Architect Archive
Thread: Top 5 List Candidate: Interior Design..
What about the fact that there are two types of desk lamps but NO DESK!? ![]()
That being said, I agree with pretty much what everyone else says...
Levitate/yaw (axis rotate), types, colors, etc.
Dvnce wrote:
We need a up down feature.. then if possible rotate ability across the vertical axis.. Most of my time is spent trying to get things to look like they are not floating over tables..
Heh.. Where is the desk..? ( I have been thinking the same thing as the poster above on this issue...) Also .. isnt it funny that unless you have stairs you can't even place your desktop lamp on your makeshift cafe table/ desk??
Actually TH just posted today that a /move up command is coming in publish 7!! So finally we Corellians can decorate med homes nicely and the poor can get lamps on top of things.
As for the desk thing, yes I'd love to see that too but just so you guys know there is an imperial faction item (I think it's called desk) looks like one and works for it pretty well if you can spare the points/know smugglers.
Just figured the /move up command is great news that should go in here.
Pootian wrote:
I think at the Interior Designer level architects only should have the up down command, and maybe some others thrown in like rotate in different on a diff axis, and maybe change interior wall color (ok maybe a little too much at first) but i would love to see our prof have a little more utility. That way interior designers can actually get hired to do just that!
So you're saying that I am not qualified enough to decorate my own home let alone someone else's because I don't like crafting? How does that even remotely make sense?
I make my entire living doing just that already! I'm curious to see how /move up will impact my business. Perhapspeople will no longer pay me to avoid the frustration of decorating? We'll see...
Pootian wrote:
I think at the Interior Designer level architects only should have the up down command, and maybe some others thrown in like rotate in different on a diff axis, and maybe change interior wall color (ok maybe a little too much at first) but i would love to see our prof have a little more utility. That way interior designers can actually get hired to do just that!
I may be the only one that thinks this, but here goes: Do not give me a color option on furniture! I already hate having to pick the colors of streetlamps. I don't want to pick the color for someone else's couch too.
Instead, make a consumable that I can craft and sell that allows the customer to color it themselves. Just like for the vehicles. It would be fine if only the non-orange furniture that uses hides can be colored in this way. Also, anyone who buys the tool, should be able to use it. I don't want to be involved personally, other than making the tool.
Manipulative wrote:
I may be the only one that thinks this, but here goes: Do not give me a color option on furniture! I already hate having to pick the colors of streetlamps. I don't want to pick the color for someone else's couch too.
Manipulative wrote:
Instead, make a consumable that I can craft and sell that allows the customer to color it themselves. Just like for the vehicles. It would be fine if only the non-orange furniture that uses hides can be colored in this way. Also, anyone who buys the tool, should be able to use it. I don't want to be involved personally, other than making the tool.
I would like control of what I made, and be able to sell new items of furniture, a tool that allowschanging of colours would pretty much dry up the furniture market after the first items had been produced. We need a larger selection of furniture, we the able to colour at creation. Thereby actually giving more tools to the interior designer.
PsychoticChipmunk Said...
Make large homes 450 items. It will actually help the database since it may cause some crafters to swap over. This way you are storing the same number of items on the database sans 2 actual homes giving it a bit of relief. The only real reason for the cap the way it is is to prevent large homes from popping up everywhere it seems, however urban sprawl isn't really that attractive of an alternative.
Having a Large home myself I have to agree with this. 250 items is hardly enough space to properly decorate one let alone store anything in a crafting station or backpack. I have 243 items in my house (Large Naboo) My two basement rooms are praticly bare of furniture. My crafting stations (I have one of each) have NO items in there hoppers because theres a lack of space. I use a small naboo next store for a storage shed and leave as much as i can in the output hopper on my factories. This is a pian!!
That said id also like to see...
1)Yand X axis movment for furniture (we have z right now) and z axis rotation (y right now) combining these you can effectivly place any object in any location at any angle without ever taking a step or rotating in place.
2) Furniture colorizationtool
3) More furniture types (including art)
4) Patio Placement
Hiang Lib
Master Architect