Architect Archive
Thread: Fusion generators and the quality of the Ore Mining Units
Got ya! Gee, wanna guess what I'm off to do tonight???
BoberFett wrote:
Cigaran
This is only once you already have a BER14 factory schematic built using a high quality OMU. Then you can put any garbage OMU into the factory input hopper and it will use those and you don't have to waste high quality steel on you fusions.
If you use a junky OMU to build a schematic or deed by hand, then you can get a low BER.
you really shouldnt be making fusions.....it is really cheaper to just use hvy mineral at BER 13 to mine radioactives.....the additonal 1 BER only gives you a few 1000 more resourse a day.....they actually end up being over unity machines because you can just use a little of the energy they mine...so for like 10K radioactive you get 200K in return..the maintence you would pay anyway. if you cant find a good spawn then you can just use them to mine something else
i just think until experimentation is fixed for them, fusions are a waste of resources to make.
Bandola wrote:
I justwish I hadn't made 50 of these with 97% omus a couple of days ago, it will probably get fixed before my next run
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ROFL!! HA!
Thats a real knee slapper.
You guys may laugh, but just because they don't ever fix anything that screws us, it doesn't mean they won't rush to fix thing that help us. It seems they have fixed the Vehicle repair exploit now.
Having said that I expect we will be able to use this to our advantage for a long time to come if we don't bring it to their attention. I guess that was why the vehicle bug got foxed, the Artisans were not too happy with it I understand, though it beats the hell out of me what harm it actually did to them.
Bandola wrote:
You guys may laugh, but just because they don't ever fix anything that screws us, it doesn't mean they won't rush to fix thing that help us. It seems they have fixed the Vehicle repair exploit now.
Having said that I expect we will be able to use this to our advantage for a long time to come if we don't bring it to their attention. I guess that was why the vehicle bug got foxed, the Artisans were not too happy with it I understand, though it beats the hell out of me what harm it actually did to them.
The vehicle repair "exploit" still works as of last night.
I don't mind if they fix this bug on fusions, as long as they fix the experimentation at the same time. (Assuming it is actually a bug that BER14 is the max for fusions).
As for the vehicle repair issue helping artisans... I don't think it does at all. Vehicles don't decay, unless they get destroyed outright. That's the real bug that needs to be addressed, if you ask me.
Naufragus wrote:
i cant figure out why you want vehicles to decay....
and it doesnt help artisans...people have to go to a GARAGE ...