Architect Archive

Thread: Furniture items that are in game that architects should get (please add to list)

ShaneMcMahon0
Wed Aug 20, 2003 12:08 am
#14

scanner idea is a really good idea. But instead of limiting useage limit how many schmatics you can hold. Higher you go, the more you can hold. Also require the scans to be from npcs created furniture. Otherwise people would just scan, make one item, and drop it in house, and scan when they need it.



Would be cool, because there would be really rare stuff that only exisits in one place in all the planets.




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Sedryn
Wed Aug 20, 2003 12:34 am
#15

The database cant handle more items people.. They already had to nerf mellons, drops, house capacity. You think they are goning to ADD something?? BWUAHAHAHA


I would love more stuff to sell but lets face it, facts are facts..




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Jin_Tarvan
Wed Aug 20, 2003 12:34 am
#16

Desktop lamps that sit on the desktops instead of the floor. Lights that light. Droid detectors that detect droids. Data terminals that do anything at all.
Finglefinn
Wed Aug 20, 2003 12:39 am
#17

I think they should add more items like this in the form of quests and drops as apposed to just "giving" them to the architects. There is giong to be a need for content that gets artisans involved in the environment in ways that don't now. Just my 2 cents.
ShaddamtheIV
Wed Aug 20, 2003 4:41 am
#18

Quite a few of these items such as banks and mission terminals are already planned on for the urban planner elite skill tree.


And there are a few items you can only get from faction points



I would like to see different types of plants though, we have a small potted plant style 1 and a large potted tree style 1 so where are the other styles?



Iwould like a jacuzzi if possible


How about some type of TV or holo projector


Some of the cafe tables have umbrellas in the outside cafes near the cantinas, would be nice to get a few of those


How about a hover chair? We have sofa chairs which are the best in the game IMO, the PA hall chairs are too rigid looking and SMALL and the rest of the chairs are too plain (cant wait for the ability to color them) and they need to get rid of one of the types of metal chairs or square chairs, they are the same IMO


How about a gun rack?


Dressers for the bedroom? Nightstands?


Bunkbeds?


Weapons racks (remember in EP4 in the control room there were racks for the blasters to go on)


What about bigger terminals similar to in the imperial outposts in the control towers


Holonet terminals? Similar to phones etc??


Desks? For a study


Home computers


Stereo system


Rugs


I could come up with more, would be nice if there was some functionality with some of these items for people to actually need/want them more so we have an active and sustained economy for architects




Shaddam Amydar - Bloodfin (Master Architect) (Master Artisan)
Karlithas
Wed Aug 20, 2003 6:39 am
#19

1. Business related furnitures: bar counters, bar stools, office desk, office chair, etc.


2. Entertainment related furnitures: Television (or whatever you call it, holographic projector), various type of in-door entertainment game piece that can actually be a mini-game by itself.


3. Decorative furniture: carpets, rugs, paintings, sclptures, fountains, MORE plants





Ethius A'Paw - TKA - Starsider
SkybaneInc
Wed Aug 20, 2003 6:42 am
#20

oohh functional Stereo ... yeah I'd love one of these in my home.


Put a section in the Controlpanel to let you map a folder on your HD that has mp3's in it.


And then have a menu selection on the stereo...



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Emperorkaotik
Wed Aug 20, 2003 8:30 am
#21

hahahaa...this is starting to sound like animal crossing.



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SoberHippy
Wed Aug 20, 2003 1:16 pm
#22

Keep in mindthat there is furniture people buy with faction points, rebels and imperials have different styles I think... when you are overt you get a bigger list of items to buy too



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Mametos
Wed Aug 20, 2003 2:36 pm
#23

I think architects should get more lots. For construction I, +1 lot; Construction, +1; ect...



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ShaneMcMahon0
Thu Aug 21, 2003 4:08 am
#24

I like the different planet furniture idea. I think that in order to get it you have to declare your residence. Then whatever planet that residence is on is the style you get. In order to change it you have to register somewhere else. (Right now you can only register evert 6-7 days I think it is) This would help from Architects just going to each startport on planets just to get different furniture.



SWG Name - Jine Ires Server - Lowca Professions - Master Architect, soon to be Master Urban Planner
Grand Admiral, Co-Founder, Midgar located South East of Theed on Naboo at -3754, 2249

Join the town of Midgar, Website - http://www.SWGMidgar.com
Azmodean
Thu Aug 21, 2003 6:47 am
#25

The counters in the Merchant Trainer section of the "University" guild halls... the ones that play music. Those would be a big hit too.
Hypnosia
Thu Aug 21, 2003 8:18 am
#26

i definitely like the coloring furniture idea, but lets add to that and make it a prof on it's own? requirement furniture 4 + construction 4? Interior Designer profession to counter balance the city planner prof. i agree that there are far too many architects per server right now, and if city planner does go ahead, really there'll be only need for a handful of city planners in each galaxy, and since each city planner will already be a "master of the architect profession", they'll still be able to do everything a master architect can do, so if we add to the archi trees, it won't solve the problem of too many archis, so why not rather have an additional prof that's dedicated to furniture styles and colors? it's a great money sink (as since i'm only lv 1 furniture and there already are so many nice customers gobbling up all my furniture from my vendors), and to be able to color coordinate your furniture with your wardrobe? that would be very cool indeed, albeit not necessary, but then, when u have money to spare, who cares about necessity?


4 Branches? how about:


Furnishings: actual furniture, chairs, tables, etc..
Electronics: stereos, holographic projectors, etc..
Decorations: wall art, rugs, many non-functional items. (can also decorate outdoors alongside city planners during say.....festivals, events)
Gardening: plants, flowers, etc... some possibly able to hang outside your building on 'faux' windowsills, etc..


Furnishings will have the assembly increases
Decorations will have the experimentation increases


i really don't want an even more crowded archi environment to work with. as of yet, on Flurry, generic resource price is about 3:1 ratio (3 creds per unit), and many archi's are subjected to 3:1 ratio or lower to be able to sell their non-furniture goods, like deeds for small/medium houses or medium installations (famous master archi's like Nol aside).


most of the ideas are taken from others in this thread. thx, great ideas. hope u guys like this one too, and it's not as skill pt costly as u'd think since only 1 or 2 archi lines will be needed to get novice Interior Designer, rather than master the entire archi tree, leaving way enough points to get some weapon/scouting skills for the hide harvesting.


related idea: how about remaking the "miner" prof into another archi elite prof? one that requires installation 4 + something else to get to? which will power up the current capabilities of harvesters and factories? one that can incorporate the idea of 'decay' into houses and possibly even decay/maintenance of player city constructions like banks, cantinas, bridges, roads, etc? a Civil Engineer? (i really haven't thought this one thru, just came from top of my head as i was writing up the Interior Designer class)


perhaps they'll be able to 'decorate towns' whereas the City Planner decides how roads will be lined up. Civil Engineers can build bridges for CP's to place, a LOT more interaction than what current crafting professions have with each other. all archis do now are craft stations and tools for other crafters (DE, WS, AS, Med, Scout/Rangers, BE). and between the rest of them there are practically no interaction. can't make med poison to 'upgrade' a T21 with, can't make weapon/armor for droids or a bantha mounted cannon. so far so bored. no interaction. i know it's off the furniture topic but i just want to write some observations i've seen of how much archis can do. really not a lot for the game right now. btw, archi + CH? you know how there are large variations for saddles and seats for elephants in Thailand? well, bantha, ronto, bolle-bols are sort of like elephants. i wouldn't mind seeing this herd of bantha's with towed/saddled mini-houses on them, sorta like a travelling caravan/circus type deal. one that cannot be put in inventory and hidden for your comfort, but will carry a TON of stuff to smuggle/trade between cities or even planets.


bleh, wrote too much already and that's just off the top of my head.
(oh ya, Devs, let us color furniture. plz)




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