Architect Archive
Thread: Crafting Stations Revisited
Nice ![]()
And if they refuse still. Keep asking the same question over and over ![]()
Posted today ...
I know Alot of us are focused on the combat rebalance ... But this is an issue important to all crafters.. which should make it and Issue for almost all professions, after all we do make the tools that make your weapons and armor..
Maybe now is a good time to pause and take a closer look ...
Nice one Dvnce... The only way they're gonna wriggle out of that one is if they blatently say 'No Comment'.
We all know that even if the current system is 'working as intended' it needs to be re-well...-sorted out. Having a max tool should make it close to impossible to get a critical fail during building, and a max station the same during experimentation (With an increase in amazings of course) Both regardless of your crafting levels.
Your skills should reflect what you can make and how much better you can make it. The tools you use should reflect how well you can make what you can... This is what all crafters want, deserve, and would benifit from.
Probably repeating someone elses rant somewhere down the line but it's just what I think.
Jedgen.
As I was sitting here thinking about this problem, and remembering all the hoopla that surrounded the last attempted crafting change, it occured to me that if we tried to get the developers to affect/change the way experimentation was handled based on crafting station and crafting tool ratings, it would likly cause a major uproar.
The major reason (as I understand it) that the last set of changes didn't go through is that they failed to address the issue they were trying to address, of making newie crafters able to compete effectivly. Changing crafting assembly/experimentation results to depend on quality of crafting stations and tools would definatly be a significant crafting change that would also not help newbie crafters. And would never come to be.
So I have another suggestion, that I think is newbie/master neutral.
The REAL problem that we have with these right now is that using a quality crafting stations vs a cap one doesn't seem to make any difference of any kind. Its not specific to experimentation/assembly results. If using those stations made ANY kind of difference, it would address our concerns.
Therefore, I suggest this: Have Tool/Crafting Station quality affect the 'time to build' times of factory schematics made using them.
Almost ALL crafters would love it if their factories cranked out things faster than they do. And right now, each schematic seems to have a variable assosicated with them that is the "time to create one item in a factory" time. I don't care about the specific numbers so long as they are significant. If I, as an architect, could product 1000 structure modules in my factory in 5 hours instead of20 hours because I used a quality crafting station/tool combination, that would be VERY valuable to me. AND it has the benefit of not preventing newbie crafters from making the same quality stuff that they are making today.
It would just mean that an investment in quality tools and stations would have a tangible and SIGNIFICANT benefit. Which, as far as I'm concerned, is all we really need.
Anyway, just something to think about.
Dvnce wrote:
hehe.. I have been using Dvnce as my tag for YEARS...... not many people have put it together to mean what I have meant it too
Bandola wrote:
Deviance,
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Heh, I always read it as "Dunce", not a reflection on what I think of you, just my years of automatically translating typos.
I'm looking forward to hearing the dev response on this issue, although I'm not holding my breath.
now.. I have perfect grammer.. perfect spelling... oh .. wait... I guess I can see why you might assume that
FulminataXII wrote:
Heh, I always read it as "Dunce", not a reflection on what I think of you, just my years of automatically translating typos.
I'm looking forward to hearing the dev response on this issue, although I'm not holding my breath.
New to the boards and not sure where to place this. Nice topic and I hope this crafting thingcan be worked out. I think, when an architectsurveys, harvests top qual resources - then they should make top qual items.
An off the topic, is factoried items. Shouldn't a schematic also show what the number of crated items are.
Boy, was I surprised the first time I factory made houses, harvester and (especially) ore mining units just to find them as individuals.
Anyway, I think it would be a great addition on a schematic to see the item crating size:
crate size:10
crate size:100
Kewl, tks, keep up the good work all.
If the complexity level is high enough for the schematic then it will require a private crafting station rather than a public crafting station. I don't know for sure what complexity level requires private stations but I think its 25 or so.
MyT_Chicken wrote:
...However, I will say this. Being a Master Doctor, when I goto the "public" crafting stations I am unable to craft my entire list of supplies.I'm not sure why this is, or if any other doctors out there have this problem, butthere is only one crafting station near me. However when I pull out my crafting droid...I can craft everything....
Yes, thats exactly my point. Dvnce says it should be a matter of "fail vs success" but perhaps thats not the way they are designed. For good or for bad, perhaps they are working "as intended" like TH said. But maybe they are working in a way that we as a community of crafters aren't looking at. Perhaps its just that they are working as they should on a "complexity" basis instead of the "fail vs. success" basis. Just a thought.
Pawlin wrote:
If the complexity level is high enough for the schematic then it will require a private crafting station rather than a public crafting station. I don't know for sure what complexity level requires private stations but I think its 25 or so.
MyT_Chicken wrote:
However, I will say this. Being a Master Doctor, when I goto the "public" crafting stations I am unable to craft my entire list of supplies.I'm not sure why this is, or if any other doctors out there have this problem, butthere is only one crafting station near me. However when I pull out my crafting droid...I can craft everything.