Architect Archive
Thread: 98% Experimentaion Med. Harv. only BER 9?
Thefluidic drillingpumpsI made are at 4 and the final percent was pretty much maxed out as well.
I tried using several types of chemical, starting with the lubricating oil as suggested in a previous thread. The ones that had UT/SR ranged from 700-800 average of the two stats.
The metal I am using is a steel with an average of the three stats (doubling the UT) at 971. The metal used was iron at an average (also doubling the UT) at 990. The ore (using the same average) is at 972. I have gotten BER 10s from using the same combination of materials before as well. These are the same ingredients used to make the fluidic drilling pumps.
I also have clothing on that gives me a +5 to experimentation and a +8 to assembly coupled with port that gives me an additional +8 to experimentation. So what the problem is I really have no clue.
Message Edited by Khristen on 05-03-2004 10:07 PM
Message Edited by Khristen on 05-03-2004 10:39 PM
It's not mining units. It's fluidic drilling pumps. Using those same resources as listed above.
Message Edited by Khristen on 05-03-2004 10:38 PM
Khristen wrote:
Thefluidic drillingpumpsI made are at 4 and the final percent was pretty much maxed out as well.
I tried using several types of chemical, starting with the lubricating oil as suggested in a previous thread. The ones that had UT/SR ranged from 700-800 average of the two stats.
Message Edited by Khristen on 05-03-2004 10:39 PM
"Pretty much maxed out as well" is not very helpful. What was the exact #. If you use bad resources you can "max out" at 60%. If you're only using material in the 700-800 range for your FDP then there's no way you're going to get a FDP that has a final % of 90+. All the material you use in your FDP needs to have average stats in HR/SR/UT of 900+. This is the only way to get a 90%+ FDP and consequently a BER 10 harvester. UT/SR by itself does not effect the FDP. You have to have HR as well.
If my research is correct and you are actually playing on Naritus server then it's all resource quality.
According to swgcraft there has not been a good recent shift of STEEL. You will need to keep an eye out for a STEEL that is HR,SR,UT all above 950. And yes, always use lub oil. It has no stats for HR,SR or UT so it does not bring down the quality of the metal.
Please let us know all the stats on all the materials you are using and what the experimentation % result is at each step of your experimentations. If you are using previously made components then make them again from scratch.
Don't expect that just because you took some materials and made a BER10 mineral that you can take the exact same materials and expect to get a BER10 chemical. They use different amounts of different resources so it changes the equation. Your materials might be borderline such that you can squeak out a decent mineral but not get a good chemical.
Experimentation is not broken. If it were then everyone in this forum would be saying "me too" instead of giving suggestions.
We should make this an FAQ I think, it seems to come up ever week or two.
Oh forgot. NEVER EVER USE POLYMER.
Use Lube oil! No stats to bring the chemical down in the averages.
Fivo Asia