Architect Archive
Thread: New Architect
I did all of my grinding on walls and didnt start using the factory untill the schematics called for it.
The furniture tree is for combines and helps against crits imho, and construction gives points to experamint with, but houses don't benifit from them yet only harvesters.
I got harvesters to 3, then houses to 3, then furniture to 4, capped harvs and houses at 4, then worked on construction. I was able to do this because I have a 2nd account that finances my crafter char and didn't have to worry about selling anything to survive.
On a side note, I make a constant flow of money from power-ups, and think they might help you along as a staple for bringing in money. A powerup usses 6 metal and 4 chem to make, so a crate has 60-40 units for a total of 100 resources. These sell for 1500 to 3k for 32+ max dmg 16 min dmg crates... thats 15 to 30 cpu to help you along the way. I sell out in 1/2 a day on the bazzars at 1k a crate. ![]()
gl
I think you need to decide what kind of architect you'll be...will you specialize in houses, harvesters, furniture or a little of everything. I typically charge 4x the volume of resources that go into a given item...3cpu for the resource and 1 cpu for my time. This changes, though, based on the item. For example, a master chair may only take 250 units of copper and 8 synthetic cloths, but I charge 3,000 for it simply because it needs more scarce resources to make and is of much higher quality and in demand. I also do structures on a custom order basis, which is really taking off. On average, I net about 150k per day (after maintenace and scarce resource purchases). Charge what you think is fair for both the product and your time in creating it...also keep in mind the scarcity of the item, its uniqueness and player demand. Different servers charge different amounts due to varying economic conditions...an item on Bloodfin may go for 5k, while the EXACT same item on Starsider may go for 2k - both may be great deals - just depends on the given economy. I deal in volume, therefore my prices are lower. One other thing to keep in mind - don't half-ass your vendors. That is, keep them stocked and people will keep coming back.
TROTSKY, Master Architect - Starsider
People assume you want a macro because you're hologrinding. This isn't always the case.
Take me today, I needed to make 120 Structural modules for some factories I was making as a x-x-1-1 Novice. So I used the 'hologrinder' macro, took out the No Prototype bit and used it just to cut down on the clicks needed.
Sure I could have set up a factory, but I didn't want to as it was a good way to get a little (60k) XP and get the items I needed to make some factories. And still, 120 bricks later, my finger was still aching from all the clicking.
Besides, I've never even seen a Holocron... ![]()