Architect Archive

Thread: Top 5 List Candidate: Interior Design..

Dvnce
Sat Jan 31, 2004 2:10 am
#1


Ok this subject has a wide range so we need to narrow down what is most important here.. I know that everyone not just arcitects would love to see an up/down command. So this subject is for any issue involving interior design from furniture creation to placement..


Please NO Flames here

Message Edited by Dvnce on 01-31-2004 03:41 AM




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Hunden
Sat Jan 31, 2004 3:03 am
#2

yes, i agree that /up /down is not really an architect problem... but i feel that we should take it on and take responsability for it.



this is one of things things that is really needed in the game





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PsychoticChipmunk
Sat Jan 31, 2004 3:11 am
#3

With the addition of a /move up command we should be able to rotate things along the X axis (have it bend down) and the Y axis (like crossing spears)


If/when they add coloring to furniture it should be the same way as vehicles are getting. I would personally find it an immense pain to buy 3 purple large couches from a vendor then get the other couple from a master arch only to find out that their shades are off by just a little bit. A sort of kit to do this would be preferable for all persons involved.


Rugs and art, rugs and art. Do you have any idea how many rooms could be completed with just a few couches, a table, and a rug? But without that option you have to spend a few more item slots to fill the space up. These already exist in the game so just make them craftable. Same goes for paintings. With the exception of the grunda all you really would want to hang on a wall (shelves don't really count to me) are guns and armor. Well why not allow people to add a little pa'nache? The Bothan overlooking Bestine, the Agrilat fountain, a Dantooine landscape all exist in various places throughout the galaxy so make them craftable and they will sell like hotcakes.


Let furniture be placeable outside. An option would be to make them as "decorations" and only a mayor can drop them within a city (allowing for some interesting meeting areas) to increase the attractiveness of player cities as well as allow balconies to be useful. Otherwise have them count against the house (the decor limit is way too low for cities anyway) but be in a "glass box" that prevents them from being seen on the street but loads them when you enter the balcony. Basically it will make the roof another home for the house. You walk onto it and need to load the items.


Fix the interios of Corellian homes so they are somewhat interesting. Noobians have palaces, Tat's have staircases galore as well as a window meanwhile we Corellians get a bunch of separate rooms with no real purpose nor a way to decorate them nicely. It is just ludicrous, especially since they are the exact same as "generic" homes.


Animate fish when placed inside a home or allow BE's to create fish so they have the animations to make fishtanks a bit nicer


Lighting


Storage inside of furniture, have it be the same as a pack just with the furniture.


Make it so that we can move things incrimentaly. /moveforward .3 instead of just 1 to let things go a bit easier when you have to line things up perfectly but they are just off that little bit.


Make large homes 450 items. It will actually help the database since it may cause some crafters to swap over. This way you are storing the same number of items on the database sans 2 actual homes giving it a bit of relief. The only real reason for the cap the way it is is to prevent large homes from popping up everywhere it seems, however urban sprawl isn't really that attractive of an alternative.


Well that's all I can think of off the top of my head. Good to see a correspondent here, and good luck surviving the job.




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DthAngel
Sat Jan 31, 2004 3:35 am
#4

I agree with everything above, and have one simple addition


Open up more of the furniture to be craftable. There are some great pieces that are decorating NPC locations, would love to see us get them. How about the couches that are in most starports. A little more variety in addition to color additions.



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RotorofCorRng
Sat Jan 31, 2004 12:11 pm
#5

#1) Up/Down command for objects.
#2) Color Palette for furniture.
#3) Lighting (lamps, make them work)
#4) Corellian housing su...err...very lacking.
#5) More furniture.



Rotor - Will cease to exist May 3rd.
Pawlin
Sat Jan 31, 2004 2:11 pm
#6

Here is an idea for a specific type of furniture item that a guildmate of mine came up with:


A wall sign item. This would be used as a sign next to your vendor instead of having use the backpacks like we usually do. Just a simple square sign loking thing with alien text which would have the ability to set the name.


Not sure if this has been suggested before but its worth bringing up in case it hasnt.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Thornstar2
Sat Jan 31, 2004 4:32 pm
#7

I am so bored of the lack of decorations


we have6 statues? and cities that are huge, the same6 statues makes the city look really boring, we need a wider variety.


Extra storage that DOESNT count toward house storage Like chests you can put stuff into. This will not create more items for the database as currently we just store them in our inventory/factory/vendor or other structures. It will just make it more organised for those of us with lots of items. If you want to save database space then stop having mobs drop broken useless stuff which ends up on the bazaar forever at a price of 20 credits.


move up/down is super important i class this as the number 1 priority, this is the reason why I dont do interior design, if this was in the game I would offer my services to everyone as a decorating service, it would give me something to do while it takes a day for my factory to make any quantity of stuff for useful purposes.


more furniture is good, different colours are good, also I notice in NPC cities different sized items, I would certainly like to change the width/length/height of some of the non interacting items.


Medium harvesters are too big, they are the same size as large ones, they need to be in line with the scale of the other harvesters. or atleast make them able to be placed on rougher terrain.


paintings/rugs/wall lights ect. It pribably isnt technically feasable to have screenshots by players turned into paintings by themsleves, so why not look at the screenshot of the day archieves and turn them into ingame paintings/pictures for us folk that like decoration. Same with rugs, just have some basic patterns and change the colour like you have done with fish, and also some rare rugs from quests would be nice(ones that cant be repeated so people cant "harvest" them)


Placing stuff is so annoying, we can only move in the minimum unit of 1 which makes it extreemly hard to line things up, the placing is centered around the character and I believe it should be centered around the world, instead of move forward, how about move north/south/east/west and give us the ability to move in 0.1 units.


There are more than 5 things here but thats up to the correspondant to decide which ones(if any) get to go into the top 5.





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Thornstar2
Sat Jan 31, 2004 4:33 pm
#8

opps sorry my harvester rant/idea and statue thing in wrong thread



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Xohamz
Sat Jan 31, 2004 5:01 pm
#9

Lights - they already have the code to make streetlamps work, so it should be a simple matter to make the various furniture light sources work. While they are at it, let us control the light color, again, pretty much like streetlamps.


/move - just add "up" this has to be easy to code. Also, keep the rotation orientation of the object as it was when it gets moved (maybe they already fixed that).


Furniture placement just like harvester placement - except give us finer control. I mean, overhead view, move the mouse around til it is where we want it, then press mouse button keeping the elevation as is. Reuse some of that code.


/drop - dropped items should be dropped at the same elevation as the last item dropped, of course.


Real containers - just give chests and armoires the same attributes as a backpack. Once again, reuse existing code. This might even just be at the database level or simply the description of the object.


Fix the freaking master armoire already. Seriously. Graphics can be found in Theed spaceport.


Set name on anything - reuse backpack code


That is my list of things that would be good for architects, and that I think are really easy to do software-wise. Nearly all of them leverage existing code. There is almost nothing new to write there. To make it easy, we will forgive them if the old furniture does not take on the new properties. That should mean they don't have to convert all the database entries over.


PsychoticChipmunk
Sat Jan 31, 2004 5:16 pm
#10






Xohamz wrote:


Furniture placement just like harvester placement - except give us finer control. I mean, overhead view, move the mouse around til it is where we want it, then press mouse button keeping the elevation as is. Reuse some of that code.





No offense but I completely and ardently disagree with this. I have grown very used to the current system and feel it is more then accurate enough if you know what you are doing. The only thing it needs is a Z axis command and a way to rotate things like I had said earlier (basically control the pitch of it) and positioning is perfectly fine. Maybe make it so we can /move forward .1 to make things more accurate but that is it.



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Griswel
Sat Jan 31, 2004 9:12 pm
#11

Good stuff above especially Rotor.


I want cool new items, too. Fishtanks, paintings, give us a few new things to play with.


Also, has anyone on the Dev team looked back at Bajeezus' ideas about the crafting stations? Where it looks like we are actually doing things? Not so much the mo-cap aspect of what he was saying, but as long as we're talking about changes, what can be done to give the crafting process some kind of visual aspect, rather than just a guy doing fidgit movements as though crafting was just being afk?


Could an image of the thing being worked on show in front of the PC? That would certainly help when we're trying to make what some guy wants, instead of having to describe it. It uses existing artwork, so it doesn't seem impossible to me, but I'm not sure how bad the implenetation would be. Have the PC who is crafting sit or kneel, then have a miniature of the artwork which he sees in his kit show in front of him (maybe allow him to turn it off, maybe not - if you want privacy work in private).


Anyway, Baj always really liked the idea, and so dideveryone who read it that I can recall.

Pawlin
Sun Feb 01, 2004 1:29 am
#12

This category was the most popular in the top 5 voting thread.


The top 2 items were:


1st place:Add an /levitate command to move furniture or other items in houses up or down. (18 votes)


2nd place:We want new types of furniture and different colors. (17.5 votes)


So a full 2/3 of the people who voted thought both of these items should be in the top 5.



Also mentioned:


C - We would like new color pallettes for houses. 4 votes


G - We would like a furniture item that can be used as storage. Something like a storage chest that works as such. 4 votes


H - Make it so that the free standing lamp will light. 1.3 votes





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Tendral
Sun Feb 01, 2004 11:37 am
#13

I agree with the above posted and would summarize my top 5 as follows:


1. Up / down movement of items in houses.


2.Interior lights that actually light.


3. Colorable furniture.


4. Additional interior items (rugs, decorations etc) and the ability to make the items that we see around the galaxy like the alternate style plants and such.


5. A difference between Corellian and Generic houses.





Tenal - President of Arion
Mayor of Arion City, Corellia, Kettemoor Server
Master Architect, owner of Arion Homes and Harvesters at -3172, -1273, Corellia


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