure would boost the ber/speed/hopper size of the harvestors being effected by it. The structure could even require a droid component, and the droid could travel from one harvestor to the next servicing and empting them (with resources going into a central hopper).
4. Training Facility. A Player city structure where combat profession can go to 'practice' Using a NPC inside and/or targeting dummies the player gets a temporary boost to what every skills they've practiced.
5. External furniture. Each house, is permitted so many external pieces based on size. A medium generic might get 5 pieces of external furniture. Pieces can include unusual pieces, like burnt out speeders, crashed ships, droids, NPCs, etc.
6. Moving items in 3 dimensions. How cool would it be to go into a cantina and see chairs on their back, drinks tipped over, and tables flipped over? It would certainly allow for some creative and unique decorating.
7. Radar amplifiers. Drop these along your city perimiter and they'll notify when someone is approaching.
8. Programmable water works. Big fountains with multiple settings that you can program patterns and lights into.
9. NPCs for Player cities. They can have missions, or information, or just be eye candy. Something to give the city that 'lived in look'
10. The High rise. Multi floor structure like the ones you see in the larger cities.
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1. Streets and pathways. I feel very unimpressed by having high grass in my guilds city main roads.
I said this too in my post above. I agree compleatly. The towns feel like they a a colection of houses build in a big field. (I know thats about what they are). It would be great to have some roads/walls to make it feel more like a town. And maybe some bridges for the towns near rivers.
3. Mining Colonies. Linking harvestors together thru a central processing structure, this structure would boost the ber/speed/hopper size of the harvestors being effected by it. The structure could even require a droid component, and the droid could travel from one harvestor to the next servicing and empting them (with resources going into a central hopper).
NeadI say how cool this would be. The whole droid tending the harvester is very star wars. The central hub dosent nessasarly need to connect to the harvester. It just should be a building that stores the droid and has a big hopper. Boosting the BER would be great.
4. Training Facility. A Player city structure where combat profession can go to 'practice' Using a NPC inside and/or targeting dummies the player gets a temporary boost to what every skills they've practiced.
This could be simaler to pratice mod for crafters have it give extra xp. Have a differnt building for Melee and Ranged.
9. NPCs for Player cities. They can have missions, or information, or just be eye candy. Something to give the city that 'lived in look'
Someone correct me if im wrong but wernt NPCs suppost to "move in" as the Player Citys grew? I though in the origional information release that the devs said that some would appear in towns after a certian amount of time/size. In eather case this would make PCs more livly instead of the current dead feel everyone seams to complain about.
This is a great thread all lets keep the creative jucies flowing!