Architect Archive

Thread: Just an observation...

KaitlynAscas
Sat Aug 23, 2003 4:43 am
#14

the mind pool was created for many reasons, one of which was to be an equalizer. if that doesnt make sense to you, then read it again.





Rawr
Chilastra
Wakka_Wakka
Sat Aug 23, 2003 8:07 am
#15

But I think it's inevitable that the class is just going to take it, hard.


As an example, I think maybe one person in ten that I fight PvP chooses NOT to flame me immediately afterwards. If I poison from behind a wall or corner, or god forbid, over a wall, then I'm exploiting. If I mind poison them in their face and don't run away, I'm cheating with mind damage. If I poison and DO run away, I'm a coward cheating using mind damage. If it was a HA Poison, well, I'm still cheating--No reason is usually given for that one. If I get killed after poisoning someone, and then can't incap them later, I'm a griefer for not healing the poison. If I mind disease in a town with a very low-population cantina, I'm a jerk for taking someone out of the battle. I can go on and on.


Normally, I'm not one to listen to whiny PvP complaints, as they tend to be the realm of people who just can't deal with losing, especially when it's losing to someone without getting shot.


I don't know, maybe I just constantly meet the wrong people. But you wouldn't believe how rare a treat it is for me to not get flamed violently after either winning or losing, just because I chose to be a bioterrorist instead of a soldier. With all the complaints being thrown our way, eventually the nerf stick will hit us just to shut them up, as was done with so many other things beforehand.


Ah well, whatever. Can't expect a fun class to stay that way for long.


Asako Kishi, Corbantis

Elenora
Sat Aug 23, 2003 11:41 am
#16

ne1 else notice post patch that everyone is asking how to spec a CM?!


wee how nice




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Wakka_Wakka
Sun Aug 24, 2003 12:42 am
#17

It's not surprising. As has been said before, and will be said again, Combat Medics are almost useless compared to Doctors in PvE. There's so many more things that Docs can do PvE that it's not even funny.


Combat Medic is exclusively a PvP class, as I figure it. There's almost no use for it PvE, and come any sort of nerf, really, there will be no use for the class at all.


Here's hoping for a decent change should one ever happen, but how likely is that?


Asako Kishi, Corbantis

Combat-Medic
Sun Aug 24, 2003 10:04 am
#18

"It's not surprising. As has been said before, and will be said again, Combat Medics are almost useless compared to Doctors in PvE. There's so many more things that Docs can do PvE that it's not even funny.


Combat Medic is exclusively a PvP class, as I figure it. There's almost no use for it PvE, and come any sort of nerf, really, there will be no use for the class at all.


Here's hoping for a decent change should one ever happen, but how likely is that?"



Wow.... Can we say ranged stims? AOE stims? Aoe poison and single target poisons? These are very nice additions to a pve group. And if you don't think so, maybe you should rethink what class you're playing. I pve a LOT and I can tell you we're VERY usefull in pve. And combine it with another combat class, we're ruthless in pve. I can stand back and shoot to my hearts content and toss about aoe heals, which i might add have a radius of 30m+ and not get agro. Doc? oh wait! he's getting hit! Gotta run up to him... under 8m no less.... Single target heal.. oh **edit**, i got agro... doc down.




Tasha -====MASTER CM; Pistoleer 0/1/4/1; Doctor 0/4/3/0====- Corbantis Server

Salin'a -====MASTER Dancer; CH 1/1/0/0; Unarmed III====- Chilastra Server
Combat-Medic
Sun Aug 24, 2003 10:07 am
#19

And Elenora, your posts used to at least post some thoughts and issues. Now? That's a troll statement if I ever read one. Did you let all the banshers get to you? With posts like think you should really stay away from the boards and take a break. I'm not bashing you. But I think you've lost any since of objectivity with posts like thing and are doing nothing to help yourself or the Combat Medic class.



Tasha -====MASTER CM; Pistoleer 0/1/4/1; Doctor 0/4/3/0====- Corbantis Server

Salin'a -====MASTER Dancer; CH 1/1/0/0; Unarmed III====- Chilastra Server
Wakka_Wakka
Sun Aug 24, 2003 10:50 am
#20

Alright, I knew I shouldn't have gone off and not listed reasons--it was bound to bite me in the butt.


AoE Stims: Useful, yes. But usually much much more useful as an emergency backup--most intelligent groups try to not have many people getting attacked at once. True, lots of groups AREN'T intelligent like that, so they do have their use, no denying that. They're usually far from necessary, especially with regular stims that can do full heals, and since most deaths come from Blue damage anyhow.


Ranged Stims: Alright, yes you can stand back and shoot to your heart's content. But the fact of the matter is that even while you can heal from far away, there's still a ludicrous delay, and I can't heal properly if I don't clear and then peace out so I can heal someone fast enough. This totally eliminates the point. The difference between running up to them and not is usually (note, not always) insignificant. If the Doctor is fighting from far away, which they shouldn't be, then yes, it can make quite a difference.


Poisons: No, I don't agree withyou on this. Even if you get swarmed by a group, almost every single npc in the game has so much HAM that the Poison would take a huge amount of time to kill. I've tried using it on multiple planets and in numerous situations, mainly trying to complement the type of damage my group is doing, and mine barely does as much damage as one well-placed special with a real attack. Sure, the supplemental damage doesn't hurt, but it's far from worth it. Disease, obviously, is totally worthless PvE.


I shouldn't have said 'worthless,' but they're definitely a convenience at best, and a well-played Doctor offers so much more to the fold with Buffs, Rez (which is not terribly useful PvP), and stronger single heals (even though that's not really an issue, since most higher up heals do full HA anyway), that as long as your group isn't being played stupidly on numerous levels, the Doc is the better choice.


Asako Kishi, Corbantis

Combat-Medic
Sun Aug 24, 2003 1:33 pm
#21

Wakka are you a master cm? I am and my poisons are a very nice compliment to my bleeds or my partners bleed now since he's got a t21 and a 1k mind bleed on mobs. Aoe heals are not just for damage, they help with action taken from using styles. And trust me... My groups go up against sisters and rancors... why? we're all almost masters and anything less is not a challenge. hell most rancors are white to us. Ranged heals are also nice for the advanced planets with heals... Imagine your buddy hurt on top of the mt but you're still at the bottom, as a doctor, you ain't getting to him, as a cm you will. Our heals are comprable to doc's heals. Same with the Aoes. Are you using advanced bio's? advanced liquids? they make a HUGE dif in the heals and a HUGE dif if you play with the charges since that also increases your range of the heal.



Elenora, that made absolutely no since. I'm honestly not bashing you. but I think you need to take a break. Go away for a couple days. Don't think about things. You're taking this stuff way too seriously.




Tasha -====MASTER CM; Pistoleer 0/1/4/1; Doctor 0/4/3/0====- Corbantis Server

Salin'a -====MASTER Dancer; CH 1/1/0/0; Unarmed III====- Chilastra Server
Combat-Medic
Sun Aug 24, 2003 1:37 pm
#22

"stronger single heals (even though that's not really an issue, since most higher up heals do full HA anyway)," oh and really? With ranged D's i get 1700-1800 ranged heals and 1k with aoe heals... Imagine what will happen with E's when they fix it. Our heals are the same if not better than a doctors and have a heal of a lot more range. Buffs? Nice... but i can go to any doc in a starport and have him buff me and it will last for hours. Oh yeah... and if a doc is stayin in that 8m range to heal his partners? He's gonna get agro. That issue with the "que" that's with all heals not just ranged and if you notice... the range heals and aoe heals heal before the "action graphic"



Tasha -====MASTER CM; Pistoleer 0/1/4/1; Doctor 0/4/3/0====- Corbantis Server

Salin'a -====MASTER Dancer; CH 1/1/0/0; Unarmed III====- Chilastra Server
Elenora
Sun Aug 24, 2003 2:21 pm
#23

Tasha-


have you noticed the difference prepatch and post patch?


in pre patch, there was almost 1 post a day of people either dropping CM or chosing to take doctor over CM...


now its the complete opposite...here on the boards there are tons of requests on how to spec a CM and other posts about people wanting to be a CM...and in game i get way more requests for training than I ever did prepatch...


usually this type of mass migration to a class is characteristic of being overpowered. poeple just dont drop professions for no good reason...


i think this alone would make most of the old CMs (i.e. pre patch) wonder...there really has been a fundamental shift of class balance overpowering the CM class...





--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Wakka_Wakka
Sun Aug 24, 2003 3:36 pm
#24

Tasha--


First of all, sorry for sounding so acidic in my posts. I know a lot of it is ranting, and I'm trying to see the valid points in the class, but also point out what I feel are their weaknesses as well. I just tend to sound like a bit of a jerk when I start doing that, so I apoligize in advance.


But yes, I am a Master CM, and also a Master Doctor. This might be a bit of a skewed viewpoint, and obviously, my combat skills are limited to my Carbine Specialist. I go in a fair number of groups to the harder planets, mainly Dantooine, Lok, and Endor--not much Dathomir. When I go on these trips, our group tries to stay together and focused towards killing one enemy at a time, if possible, and also tries to keep the people who I've buffed up as tank.


Since I use Carbines, and the rest of my group uses either pistols or rifles (bad choice on my part, I admit), fighting is usually pretty pointless for me, as they all die from Red damage long before the Green makes any difference. As such, I can stay with my group rather than running off and trying to do damage on my own. When people in my group run off, that's when I usually turn to ranged stims. The point is, if you tell your group to stay in one place, it becomes unnecessary.


And yes, if someone's at the top of a hill and I'm not, I would also use a ranged stim. And true, the AoEs are comparable to Doc heals. The fact of the matter is, though, even using only Advanced Bios (Haven't rounded up stuff for the others yet...), I can get full bar heals easily on anybody I haven't buffed up--and when someone IS buffed up, they don't need it as often at all--a simple Stim D experimented is more than enough to do just as much of a full heal, even without Advanced components. I rarely notice anybody desperately needing action heals from using their special moves--the only class who eats action up with specials is Carbineer, and damned near nobody is a Carbineer.


As for Poisons as a supplement to bleeds--yes, it's nice to have them. But from what I've seen (I haven't actually tested this, however), a double bleed works much faster, and combined with the fact that whatever pool your party is bleeding is probably getting ripped apart anyhow, is just a little bit of icing on the cake, and nothing that would be missed. Given that Poison Cs are the only real ones worth using, I'm not even sure it's really worth the resources to waste them on mobs.


Again, sorry to sound so caustic about this... but I really can't think of terribly many NECESSARY benefits that a CM has over a well-played Doctor in PvE. Especially when you consider the ludicrous power of Doctor Buffs, which almost render the actual doctor unnecessary. I'd like to see them have many more PvE advantages, but I'm unsure of how this would go about, and am interested in any more comments you have about the situation.


Asako Kishi, Corbantis.

MycroftTHan
Sun Aug 24, 2003 3:51 pm
#25

hey, I am a Carbineer >P



anyhow, i've said it before and i'll say it again: a Master Medic can keep a group alive at any place if the group knows what they are doing.


Ranged/Area Heals just make it easier for the Medic.


Revive just makes it less nessecary to be carefull.


Buffs are only needed if you don't have a Graul to tank.

Combat-Medic
Sun Aug 24, 2003 7:29 pm
#26

Elenora, I don't feel poison is overpowered at all. What I do think is the root is TEF. TEF + full power poison's and disease that go through walls. I feel more than anything TEF needs to be addressed. I also think your jumping to conclusions. If that was the case than everyone would be running to play imperials to get at-sts. But everyone is not. Even if they are they will shortly learn that they are unable to use the C's and leave the class as they were not ment to play a semi support class. You must realize a CM or Doc takes a special kind of person. Granted with other specs neither proffession is a support class, but still takes a special person. They will quickly learn that it's not for them and spec out of this. Cm isn't like playing a CH or BH. You can't just take a few lines and master the class to be good at it. You can't just take CM for poisons and use poisons to be effective. You must be able to use all aspects of CM or Doc or it's just not as effective. Stand back and think and really look at it. Give it a few weeks and it will settle back down. Part of the gravitation may be due to your own "screaming"..... Sorta like "well.. lets see what she's crying about" or "**edit** that poison kicked my ass... oh **edit**... I have to do all this to make this? hrm...." If you notice, not everyone is a crafter, not everyone is a master medic or master doc... Each player has a nitch and favorite. You will find many leaving. Personally I don't notice much a dif between prepatch and postpatch. Why? Cause I liked the class before hand. In fact, I love the class. I played a cleric in daoc. And almost went doctor, but I liked the idea of poisons and diseases as well as the range stims. So went CM. I love it because of the class's versitility. No, we are not pvp gods. lolol anyone who says so is a fool. Yes I've won a few battles. Yes I've lost a few battles. But no, we are not pvp gods. specially when I more than once face to face, threw a mind poison on a mate and killed him faster with my pistol than my poison ticked. But in the end it's not really a matter of who or what does more damage. We each die our turn and come running out of the cloning center to get revenge tef..... I bet if they relooked at tef you'd find your opinions to change about a lot of things. Last night for me was insane. We went so far as to fight in the cloning center itself. I thought that was utter bull. What's the point? I mean really? Neither side wins, you loose more than you gain. It's a bunch of 20+ acting like 12 year olds. The real issue our poison or disease or his gun bigger than mine? No. The real issue is the entire way the pvp system works. More and more I'm finding an extreme distaste to pvp. You can't end it once it's started. They just keep running back out to revenge tef or you running out to revenge tef. Throw a poison over the wall? Sure... they'll come right back out, find you and kill you... So what do you gain? What do you really gain by screaming poisons overpowered? Is it really? I feel the real issue is TEF, the real issue is how the whole pvp system works.



Tasha -====MASTER CM; Pistoleer 0/1/4/1; Doctor 0/4/3/0====- Corbantis Server

Salin'a -====MASTER Dancer; CH 1/1/0/0; Unarmed III====- Chilastra Server
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