Architect Archive
Thread: Architect Profession slowly dying
I agree, even though I have actively quit selling (well rather advertising) my heavies, Iwasselling upwards of a dozen of each type each week.But after the patch, I have sold maybe a 10th of that. The real cutter is that I now haveex-grinders trying to sell heavies and mediums back to me. Initially Iwas buying them for re-sale, but with sales plummeting I'm now turning folks back. There are some new folks coming into the server who could potentially be a source of sales in a few weeks time, but no where near as many as there was a couple of months ago (and nothing to compensate for the folks I know who have quit the game or who have just "disappeared").
So as aresult, I'm slowly working on bailing out of Master Architect and am just building up stock of furniture (which still seems to sell funnily enough) and equipping my fleet with 20 of each type for future personal/city/guild use. I'm in no hurry but in a couple of weeks I'll be needing the skill points back.
Without decay on houses and harvestors, and SOE's reluctance to allow PvP to include buildings, there is not much future in architecting from my POV. Pretty soon you will start to see Medium BER10's appear on the bazaars as people bail out of grinding (and the resource suppliers start to bail out as well owing to reductions in the number of people buying grind material) and want to make some money back. When that happens you can kiss goodbye to the profession.
Message Edited by StumanKadir on 02-16-2004 03:12 PM
StumanKadir wrote:
I agree, even though I have actively quit selling (well rather advertising) my heavies, Iwasselling upwards of a dozen of each type each week.But after the patch, I have sold maybe a 10th of that. The real cutter is that I now haveex-grinders trying to sell heavies and mediums back to me. Initially Iwas buying them for re-sale, but with sales plummeting I'm now turning folks back. There are some new folks coming into the server who could potentially be a source of sales in a few weeks time, but no where near as many as there was a couple of months ago (and nothing to compensate for the folks I know who have quit the game or who have just "disappeared").
So as aresult, I'm slowly working on bailing out of Master Architect and am just building up stock of furniture (which still seems to sell funnily enough) and equipping my fleet with 20 of each type for future personal/city/guild use. I'm in no hurry but in a couple of weeks I'll be needing the skill points back.
Without decay on houses and harvestors, and SOE's reluctance to allow PvP to include buildings, there is not much future in architecting from my POV. Pretty soon you will start to see Medium BER10's appear on the bazaars as people bail out of grinding (and the resource suppliers start to bail out as well owing to reductions in the number of people buying grind material) and want to make some money back. When that happens you can kiss goodbye to the profession.
Message Edited by StumanKadir on 02-16-2004 03:12 PM
wow...on the same server, two architects are having the opposite experience. I think that the architect professions has its ups and downs for different architects. FOr instance, I have made more money in the past month than in the 2 months before that combined. Maybe it will go up again...maybe architects will get a role in the GCW. *thinks about starting strike, then decides against it*
You will always need a new weapon,new armor,new vehicles, and so on..
What you wont need to renew (if you pay your maintenance) are harvesters, homes, crafting stations, and furniture...
In other words, everything an Architect makes..
Even Tailor clothes decay on death
ViDMaNiaC wrote:
Even Tailor clothes decay on death
Make there some way to get more lots, maybe make them tradeable or somthing, i have a need for tons of archtect stuff but just can't use them my guild hall takes 7 lots my one factory 1 and my house for storeage 2 lots this is the most efficeint set up i can get.
at the least i'd like a second factory and two or three harvesters
StumanKadir wrote:
Elliot - I do agree with you, the last 2 weeks before the patch I sold more heavies than I had sold in ages, and the last 3 months have been wild - but the last couple of days have been flat (500k a day is way down on what was happening before hand). Maybe I should advertise more![]()
hehe...maybe we should both advertise more. *thinks about making more that 150 walls a week...decides to keep with the buisness he has*
This a a mixed emotion post.
For those of you leaving the profession im sorry to see you go really. At the same time though you couldnt make me happier. I know that sound treable but its true the more architects that quit the more business I get and the more profitable the profession becomes. Kinda like rl huh. The architect profession is saturated right now. There are just to many of us. But as more and more drop out for other more profitable ventures, The saturation stops and the profession begins to "dry up". At that point the profession will be at a low. Ill be making a killing on stuff because of lack of compatition. And people will start becoming architects again because of the profit. Its one visous cycle. On my server its not to bad atm. Im still doing almost whatI did pre-patch. Ya its gone down a little but its not bad. What im waiting for is the expantion. When that hits there will be a burst of new player citys. Ill make anough in the month or two following to semi-retire.
Like I said Im sorry to see you go. I, personaly, am going to stick out this low point and look to brighter days ahead.
Good Luck and May the Force be with you,
Master_Mavric wrote:
This a a mixed emotion post.
For those of you leaving the profession im sorry to see you go really. At the same time though you couldnt make me happier. I know that sound treable but its true the more architects that quit the more business I get and the more profitable the profession becomes. Kinda like rl huh. The architect profession is saturated right now. There are just to many of us. But as more and more drop out for other more profitable ventures, The saturation stops and the profession begins to "dry up". At that point the profession will be at a low. Ill be making a killing on stuff because of lack of compatition. And people will start becoming architects again because of the profit. Its one visous cycle. On my server its not to bad atm. Im still doing almost whatI did pre-patch. Ya its gone down a little but its not bad. What im waiting for is the expantion. When that hits there will be a burst of new player citys. Ill make anough in the month or two following to semi-retire.
Like I said Im sorry to see you go. I, personaly, am going to stick out this low point and look to brighter days ahead.
Good Luck and May the Force be with you,
This going to sound awfully like a flame, but I can't resist. Nothing like someone talking about Kant's theory of theinvisible hand whouses a creative spelling for the following words"treable" "visous" "expantion" and "citys." On a more serious note what he says is true. Supply and demand, yada yada yada, etc etc. I think it's safe to say, that the only real way to make a ton of money in Architect is to beat everyone to it on a new server. Any other way about it and you've got to compete. On a random question, what are most of the merchants doing out there as far as resources? What's the average price, CPU, for the more popular minerals (steel, ore), chemicals, etc? I think if architects could gauge the that, then setting a price wouldn't be so tough.