Architect Archive
Thread: Just an observation...
the mind pool was created for many reasons, one of which was to be an equalizer. if that doesnt make sense to you, then read it again.
But I think it's inevitable that the class is just going to take it, hard.
As an example, I think maybe one person in ten that I fight PvP chooses NOT to flame me immediately afterwards. If I poison from behind a wall or corner, or god forbid, over a wall, then I'm exploiting. If I mind poison them in their face and don't run away, I'm cheating with mind damage. If I poison and DO run away, I'm a coward cheating using mind damage. If it was a HA Poison, well, I'm still cheating--No reason is usually given for that one. If I get killed after poisoning someone, and then can't incap them later, I'm a griefer for not healing the poison. If I mind disease in a town with a very low-population cantina, I'm a jerk for taking someone out of the battle. I can go on and on.
Normally, I'm not one to listen to whiny PvP complaints, as they tend to be the realm of people who just can't deal with losing, especially when it's losing to someone without getting shot.
I don't know, maybe I just constantly meet the wrong people. But you wouldn't believe how rare a treat it is for me to not get flamed violently after either winning or losing, just because I chose to be a bioterrorist instead of a soldier. With all the complaints being thrown our way, eventually the nerf stick will hit us just to shut them up, as was done with so many other things beforehand.
Ah well, whatever. Can't expect a fun class to stay that way for long.![]()
Asako Kishi, Corbantis
ne1 else notice post patch that everyone is asking how to spec a CM?!
wee how nice
It's not surprising. As has been said before, and will be said again, Combat Medics are almost useless compared to Doctors in PvE. There's so many more things that Docs can do PvE that it's not even funny.
Combat Medic is exclusively a PvP class, as I figure it. There's almost no use for it PvE, and come any sort of nerf, really, there will be no use for the class at all.
Here's hoping for a decent change should one ever happen, but how likely is that?
Asako Kishi, Corbantis
"It's not surprising. As has been said before, and will be said again, Combat Medics are almost useless compared to Doctors in PvE. There's so many more things that Docs can do PvE that it's not even funny.
Combat Medic is exclusively a PvP class, as I figure it. There's almost no use for it PvE, and come any sort of nerf, really, there will be no use for the class at all.
Here's hoping for a decent change should one ever happen, but how likely is that?"
Wow.... Can we say ranged stims? AOE stims? Aoe poison and single target poisons? These are very nice additions to a pve group. And if you don't think so, maybe you should rethink what class you're playing. I pve a LOT and I can tell you we're VERY usefull in pve. And combine it with another combat class, we're ruthless in pve. I can stand back and shoot to my hearts content and toss about aoe heals, which i might add have a radius of 30m+ and not get agro. Doc? oh wait! he's getting hit! Gotta run up to him... under 8m no less.... Single target heal.. oh **edit**, i got agro... doc down.
Alright, I knew I shouldn't have gone off and not listed reasons--it was bound to bite me in the butt.
AoE Stims: Useful, yes. But usually much much more useful as an emergency backup--most intelligent groups try to not have many people getting attacked at once. True, lots of groups AREN'T intelligent like that, so they do have their use, no denying that. They're usually far from necessary, especially with regular stims that can do full heals, and since most deaths come from Blue damage anyhow.
Ranged Stims: Alright, yes you can stand back and shoot to your heart's content. But the fact of the matter is that even while you can heal from far away, there's still a ludicrous delay, and I can't heal properly if I don't clear and then peace out so I can heal someone fast enough. This totally eliminates the point. The difference between running up to them and not is usually (note, not always) insignificant. If the Doctor is fighting from far away, which they shouldn't be, then yes, it can make quite a difference.
Poisons: No, I don't agree withyou on this. Even if you get swarmed by a group, almost every single npc in the game has so much HAM that the Poison would take a huge amount of time to kill. I've tried using it on multiple planets and in numerous situations, mainly trying to complement the type of damage my group is doing, and mine barely does as much damage as one well-placed special with a real attack. Sure, the supplemental damage doesn't hurt, but it's far from worth it. Disease, obviously, is totally worthless PvE.
I shouldn't have said 'worthless,' but they're definitely a convenience at best, and a well-played Doctor offers so much more to the fold with Buffs, Rez (which is not terribly useful PvP), and stronger single heals (even though that's not really an issue, since most higher up heals do full HA anyway), that as long as your group isn't being played stupidly on numerous levels, the Doc is the better choice.
Asako Kishi, Corbantis
Wakka are you a master cm? I am and my poisons are a very nice compliment to my bleeds or my partners bleed now since he's got a t21 and a 1k mind bleed on mobs. Aoe heals are not just for damage, they help with action taken from using styles. And trust me... My groups go up against sisters and rancors... why? we're all almost masters and anything less is not a challenge. hell most rancors are white to us. Ranged heals are also nice for the advanced planets with heals... Imagine your buddy hurt on top of the mt but you're still at the bottom, as a doctor, you ain't getting to him, as a cm you will. Our heals are comprable to doc's heals. Same with the Aoes. Are you using advanced bio's? advanced liquids? they make a HUGE dif in the heals and a HUGE dif if you play with the charges since that also increases your range of the heal.
Elenora, that made absolutely no since. I'm honestly not bashing you. but I think you need to take a break. Go away for a couple days. Don't think about things. You're taking this stuff way too seriously.
Tasha-
have you noticed the difference prepatch and post patch?
in pre patch, there was almost 1 post a day of people either dropping CM or chosing to take doctor over CM...
now its the complete opposite...here on the boards there are tons of requests on how to spec a CM and other posts about people wanting to be a CM...and in game i get way more requests for training than I ever did prepatch...
usually this type of mass migration to a class is characteristic of being overpowered. poeple just dont drop professions for no good reason...
i think this alone would make most of the old CMs (i.e. pre patch) wonder...there really has been a fundamental shift of class balance overpowering the CM class...
Tasha--
First of all, sorry for sounding so acidic in my posts. I know a lot of it is ranting, and I'm trying to see the valid points in the class, but also point out what I feel are their weaknesses as well. I just tend to sound like a bit of a jerk when I start doing that, so I apoligize in advance.
But yes, I am a Master CM, and also a Master Doctor. This might be a bit of a skewed viewpoint, and obviously, my combat skills are limited to my Carbine Specialist. I go in a fair number of groups to the harder planets, mainly Dantooine, Lok, and Endor--not much Dathomir. When I go on these trips, our group tries to stay together and focused towards killing one enemy at a time, if possible, and also tries to keep the people who I've buffed up as tank.
Since I use Carbines, and the rest of my group uses either pistols or rifles (bad choice on my part, I admit), fighting is usually pretty pointless for me, as they all die from Red damage long before the Green makes any difference. As such, I can stay with my group rather than running off and trying to do damage on my own. When people in my group run off, that's when I usually turn to ranged stims. The point is, if you tell your group to stay in one place, it becomes unnecessary.
And yes, if someone's at the top of a hill and I'm not, I would also use a ranged stim. And true, the AoEs are comparable to Doc heals. The fact of the matter is, though, even using only Advanced Bios (Haven't rounded up stuff for the others yet...), I can get full bar heals easily on anybody I haven't buffed up--and when someone IS buffed up, they don't need it as often at all--a simple Stim D experimented is more than enough to do just as much of a full heal, even without Advanced components. I rarely notice anybody desperately needing action heals from using their special moves--the only class who eats action up with specials is Carbineer, and damned near nobody is a Carbineer.
As for Poisons as a supplement to bleeds--yes, it's nice to have them. But from what I've seen (I haven't actually tested this, however), a double bleed works much faster, and combined with the fact that whatever pool your party is bleeding is probably getting ripped apart anyhow, is just a little bit of icing on the cake, and nothing that would be missed. Given that Poison Cs are the only real ones worth using, I'm not even sure it's really worth the resources to waste them on mobs.
Again, sorry to sound so caustic about this... but I really can't think of terribly many NECESSARY benefits that a CM has over a well-played Doctor in PvE. Especially when you consider the ludicrous power of Doctor Buffs, which almost render the actual doctor unnecessary. I'd like to see them have many more PvE advantages, but I'm unsure of how this would go about, and am interested in any more comments you have about the situation.
Asako Kishi, Corbantis.
hey, I am a Carbineer >P
anyhow, i've said it before and i'll say it again: a Master Medic can keep a group alive at any place if the group knows what they are doing.
Ranged/Area Heals just make it easier for the Medic.
Revive just makes it less nessecary to be carefull.
Buffs are only needed if you don't have a Graul to tank.