Architect Archive

Thread: Furniture items that are in game that architects should get (please add to list)

Orca2020
Tue Aug 19, 2003 1:32 am
#1

This is for items that are already visible somewhere in game, and thus the art is complete for, so the devs could add them in a reasonable time.


Roulette Wheel (master arch level, high cost component) - this would be a BIG winner in public cantinas, especially if the owner has to load the "pot" and gets the losers stakes.


The nice leather couches from the naboo starports (4th tier furniture)


A collection of the "industrial" objects to help people decorate (ie crates, tanks etc, the stuff you see littered in starports and guild halls).


Kriterian
Tue Aug 19, 2003 1:47 am
#2

More stuff for the list:


The guild halls/hotels have the following that we do not:


- 10 or more different paintings on the walls (portaits, landscapes etc)


- Rugs, different floor coverings


- Many different shapes, sizes and colors of plants





-------------------------------------------------------------------------------------

Zane Farstrider
Master Artisan / Master Architect
Zilous
Tue Aug 19, 2003 2:16 am
#3

Any type of art in general would be an advancement, there's none,, if any, there.



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Caz-Ninu
Tue Aug 19, 2003 4:38 am
#4

- factional banners


- mission terminals, bank terminals


- some of the decorations in "guild hall" buildings (such as swords/shields, animal skulls, various objects that have no name when you examine them)

TonPhannan
Tue Aug 19, 2003 4:38 am
#5

how about windows as an add-on that the owner could place himself?



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Does anyone else wish they had one of those stress relief balls but in the likeness of Raph Koster? I would have bought the collectors edition for that.
RebelMasterArchitect
Tue Aug 19, 2003 5:17 am
#6

How about other gambling stations and paint for the barren walls....



McBuntah

ShaneMcMahon0
Tue Aug 19, 2003 6:34 am
#7

Anything that is found in a regular town should already be allowed to be crafted. I know we shouldnt be able to craft things that are specific to a base or theme park, but anything found in regular everyday towns should be craftable.


Things I can think off the top of my head-


Food carts and all the other carts that are usually by trainers


Droid magnetic field (kadara guild house has one, droid stuck to it)


Counters for stores and bars


Bowls/silverware/plates/anything show in the little bars in hotels


All the paintings/rugs I think these would be good rewards for an architect only quest. That way not everyone has the same paintings/rugs, but they have to earn the schmatic to make them.


There has been some nice black leather couchs that I have seen.


Also items that we can craft have been seen in different colors, just give us different colors already


DESKS!!! for crying out loud give us a desk


All the other plants, we have three different types of plants (big plants, small plants, and trees) we need different styles of each


screw windows, they will cause more problems then help





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Nexon_of_Corellia
Tue Aug 19, 2003 9:21 am
#8

Somewhere.. sometime..


I think it would be interesting to have a "Structural Analysis" skill. Architect goes into town, perhaps has to craft an analysis tool (which gets used upon use) and can "read" a piece of furniture or other item in town. Upon successful analysis, the architect gets a schematic with limited uses that they can then use to build the item.


Makes us get out into the world more often, makes our craft more interesting and help to differentiate architects from each other.


Sounds easy


-Nex




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Philomorph
Tue Aug 19, 2003 9:28 am
#9






Nexon_of_Corellia wrote:

I think it would be interesting to have a "Structural Analysis" skill. Architect goes into town, perhaps has to craft an analysis tool (which gets used upon use) and can "read" a piece of furniture or other item in town. Upon successful analysis, the architect gets a schematic with limited uses that they can then use to build the item.







This is a great idea, although no reason for there to be a limited number of uses, unless the CDMA/RIAA is running things


And make them non-tradable like most data is if you want, that way everyone has to get their own. And finally, make different items be different levels of difficulty, so that someone with Furniture 2 wouldn't have the skill to get a good scan of something really complex.


Ok, we're just blue-skying it now, but I can dream




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Dirrill_Nigar
Tue Aug 19, 2003 9:42 am
#10

Nexon, that's the best idea I've ever read on the boards so far. It would also encourage travelling for architects, which I do VERY frequently, and would create some very friendly Pokemon-ish competition.


But some other furniture to add to the list-


The other styles of potted plants. Can be seen on Naboo and multiple cantinas on Naboo, Yavin, etc.
The bar countertops. Seen on all secondary and elite cantinas.
The other data terminals. Seen everywhere.
Small cantina chairs. As seen in the Rori cantina.


There's a huge list of other pieces I've seen, but it's early, and I can't think of them.




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Lauta
Tue Aug 19, 2003 5:25 pm
#11

How about the ability to make furniture with different colors?
sarnsereg
Tue Aug 19, 2003 10:49 pm
#12

different furnitures.. there are some blue couches on rori in the space port i want.


banners would be cool, especially if we could customize them.


rugs.


other plants... i see style 1 of both tree and plant but i haven't seen a style 2 or 3 in my list of schematics... i HAVE however seen style2 in other places.



fountains!!!!!




and i also like teh idea of different colours of furniture... the basic stuff isn't all that bad except it is all that ugly orange colour.



and while we're at it could we get some wallpaper or something or at least teh ability to change the color of the inside walls of the house?






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Cyberthugg
Tue Aug 19, 2003 10:49 pm
#13

Furniture should be apart of a seperate profession such as a Design Engineer with a title of interior decorator
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