Architect Archive
Thread: Architect Profession slowly dying
I will make one point, having no decay does suck. I buy a shield generator for 15k it's wasted in an hour of heavy game play if I leave it on. Someone buys a house from me for 10k, they have it forever. Then again, how would you implement such a decay? Based on time? Imagine losing your internet service for a week or something, not only do you lose a 100k+ house, but all the items in it. Even worse, a guild hall. Plus over the course of a real life time, houses really don't "decay" do they? What abouta house fireorflood due to lack of the architect's skills, or forgetting to pay maintainence. I can see factories and harvesters decaying, they all have moving parts.
Can agree with you there. When I ran my ads, I had stock just walk out the door - so much so that I had to do non-stop production for a couple of weeks before hand to meet what I thought was the perceived reception to the ad campaign, and sold out within a quarter of the time I had anticipated. Even continuing the runs well after I had hoped to stop didn't quell demand.
Which was good in a way in that I did make oodles to fund my semi-retirement. But since then I have seen some very serious price slashing from a couple of folks with multiple accounts /shrug. I don't mind leaving the prof for a short while whilst I go hunting and fighting, but I know that I have enough stock on hand to keep earning a decent living, and enough resources to grind my way back the Master within a day or so, and to hit full production within 3 days.
Folks are right though, it ebbs and flows like all markets and you just have to cope with the ebbs with the memory of what its like to ride the flows ![]()
Pawlin wrote:
Sounds like the hologrinders are still active. Or do you have repeat business from established crafters?
Yeah, actually after thinking a sec. it sounds like Wildmann's server is still fairly strong economy at least from what he's seen. So it could just be a pretty strong resource demand from the real crafters as opposed to hologrinders causing temporary demand.
WildmanHT wrote:
...
What is interesting is the demand still for Ore and Steel. I went into that business just so I could have a steady income weekly...actually, making more then I imagined. Over a million profit a week so far...If Archs arent really selling much any more then where is all of this material going and what is it being used for....
Sounds like the hologrinders are still active. Or do you have repeat business from established crafters?